Why are no grenade skills Blast Finishers?
Personally I’m not waiting on even MORE reasons to use grenades over other skills…
They already have:
- highest damage of all kits (bombs might beat them but their range will make sure they don’t overall)
- longest reach of ANY engineer ability
- best aoe mechanic
- fastest vulnerability stacking we have acces to
If you add ranged blast finishers to grenades, we are stuck with them forever, in any group build imaginable I fear. (GROUP is the key word here, in spvp smaller fights they would still not be optimal)
How about this:
make Flamethrower #2 a blast finisher?
make Elixir Gun #4 a blast finisher (like rocket boots is)
Giving grenades a blast finisher at 1500 range would make them obligatory in almost everything.
You give good points, but one can’t assume that grenade kit will be left as-is. If I had to wager, I’d guess that grenade kit will be getting a damage nerf soon (hopefully a baseline buff and grenadier nerf instead of a flat nerf, but we will see). Those other ideas for blast finishers are good, hopefully they would manage to fix ft 2 first, however. I’m sick of it being obscured
(edited by Atlanis.6597)
I don’t want a nerf for grenades by the way, they are usefull as they are.
My biggest issue with them is that you have to specc 30 points for grenadier, before they become good.
Wich is harsh, since we have no other 1500 option, let alone another real aoe.
Grenades should be baseline almost as strong as they are now traited.
The difference now is HUGE!
Mostly I want significant buffs to the other kits to make them just as usefull in group settings. Adding blast finishers would be one way to to do that. Adding stun breakers to several kits would be another…
Personally I’m not waiting on even MORE reasons to use grenades over other skills…
They already have:
- highest damage of all kits (bombs might beat them but their range will make sure they don’t overall)
- longest reach of ANY engineer ability
- best aoe mechanic
- fastest vulnerability stacking we have acces to
grenades are terrile in pvp – dmg is a joke ( i can out damage grenade kit with rifle or Flamethrower even on non moving targets) – range is irrelevant due to flight duration + scatter – aoe is very small long range you wont hit 3/3 ever unless your target is huge even if you aim perfectly – ranger much better suited for vuln stacking in team fights cuz its basically instant
+ you need to waste 30 points in expl + 1 utility slot just to make them viable as a main weapon at all…
pve – no one gives a crap about kittenty gw2 pve
(edited by RaynStargaze.6510)
Personally I’m not waiting on even MORE reasons to use grenades over other skills…
They already have:
- highest damage of all kits (bombs might beat them but their range will make sure they don’t overall)
- longest reach of ANY engineer ability
- best aoe mechanic
- fastest vulnerability stacking we have acces togrenades are terrile in pvp – dmg is a joke ( i can out damage grenade kit with rifle or Flamethrower even on non moving targets) – range is irrelevant due to flight duration + scatter – aoe is very small long range you wont hit 3/3 ever unless your target is huge even if you aim perfectly – ranger much better suited for vuln stacking in team fights cuz its basically instant
+ you need to waste 30 points in expl + 1 utility slot just to make them viable as a main weapon at all…
pve – no one gives a crap about kittenty gw2 pve
You actually bother to rewrite my nametag just to insult me over some opinion on grenades?
Dam, that’s pretty pathetic…
On topic:
you don’t care about pve? Fair enough, how is that relevant? Others do, i’m sure.
Of course grenades have issues in pvp, I already mentioned they weren’t good for spvp.
In WvW however they are still godsend against zergs and for sieges. And zergs and sieges still form the larger part of WvW, like it or not.
If your flamethrower outdamages grenades, than I assume you compare both fully traited.
Flamethrower has issues of it’s own. I really doubt flamethrower beats grenades as much as you claim.
Flamethrower needs even more than just 30 points and a utility slot to even compare. It needs at least 50 points and 1 grandmaster and 2 other traits dedicated to it.
Rifle #1 might do more than Grenades #1 now of course, but all other riffle options are more suited for close combat, not ranged.
I’m not saying grenades are all that great, in fact: I don’t like them at all.
But they still are the strongest kit we have in anything but spvp, sadly enough.
I’ve always wondered that too (ok, maybe not Grenade1, but the other ones…), same with Bomb Kit. Even if it took a 20 or 30pt talent
Of course grenades have issues in pvp, I already mentioned they weren’t good for spvp.
In WvW however they are still godsend
stopped reading here..
WvW =/= pvp
Of course grenades have issues in pvp, I already mentioned they weren’t good for spvp.
In WvW however they are still godsendstopped reading here..
WvW =/= pvp
where did I say it was?
You stopped reading because I mention WvW and you conclude for some reason that I say pvp = WvW?
I don’t say that… I simply say WvW does exist, just like pve for that matter, and that in those parts of the game grenades are still pretty usefull.
The very lines you quote show that I make a distinction between the two, and I find grenades usefull in one and weak in the other!
The fact that you only care for pvp (if that is the case) doesn’t mean you should try to insult me at every turn.
Get over yourself already.