Why are turrets being buffed?
For everything turrets do, there are just better options at the moment—except maybe Flame Turret’s Smoke field.
That’s all well and good but i don’t use my turrets to purposely interrupt people.
So what do you use them for? Damage?
The Rifle and Flame Turret do such paltry damage they’re hardly worth using beyond planning to destroy them for the Smoke field invis and quick knockdown.
It would be really neat if they surprise everyone and do something to make turrets useful.
nice joke.
For everything turrets do, there are just better options at the moment—except maybe Flame Turret’s Smoke field.
That’s all well and good but i don’t use my turrets to purposely interrupt people.
So what do you use them for? Damage?
The Rifle and Flame Turret do such paltry damage they’re hardly worth using beyond planning to destroy them for the Smoke field invis and quick knockdown.
They don’t do paltry damage, flame turret applies burning quickly and easily not to mention it attacks quickly, as for rifle turret… It deals decent damage pre overcharge (not -a ton- but a good amount) and then once overcharged it gains quickness and applies bleeding on every shot for 10s, that’s REALLY strong, it stacks up bleeding really easily.
That being said, i -do- use them to blow them up, that’s just not their primary use, and i try to avoid blowing up my flame turret unless that’s absolutely necessary.
As their mother, I have to grant them their wish. – Forever Fyonna
For everything turrets do, there are just better options at the moment—except maybe Flame Turret’s Smoke field.
That’s all well and good but i don’t use my turrets to purposely interrupt people.
So what do you use them for? Damage?
The Rifle and Flame Turret do such paltry damage they’re hardly worth using beyond planning to destroy them for the Smoke field invis and quick knockdown.
flame turret smoke field is actually pretty kittening good.
For everything turrets do, there are just better options at the moment—except maybe Flame Turret’s Smoke field.
That’s all well and good but i don’t use my turrets to purposely interrupt people.
So what do you use them for? Damage?
The Rifle and Flame Turret do such paltry damage they’re hardly worth using beyond planning to destroy them for the Smoke field invis and quick knockdown.
flame turret smoke field is actually pretty kittening good.
This too… it’s saved my kitten a few times and has helped secured a few kills in team fights at my point (works like the thief blinding cloud thing on pistol)
As their mother, I have to grant them their wish. – Forever Fyonna
They don’t do paltry damage, flame turret applies burning quickly and easily not to mention it attacks quickly, as for rifle turret… It deals decent damage pre overcharge (not -a ton- but a good amount) and then once overcharged it gains quickness and applies bleeding on every shot for 10s, that’s REALLY strong, it stacks up bleeding really easily.
You do realize that the Flamethrower’s Flame Jet does all of this, right? Perma burn + pretty good Bleed stacking, a knockback, and AoE blind all in one slot. The only thing that your turret setup has is the Smoke field, which….
For everything turrets do, there are just better options at the moment—except maybe Flame Turret’s Smoke field.
That’s all well and good but i don’t use my turrets to purposely interrupt people.
So what do you use them for? Damage?
The Rifle and Flame Turret do such paltry damage they’re hardly worth using beyond planning to destroy them for the Smoke field invis and quick knockdown.
They don’t do paltry damage, flame turret applies burning quickly and easily not to mention it attacks quickly, as for rifle turret… It deals decent damage pre overcharge (not -a ton- but a good amount) and then once overcharged it gains quickness and applies bleeding on every shot for 10s, that’s REALLY strong, it stacks up bleeding really easily.
You do realize that the Flamethrower’s Flame Jet does all of this, right? Perma burn + pretty good Bleed stacking, a knockback, and AoE blind all in one slot. The only thing that your turret setup has is the Smoke field, which….
For everything turrets do, there are just better options at the moment—except maybe Flame Turret’s Smoke field.
That’s all well and good but i don’t use my turrets to purposely interrupt people.
So what do you use them for? Damage?
The Rifle and Flame Turret do such paltry damage they’re hardly worth using beyond planning to destroy them for the Smoke field invis and quick knockdown.
I started running a bomb kit and flameturret build and it’s actually pretty kitten good.
I think that’s all well and good until you realize that the Flamethrower’s Air Blast and a Rifle’s Overcharged Shot both interrupt/launch people without investing 20 points in Explosives, and on shorter cooldowns.
Actually… there are differences. Accelerant-packed turrets do an AoE knockdown effect while those others you listed are more for single targets. P.S. Air Blast does knockback, not launch. Overcharged Shot does a launch. Chain your launches for hilarity.
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Perhaps if they give us a Trait that makes deploying Turret skills, breaks stuns.
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(edited by Wolf.5816)
I think that’s all well and good until you realize that the Flamethrower’s Air Blast and a Rifle’s Overcharged Shot both interrupt/launch people without investing 20 points in Explosives, and on shorter cooldowns.
Actually… there are differences. Accelerant-packed turrets do an AoE knockdown effect while those others you listed are more for single targets. P.S. Air Blast does knockback, not launch. Overcharged Shot does a launch. Chain your launches for hilarity.
FT’s Air Blast also reflects projectiles for a moment or two. Still not nearly as hilarious as playing Turret Pong.
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Because they are not as worth as other utilities both in duration and toolbelt-related skill (except for rifle turret’s… which is so just because of its short CD and the fact it’s a workaround for the bugged targeting of static discharge), they’ll only be truly useful during their Overcharge.
Their AI is like the worst, they target invincible/dead objects now… that’s not very cool.
They are almost useless in 2+v1 fights for many, MANY reasons, which you probably realized by yourself already.
Also… they have REALLY long cooldowns and considering they are immobile they aren’t much of use in any PvE fight except if you find a good spot with “deployable turrets”.
Have you played competitevely at high level team vs team? Because quite frankly, turrets suck in competitive play.
btw guys i am new on engi , could someone link some good turrets builds??
This is a mainly-turret build I used for a little while. Works best if specced for survivability, seemed like. As noted, it’s a PvE build; it was fairly decent for kiting, and could be used to take down a Veteran Karka surprisingly easily (especially due to the Throw Mine skill and its toolbelt). https://forum-en.gw2archive.eu/forum/professions/engineer/The-Anvil-PvE-Build/first#post1172673
In terms of turrets, I think they are closer to being balanced then is commonly shown on these forums. Rocket is actually pretty threatening damage wise and Net is an extremely strong control option. The real problem is how fragile they are and the long cooldown associated with bringing them back up.
I’ve never had a problem walking up to someone in a Turret build and completely wiping every turret out with Grenades as an example. After that they are an Engineer without utility skills, which is pretty much a dead Engineer. Given, I have AoE skills that pretty much counter the build completely so perhaps I’m a bit biased in that example, but it’s still a state where I completely shut them down.
Tirydia – Scrapper
In terms of turrets, I think they are closer to being balanced then is commonly shown on these forums. Rocket is actually pretty threatening damage wise and Net is an extremely strong control option. The real problem is how fragile they are and the long cooldown associated with bringing them back up.
I’ve never had a problem walking up to someone in a Turret build and completely wiping every turret out with Grenades as an example. After that they are an Engineer without utility skills, which is pretty much a dead Engineer. Given, I have AoE skills that pretty much counter the build completely so perhaps I’m a bit biased in that example, but it’s still a state where I completely shut them down.
Not gonna lie AoEs are a pretty massive counter to Turrets, but if i know i’m up against a heavy AoE team i no longer put any turret but flame on the point (and healing but that’s more used for the heal + KB) and keep my rifle/rocket turrets at a safe distance from the point making them either leave them up and eat it, or ignore me to kill the turrets (each one individually ofc)
That being said… i’m not sure how i like the 5min duration on turrets before they blow up… the only reason i’m iffy on this is it means after 5minutes i’m just flat out defenseless, and this is bothersome to me… i haven’t gotten on since the patch so idk how strong the buffs are yet, i’m hoping they warrant the 5min duration…
As their mother, I have to grant them their wish. – Forever Fyonna
Don’t get me wrong, being a turret engineer I’m VERY happy that my babies are being improved, but I’ve been doing a lot more tPvP on my engi and I’m capable of completely shutting down a point from anything less than 3 people charging it because of my turrets…
So, why are they buffing them? Thoughts?
PS: I know turrets are immobile (they should be), but I never thought they were weak… Yet my friend told me in State of the Game they were going to be buffed…
You must be playing bad pppl or something. Ive found turrets nearly next to useless with there bad ai. (net turret target minion pet anyone?).
also they die super easy to aoe.
so, on the whole im pleased with the buff. IF anything its insufficient.
Don’t get me wrong, being a turret engineer I’m VERY happy that my babies are being improved, but I’ve been doing a lot more tPvP on my engi and I’m capable of completely shutting down a point from anything less than 3 people charging it because of my turrets…
So, why are they buffing them? Thoughts?
PS: I know turrets are immobile (they should be), but I never thought they were weak… Yet my friend told me in State of the Game they were going to be buffed…
You must be playing bad pppl or something. Ive found turrets nearly next to useless with there bad ai. (net turret target minion pet anyone?).
also they die super easy to aoe.
so, on the whole im pleased with the buff. IF anything its insufficient.
Well, if they’re dying to AoE the engi is an idiot and placing them close together, most the turrets can fire from a good ways off the point, you know, where the AoE wont be placed… that and I don’t tend to use net turret because it takes too long to attack, but that’s just me!
As their mother, I have to grant them their wish. – Forever Fyonna