Waylon- lvl 80 Guardian
Trism – lvl 80 Engineer
Every class has a ranged and melee option expect the engineer and while this does make the engineer unique i dont see why they can’t use hammers. They are afterall engineers and would be very proficient with hammers I’d say.. I also think it would be neat to have a hammer that you can smash on the ground to repair nearby turrets ect… but i digress.
I think Engineers should be able to use hammers although they still don’t need to have weapon swap since they have kits.
Well, Toolkit works pretty much like a hammer.
There’s always room for more weapons in the expansion. So who knows?
The Engineer has 2 and a half melee options i think. First is the toolkit (with a repair ability similar to what you said i think), second are the bombs though they are kinda weird to use at first and the half option is the flamethrower since it has a small range.
all of which take a utility slot. And last Iv heard cant have a sigil or bonus stats applied to them. Tho im sure eventually that will be changed.
It is a bit funny that the weapon set (toolkit) thats the most turret supported one actually causes you to have less turrets than your normal weapon sets.
I can see the hammer replacing the toolkit as the turret support weapon set and the toolkit being changed more of a “bag of tricks” kind of weapon kit.
Yes it does take a utility slot but you shouldnt forget you can carry more then the usual two sets to balance that. (i think thats how its ment to be balanced cough) So you can have your rifle to do dmg, your toolkit for melee, the flamethrower for awesomeness and the elixir gun for support. Add the elite ability and then count the amount of abilitys you can use all in all. Its way more then each other class (besides maybe the elementalist)
I’m an engineer and I’d like more weapons. But:
You’ve got the 4 toolbelt skills.
Your turrets have a different skill you can use, after you set a turret.
We got tons of skills, when you think about it!
And the Wrench tool kit already does what you want with the hammer. It repairs, and is melee.
Would honestly love to see engineer use hammers.
I would love to see a hammer, it would be a great change to playstyle choice for engineers because we only have two other primary weapons. This would also allow manouvers like placing turrets down then charging ahead, allowing them to give you distant firing support while drawing enemy eyes away from your turret placements.
I also love the idea of the Tool Kit, smacking someone into the dirt with a wrench, but it is not a viable melee weapon, we can not wade into battle, slugging it out like the thief or the ranger, and while i like guns, sometimes i just want to have a bit of “meatyness” on my hits and go for the kill.
Hammer skills could follow an electrical theme or fire theme in my opinion, or they could use sonic technology like the Dredge use. They would specialize in AoE direct damage, but with control effects like daze and knockback. Dependent on the theme, they could also place a static field or fire field for use with combo’s, as we currently lack a combo field with any primary weapon.
yea give us hammers XD would love it ^^
no thanks…Engys aren’t supposed to be a melee class
no thanks…Engys aren’t supposed to be a melee class
Tool Kit, Blunderbuss, Blowtorch and bomb kit beg to differ.
And Warrior was never meant to be a ranged class.
Ranger was never meant to be a melee class.
see where thats going?
Every class should have the option of going hard up on either ranged or melee. Its a bigger choice for engineers and it won’t mean the decline of all things ranged, just a viable option for close combat.
I forsee this coming as expansion content anyway, going to make us stew in a pot of ranged combat then unleash melee onto us, and laugh as Engineers struggle to get accustomed to it.
toolkit is terrible along with most kits (pvp wise). Please give us hammers only class w/o true melee! would be fun to play around with
I, too, wonder why Engineers wouldn’t use something obviously very Engineer-like…
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