Why aren't grenades/bombs blast finishers?
Because you would have three blast finishers on an autoattack which can be overwhelmingly powerful.
Purity of Purpose
Best perk of being an alchemical genius – we’ll just put the 15% blast in our elixir throws. Then we can have RNG while we RNG.
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Because you would have three blast finishers on an autoattack which can be overwhelmingly powerful.
Thats why you put a really low % on blast proc on grenades (like 5%)
(Did you even read my post?)
You can pull a flamethrower out of your bung hole.
Don’t complain about logic in an MMO, besides a vague resemblance, it is no place for it.
When it comes to balance, I see no need.
I would like more use out of combo fields like Anet initially hyped, but that’s just me. It’d make the game more situational/strategic if allot of the higher dps combo’s involved/required setup combo fields.
(edited by garethh.3518)
It’s about the type of explosion, obviously grenades and bombs are too diffuse to cause the right shaped charge like the big ol’ bomb.
More rng, no thanks.