Why Play Engineer After Patch?
To be fair, many fringe builds across the classes will be hit by these changes.
I generally think of engineers as an underdog – something you play just because – for the novelty value.
Because of this I feel it doesn’t really matter what positive or negative changes are made to engineers, because no one ever relied on them for anything specifically in parties or groups anyway.
AFAIK, the might duration rune combo is getting nerfed, but now you can get the same result from 6x fighter runes instead.
The swapping of stacking sigils is pretty lame and I have no sympathy for you.
The crit damage nerf will essentially buff your condition damage build, so I don’t see what’s wrong there. It’s a nerf to all professions, not just Engineer. And, yes, it’s very likely that they’ll make a stat combo with Ferocity as main stat.
I was pretty excited about the upcoming Feature patch, but as someone who main’s an Engineer, the more details I see about the patch, the more nerf’s I see to my profession.
To maximise my 2 builds (condition and HGH/might dur), I need to mix and match my runes. Now it seems that they are reducing the 2nd stat bonus on all runes, this pretty much makes my current builds useless.
You are also no longer allowed to swap out your stacking sigil, so this means I can no longer swap out my Corruption sigil, to a Bursting sigil, without losing all my +250 condition damage bonus.
All this along with the -10% reducion to Critical Damage, I feel like I will not be motivated to login as my Engineer.
Unless they match or better the stats I currently get with my mix/match runes, and allow Engineer’s to weapon swap like the other professions, this is a nerf that will make my Engineer gather dust on the character select screen.~Bigoak
well do i got some good news for you to make you even less interested in playing engineer automated response got nerfed to uselessness and no longer makes you imune to conditions when dieing
if you’re condi hgh, you should be using noble runes anyway instead of 3 20% sets. and if you’re playing condi hgh in pvp they’re adding noble to pvp. critical damage doesn’t really matter if you’re a condi build, and no other class can swap from corruption to bursting, not just the engineer. what is the problem exactly?
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
I will still play my engineer after the patch as I never swapped sigils, never used nasty AR, and usually ran whole rune sets like noble for HGH builds as they are much more ideal.
I hate gimmicky garbage and if you play with it a lot then you hurt yourself as the player since your relying on crutches left and right. Personally I am glad they are doing this. The more they get rid of this the better.
Most of this both doesn’t really matter and applies to everyone.
All of the Engineer specific changes I’ve seen seem fair.
Rune of Might is getting changed to the same overall might duration as HGH gives with 6 slots, except with extra power. It’s even BETTER.
(This was previewed in the first ready up stream where they talked about rune changes)
really bad engineer
Engie will be fine if not better than fine. You just need to adjust to a new build but that isn’t all that difficult.
The ability to quickly change traits on the fly in WvW is going to really help the engineer who can use a single set of armor with multiple builds, trait swaps for specific encounters etc.
Frankly, I’m pretty darn excited by these changes on my engineer more than other classes.
Also with the supposed nerfs itll be even more embarrassing for people when we beat them senseless
suggestions pretty much go necro mesmer or warrior or thief
Rune of Perplexity will be available in pvp after the patch. Engi gonna be Imba.
Because it’ll be fun? Seriously though engineers will do what we’ve always done and adapt. We’ll find another ‘imba’ rune/trait combo that will cause tears of frustration from people who can’t kill a well played engineer.
And I was just learning how to use might with my FT… kitten . Lets begin from scratch again…
that it makes every other class in the game boring to play.”
Hawks
if you’re condi hgh, you should be using noble runes anyway instead of 3 20% sets. and if you’re playing condi hgh in pvp they’re adding noble to pvp. critical damage doesn’t really matter if you’re a condi build, and no other class can swap from corruption to bursting, not just the engineer. what is the problem exactly?
I’m worried about what will happen to noble runes with the patch though, I haven’t heard anything about them. Since runes of strength are a “might” set now, it’s possible they could take that away from the noble runes for something else. They could even be moved away from condi damage, although I think that’s unlikely.
I’m hoping they just redistribute the stats and perhaps make the 6th piece bonus more powerful though. It would make sense to have both a “power-might” and a “condi-might” rune set.
My gut reaction to seeing this question is to answer “don’t”. I can’t speak for anyone else, but I would wager that many people who truly love their Engis don’t struggle finding a reason to play them.
I get that you may have put a lot of time into you Engi, you may like how it used to work, and whatnot. But if you can’t find a reason to play it before a patch is even launched, then just don’t play it. To me you’re clearly not that into the Engi, or even the game, if you can’t find a reason to play in anticipation of a big patch coming up.
Nothing anyone is going to say is going to change your experience. Try another profession, or if you’re just tired of the game give it a break for awhile and come back later when it’s more fresh.
Jade Quarry
Or maybe it is because he truly loves the class that he hates seeing it nerfed repeatedly for senseless reasons. Patience isn’t infinite, after all.
engis are strong now and will still be strong after the patch.
Or maybe it is because he truly loves the class that he hates seeing it nerfed repeatedly for senseless reasons. Patience isn’t infinite, after all.
No one’s buying the hyperbole. If most other people are enjoying their Engis and are successful in all game modes, couldn’t that mean we’re not that messed up? That you may actually be over reacting? Is the fact that many of us are having success with our Engineers meaningless?
Jade Quarry
(edited by Adamantium.3682)
I think the current multikit Condi spam engineers will be hit the worst this patch however it looks like there are builds incoming which is really going to freshen up the engineer experience.
No one’s buying the hyperbole. If most other people are enjoying their Engis and are successful in all game modes, couldn’t that mean we’re not that messed up? That you may actually be over reacting? Is the fact that many of us are having success with our Engineers meaningless?
Successful in all game modes? Oh man, and then i’m the one using hyperboles.
I consider myself lucky if i can even see engineers outside of pvp, and they are seen in pvp only because of a few builds.
We’re not that messed up? A class that is balanced under assumptions upon assumptions?
Would it made sense if they nerfed the warriors’ greatsword damage because using forceful greatsword gives you might? No.
Except that’s what they do everytime with engineers, particularly with the grenade kit and grenadier. Under others even more stupid assumptions, like players standing still on a puddle of poison for 5 seconds put by the traited kit…and then nerfing the base one.
Or nerfing unrelated skills, like net turret for supply crate. Even when it uses a different skill on its own (and we know that because we’ve had previous bugs for that exact reason).
Or the kit nerf made in the past due to sigil processings, while doing nothing like that when they give two-handed weapons a second sigil.
But just even the fact that we have a single weapon due of the optional possibility of having more spending utility slots. Who else is balanced upon optional things? No one.
It is like saying that warriors must have medium armor because they can use endure pain. Makes sense? No.
Our balancing is completely incoherent with the one of all the other classes, and yet people here just accept it, that’s what i can’t understand.
(edited by Manuhell.2759)
seems like you’re really frustrated with the class. why don’t you play another one for a while? or maybe take a break from this game. take some time off to cool your jets. then when you come back to the realization that this class is borderline op, log back in.
seems like you’re really frustrated with the class. why don’t you play another one for a while? or maybe take a break from this game. take some time off to cool your jets. then when you come back to the realization that this class is borderline op, log back in.
Yep. That martyr act is getting old.
Jade Quarry
I’m struggling to see where all of a sudden this patch makes us weak.
If anything, it looks to improve many specs.
Power gets hit a bit, but engies are often condi.
We can make more use out of more types of runesets (boon, condition, might, power, condition damage, etc. etc)
Sigil changes seem to hit everyone pretty hard not just us (stacks in particular). But what is new about us and sigils?
Seeing lots of little annoyances, but every class will have those.
Because Engineer is credit to team!
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
seems like you’re really frustrated with the class. why don’t you play another one for a while? or maybe take a break from this game. take some time off to cool your jets. then when you come back to the realization that this class is borderline op, log back in.
Yep. That martyr act is getting old.
And yet, no one is even trying to argument how and why i would be wrong.
As i said, people here just accept whatever the devs do.
And it isn’t a matter of time – unless they change their mind about the class balance (mainly on the penalities for the mere existance of kits, since it is that what is weighting down all the other utility types) the situation will be always the same. An utter mess.
i like bombs and gadgets and gun stuff idc how bad we get nerfed ENGI4LYFE YOU HEAR ME ANET !!
#swag#yolo
suggestions pretty much go warrior warrior or warrior or warrior
FTFY
seems like you’re really frustrated with the class. why don’t you play another one for a while? or maybe take a break from this game. take some time off to cool your jets. then when you come back to the realization that this class is borderline op, log back in.
Yep. That martyr act is getting old.
And yet, no one is even trying to argument how and why i would be wrong.
As i said, people here just accept whatever the devs do.And it isn’t a matter of time – unless they change their mind about the class balance (mainly on the penalities for the mere existance of kits, since it is that what is weighting down all the other utility types) the situation will be always the same. An utter mess.
Alright. You win. We suck. None of us get it, you are the one who gets it. The rest of us fools who find success in all game modes are just that; fools. We must be delusional. All hail the devs, they never do anything wrong. You may free yourself of the responsibility of looking out for us and go play one of the other superior professions. Leave us alone, we are not worthy.
Jade Quarry
The rest of us fools who find success in all game modes are just that; fools. We must be delusional.
I don´t know how you measure success but this (for example) doesn´t look like it:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Top-5-useful-profession-in-WvW-Bottom-3
Neither does, that my former wvw-guild excluded all Rangers and Engineers from organized guild-zergs (EU rank 3-server currently).
Also in PvE it would be news to me that people are seeking Engineers for their groups, I only heard of Engineers beeing kicked from PvE-groups.
Does that look like a successfull class to you?
I would rather say besides some niche-specs in spvp and wvw-roaming we´re not even middle of the road and the hyperbole is (more) on your side (and arguments not so much).
Eh, don’t like it, don’t play it. I for one am not too bothered by the engi changes (tho Automated Response getting nerfed kinda sucks.) I play my engi in all game modes, never had any problem finding a Party & am still having fun. If my builds get nerfed, I will find another one that suits me.
I agree with Manuhell for two major changes that damaged us as a profession that have never been fixed.
1) ascended weapons were essentially 5% damage buff to all professions other than kit engies (which we seem to be balanced around) and conjure eles (I don’t think banner wars count). This is essentially a 5% damage nerf to kit engis in 2/3 game modes that has gone on for what now 5 months…
2) Initial grenade kit nerfs, nerfs to the grenade 1 skill that make it do 30% less damage not based on how it compared to overall balance of other classes, but that it outperformed a kit (bomb) that wasn’t keeping up so rather than bring bomb kit up to par, grenades were nerfed to make us diversify? lol
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Sorry, but Sigil stacking was completely out of hand for EVERY class. There is a reason most everyone ran their off-weapon sets with one.
automated response got nerfed to uselessness and no longer makes you imune to conditions when dieing
No. No. No. What? Why? Where was this announced?
Purity of Purpose
on the ready up stream. automated response gives -50% condi duration starting at 33% health. really doesn’t hurt anybody but the bad engis.
Indeed it doesn’t hurt anybody….because they made it useless, especially for a grandmaster trait. There were many suggestions about how to change it, and yet they preferred to kitrefinement it.
It will end like that – forgotten by everyone.
on the ready up stream. automated response gives -50% condi duration starting at 33% health. really doesn’t hurt anybody but the bad engis.
Bad engis? More like no engis. Did people even use this to great effect? The trait itself was interesting to test out but I’ve never gotten the chance to be in a fight where I can actually notice its usefulness. I just don’t get it.
Purity of Purpose
About ar…judging on numbers alone, the activation treshhold doesn’t seem to be high enough for the new ar too effectively work on anything other than sentinel. Going from 100% to 50% immunity is a huge drop, I cant believe they only gave us an 8% increase in return. Should’ve at least been raised to 50%.
But on the brighter side, I feel that other changes such as sigil of air going to 2 sec icd will open up some potential builds. Flamethrower + sigil of air? Now its finally looking better. And finally…all those turret fixes! Combine that with some new gm traits and players might just start taking turrets seriously.
on the ready up stream. automated response gives -50% condi duration starting at 33% health. really doesn’t hurt anybody but the bad engis.
Bad engis? More like no engis. Did people even use this to great effect? The trait itself was interesting to test out but I’ve never gotten the chance to be in a fight where I can actually notice its usefulness. I just don’t get it.
have you ever played pvp
on the ready up stream. automated response gives -50% condi duration starting at 33% health. really doesn’t hurt anybody but the bad engis.
Bad engis? More like no engis. Did people even use this to great effect? The trait itself was interesting to test out but I’ve never gotten the chance to be in a fight where I can actually notice its usefulness. I just don’t get it.
have you ever played pvp
Good point. I do play PvP infrequently but the few times I’ve run the trait, I didn’t really come up against condi users much. Might have just been my luck but man, that’s disappointing.
Purity of Purpose
Could someone link the patch notes. No real discussion of the changes..
Could someone link the patch notes. No real discussion of the changes..
there ant any solid patch notes yet just notes taken from what was on the ready up which isn’t a lot of information aside from the new gm traits, I think the best information will be what the actual trait changes are which we don’t have yet.
seems like you’re really frustrated with the class. why don’t you play another one for a while? or maybe take a break from this game. take some time off to cool your jets. then when you come back to the realization that this class is borderline op, log back in.
Yep. That martyr act is getting old.
And yet, no one is even trying to argument how and why i would be wrong.
As i said, people here just accept whatever the devs do.And it isn’t a matter of time – unless they change their mind about the class balance (mainly on the penalities for the mere existance of kits, since it is that what is weighting down all the other utility types) the situation will be always the same. An utter mess.
Alright. You win. We suck. None of us get it, you are the one who gets it. The rest of us fools who find success in all game modes are just that; fools. We must be delusional. All hail the devs, they never do anything wrong. You may free yourself of the responsibility of looking out for us and go play one of the other superior professions. Leave us alone, we are not worthy.
careful, hell report your posts if he thinks youre being the slightest bit rude.
better to ignore him :/
head here to discuss wvw without fear of infractions
First of all, they seem per their REDDIT post to be fixing the kits scaling with ascended.
Secondly, we are fine with sigils given the strength of the kits themselves.
Engie is in a very solid place!
AFAIK, the might duration rune combo is getting nerfed, but now you can get the same result from 6x fighter runes instead.
The swapping of stacking sigils is pretty lame and I have no sympathy for you.
The crit damage nerf will essentially buff your condition damage build, so I don’t see what’s wrong there. It’s a nerf to all professions, not just Engineer. And, yes, it’s very likely that they’ll make a stat combo with Ferocity as main stat.
I’m curious genuinely of how you came to the conclusion that the nerfing of Zerker would boost the condi damage? I’m not in the loop about that one. Is there actually going to be an increase or will it just look better because burst is nerfed? oh and is this PVE we’re speaking of?
Indeed it doesn’t hurt anybody….because they made it useless, especially for a grandmaster trait. There were many suggestions about how to change it, and yet they preferred to kitrefinement it.
It will end like that – forgotten by everyone.
They do tend to have a history of this. I’m just hoping that this patch won’t be the end of the sweeping changes coming to combat so that there will be improvements alround, it will be bad if this were the end of it.
I’m curious genuinely of how you came to the conclusion that the nerfing of Zerker would boost the condi damage? I’m not in the loop about that one. Is there actually going to be an increase or will it just look better because burst is nerfed? oh and is this PVE we’re speaking of?
If everyone else’s damage is reduced by 10%, and yours remains the same, then relatively speaking, you deal more damage.
As for actual damage…one of the devs mentioned something in a Ready Up a while back about lowering the health of dungeon bosses but increasing their armor to make condition damage more effective (but keep normal damage the same, %-wise). So it’s not higher numbers, but you’ll be doing more damage there.