https://twitter.com/TalathionEQ2
Why can't engineers use hammers?
https://twitter.com/TalathionEQ2
Because we’re all supposed to use Kits. Or something. Well, that’s the ‘kitten the devs’ response.
In reality, it’s probably just due to the Engineer being the last class they worked on, as well as one without a parallel in GW1. As a result of this combination of factors, they likely had trouble fleshing the class out in some ways. They may have had difficulty coming up with a particular set of hammer skills for the Engineer, or they may have just never really considered the idea at all, or any of a dozen things.
I just hope they reconsider, and give us hammers at some point soon.
…And maybe a second weapon slot to put it in.
Hammer sux I want BIG Wrench.
Tekkit’s Workshop
uhuuh i can imagine hammer/ tool kit based build melee op =D
Equip hammer…
use Elixir gun or nades for ranged.
I like it!
colin’s said that they’re looking at more weapon sets being available to more professions- heres hoping we get hammer or even mace/mace
dual mace and 4 turrets awesome, you know what that reminds me? :p
Why settle for a hammer when you can go with a machine gun instead! :P
2h hammer would kinda neat though, but 1h mace I don’t like mainly because I don’t like 1h maces!
Why settle for a hammer when you can go with a machine gun instead! :P
2h hammer would kinda neat though, but 1h mace I don’t like mainly because I don’t like 1h maces!
Now imagine if the mace took on the look of a Hammer or Wrench when equipped as a skill of the Engineer.
Why settle for a hammer when you can go with a machine gun instead! :P
2h hammer would kinda neat though, but 1h mace I don’t like mainly because I don’t like 1h maces!
Now imagine if the mace took on the look of a Hammer or Wrench when equipped as a skill of the Engineer.
I believe you two are looking for this:
http://wiki.guildwars2.com/wiki/Fixer_Upper
Hammer or dual wielding shields.
Dual Wielding Shields.
Dual Shields.
I <3 Shields.
Are we Russian engineers now?
Just give our Tool Kit a knockback from Thwack or Prybar and we should be fine.
Are we Russian engineers now?
kekeke, I think there is a lil Russian in every engineer.
That’s why turrets don’t move, the little Russian is happy right where he is.
ba dum ching...
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
Just give our Tool Kit a knockback from Thwack or Prybar and we should be fine.
That would probably be pretty useless on Tool Kit. Thwack can cripple with the power wrench trait which will let you escape. For prybar I imagine, especially if you trait power wrench, knockback would most often do more harm than good.
Besides the kits with the knockbacks are flamethrower and bomb kit for big ’ol bomb.
Interrupts on demand are almost never bad!
Because we’re all supposed to use Kits. Or something. Well, that’s the ‘kitten the devs’ response.
In reality, it’s probably just due to the Engineer being the last class they worked on, as well as one without a parallel in GW1. As a result of this combination of factors, they likely had trouble fleshing the class out in some ways. They may have had difficulty coming up with a particular set of hammer skills for the Engineer, or they may have just never really considered the idea at all, or any of a dozen things.
I just hope they reconsider, and give us hammers at some point soon.
…And maybe a second weapon slot to put it in.
Actually it was the second to last class, the mesmer was last.
Personally, if a full turret build is what you want or turrets+tool kit, both work but they’re probably the slowest build in the game for PvE and make a mediocre bunker build when compared to a Guardian or Elementalist.
The best thing to do, in my opinion, would just make a masterwork trait that places a second rifle turret when you equip the wrench, which of course would have a CD on death or being unequipped.
Or alternatively, give us the kittened hammer, and a masterwork trait that allows its basic attack to heal like the wrench does. Then replace the wrench with a kit that actually constructs things instead of having you use tools as bludgeoning instruments like some kind of brain-dead neanderthal.
(edited by Conncept.7638)
Just give our Tool Kit a knockback from Thwack or Prybar and we should be fine.
That would probably be pretty useless on Tool Kit. Thwack can cripple with the power wrench trait which will let you escape. For prybar I imagine, especially if you trait power wrench, knockback would most often do more harm than good.
Besides the kits with the knockbacks are flamethrower and bomb kit for big ’ol bomb.
Don’t you think it’s pretty bad that you generalize that all people trait Power Wrench?