Why are we so clumsy?

Why are we so clumsy?

in Engineer

Posted by: Espio Auraforce.1497

Espio Auraforce.1497

Right now i’m starting to use the Rocket boots skill for the toolmbelt skill (rocket kick) Coupled with the static discharge for some nice condition damage and toolbelt damage.

Now, i tend to use rocket boots as a stun breaker to get away from a nasty situation

To get myself in another one.

Realy?

Why do i want to use a stun breaker wich flings me trough intergalactic space right into the arms of master togo to only see myself being surrounded by 5 enemies because i still need to recover from the blast?

I mean, i can imagine that u wanna recover from a blast so big, but cmon… realy? The way it is now it’s more as a “Hey! i know something! Some lil bit of thi*BOOM*” ah shi…

It looks clumsy and it doesn’t help at al… Why hasn’t this been changed yet?

Same for rifle tbh.. The knockback is nice, coupled with the condi remove (love it tbh) but having a cooldown on ur skills (even if it’s very low, like 1.5) it’s still a lot…

Why are we so clumsy when we should be the brains of tyria!

Why are we so clumsy?

in Engineer

Posted by: nakoda.4213

nakoda.4213

engineer is a mad scientist archetype.

the clumsiness is part of the motif.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Why are we so clumsy?

in Engineer

Posted by: Penguin.5197

Penguin.5197

The clumsiness just doesn’t work when other classes tend to be more serious. Clumsiness would be okay, if it was just aesthetic and didn’t hinder our skills.

When was the last time a thief tripped while doing leaping blossom or an ele caught himself on fire?

Why are we so clumsy?

in Engineer

Posted by: Chaba.5410

Chaba.5410

Engineers are somehow the Jesters of Versatility (I didn’t make that up). Who else has a ram’s head that shoots out from the belt with a pelvic thrust?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Why are we so clumsy?

in Engineer

Posted by: Anymras.5729

Anymras.5729

The clumsiness just doesn’t work when other classes tend to be more serious. Clumsiness would be okay, if it was just aesthetic and didn’t hinder our skills.

When was the last time a thief tripped while doing leaping blossom or an ele caught himself on fire?

Agreed.

Why are we so clumsy?

in Engineer

Posted by: penatbater.4710

penatbater.4710

Interestingly, my Asuran engineer is named Boq Clumsyhands.

He periodically plants bombs and explodes from them exploding prematurely. (bomb kit + elixer gun acidic bomb. Timing is pretty tricky tho)

Don’t disturb me, I have a cat in me at the moment.

Why are we so clumsy?

in Engineer

Posted by: Silentsins.3726

Silentsins.3726

Engineers are somehow the Jesters of Versatility (I didn’t make that up). Who else has a ram’s head that shoots out from the belt with a pelvic thrust?

This guy

(edited by Silentsins.3726)

Why are we so clumsy?

in Engineer

Posted by: Penguin.5197

Penguin.5197

That just makes me wish we had our old boxing glove again

Why are we so clumsy?

in Engineer

Posted by: Chaba.5410

Chaba.5410

Engineers are somehow the Jesters of Versatility (I didn’t make that up). Who else has a ram’s head that shoots out from the belt with a pelvic thrust?

This guy

Definitely watched by Anet dev making the engineer… LOL!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Why are we so clumsy?

in Engineer

Posted by: digiowl.9620

digiowl.9620

1. theme over playability (you see it again and again in the game)

2. balanced for SPVP.

2 is what is causing all the PVE grief, as mechanics that work both for balance and theme in SPVP just result in increased pressure when used in PVE. This in essence making them worthless for PVE use.

This is why the working PVE builds are the most straight forward SPVP builds, the ones built around hitting something until it stops twitching. Try anything fancy and you’re just gimping yourself.

Why are we so clumsy?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

If you’re running healing turret, use your toolbelt heal a second before you activate your rocketboots. You’ll get a healing wave, and heal yourself and your allies at the same time as you break your immobilize/stun/whatever. Well you can’t really use heal if you’re dazed/stunned, but hey… Still fun as hell to use in groups.

Why are we so clumsy?

in Engineer

Posted by: DaMunky.6302

DaMunky.6302

Here’s a fun / trolly combo: Rifle 4 —> Rocket Boots.

You can use the rocket boots while you’re still on the ground from rifle 4. This sends your enemy flying back, and you flying back further. They’ll never catch you after that.

Granted, this is slightly a waste because you’re “curing immobilized / crippled / chilled” twice in a row, and I don’t think you can use rifle-4 if you’re already stunned.. but seriously it’s funny to watch.

Dear lord, what have I done? – Matthew Medina, Gw2 Content Designer

Why are we so clumsy?

in Engineer

Posted by: Zenguy.6421

Zenguy.6421

1. theme over playability (you see it again and again in the game)

2. balanced for SPVP.

2 is what is causing all the PVE grief, as mechanics that work both for balance and theme in SPVP just result in increased pressure when used in PVE. This in essence making them worthless for PVE use.

This is why the working PVE builds are the most straight forward SPVP builds, the ones built around hitting something until it stops twitching. Try anything fancy and you’re just gimping yourself.

^This.

Why are we so clumsy?

in Engineer

Posted by: Swagg.9236

Swagg.9236

I know that people have often been looking at this skill as a model for bad skill design in this game (and for good reason) while suggesting many different alternatives to the skill’s current function. I honestly think that the skill’s biggest weakness is that it’s sort of a double launch and more importantly that the launch distance is often affected by combat. By this, I mean that sometimes when you use this skill while in combat (often when affected by a slowing condition), you only bounce maybe 400 range and then sit there for 2 seconds. This gives your enemy plenty of time to waltz on over and kill you—FOR USING YOUR STUN-BREAK PROPERLY.

I wonder if the skill wouldn’t be just as silly, fun, yet more function if it were a straight self-inflicted knock-back. A knock-back is a CC from which a player typically quickly recovers (more of a “slip and back up” action that a “fall over, lie there, then get to your feet” action) and I’m not sure that knock-backs are affected by conditions (aside from maybe immobilize) or combat speed. Imagine using this skill and FLYING back 600 range before quickly getting to your feet. Add in 3/4 seconds of evasion and I’d use it.

Why are we so clumsy?

in Engineer

Posted by: Anymras.5729

Anymras.5729

That would be honestly kind of kitten – have the animation be something like Tony Stark figuring out how repulsors in his boots could work for flight than ‘So, how do we make this pointless?’