Q:
Taking a break from GW2 to play various
Nintendo games..
Q:
I want to know your reasons for running turret builds in tpvp, if you run them. After much L2P, I’ve been able to beat many average turret engis using a few classes, but doing so is always a tedious pain that irks me whenever I see it.
Sometimes I see engis do very little while just stnding in a ring of turrets, and faceroll me if I come in weak or mess up somehow. The worst experience for me was against a turret engi that spread his turrets out all over the place leading up to the point, which made my usual tactics to kite and dispatch them useless.
So, why do you run such a braindead spec on a profession that has an extremely high versatility, skill cap, and complexity? Why do you trade those triumphs of the engi’s design to sit in a metal noob killing cage of your own creation?
A:
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Even though turret builds are completely garbage, there are many reasons why people would play it!
Wahoo! Bye frands!
I’m going to answer your question, despite the fact is very loaded and you’re sure to respond with anger to every Engi who admits to using turrets.
I don’t always use turrets, and it’s not my favorite build, but my reason is two-fold.
1) Turrets were useless for well over a year. Now they’re viable. If I felt like using them in the past, it just resulted in death and a quick build change. Now I can do it and be successful. My opponent’s feelings on the matter are pretty low on the priority list.
2) Many other professions annoy the kitten out of me with their AI (and have been doing so FAR longer than I can with turrets), so I feel completely justified in abusing my own.
I don’t do tPvP, so feel free to disregard everything I say, but from what I hear, Turret builds are great for holding a point, especially against people who don’t know how to deal with them. When something’s good, especially against newbies, people flock to it. Especially, of course, other newbies who want to get a leg up.
There’s also the possibility that it’s somebody who just likes Turrets. I was drawn to the Engineer class by Turrets and Gadgets, and if I’d done tPvP, I’d have been using Turrets because of personal preference rather than any flavor-of-the-month or desire to stomp the inexperienced. I didn’t even start seriously trying to learn Kits until…three days ago. I’ve never liked them much, as they’re hideous, overemphasized and I just feel like I’m spamming kitten, no matter what I’m actually doing, due to bouncing between three or four different weapons, each with their own use.
The way everyone responds to “I don’t like Kits” by saying “Go play a different class” really doesn’t make me any more predisposed to wanting to use them, which indirectly contributed to me going almost two years without learning them.
Also, some people just honestly don’t like using Kits for one reason or another, which might range from aesthetics (Hobosacks still override back items) to a dislike of cooldown counting or spammy-feeling play (because, really, cooldowns ain’t going to be that big a deal, with up to four weapons and possibly cooldown-reduction traits for every single one). Personally, I hate using them, but they’re what the class is really built and balanced on, as irksome as I find that.
Strangely enough, Kits are actually easy-mode in comparison to Turret use – for PvE, anyway. In PvP, the only reason Turrets are strong is because the mode forces people into the exact situation Turrets are designed for.
Sometimes I like to have dinner while playing or I might be watching a tv show at the same time, I am not kidding.
I usually play condi engi but like someone above said they are now viable, pvp is conquest and I have a thing for AI builds. Spreading turrets is great pvp strategy that I find better than any other engi tactics beware that they are 3 types of turreteer : rabit,zerker and soldier at least that I fought.
People will always dislike some spec so names on any build that wasn’t reliable before makes me laugh since yours was probably viable at all time. I don’t think anyone used turrets in WWW or pve(maybe) so I guess it fits what engi needs in pvp. I will always say you build in what you like and not what you want to couter : engi still can die vs corruption necro,other condition builds,pew pew ranger(depends of traits),staff ele so at least it is good enough to be noticed unlike some other AI builds.
Because they allow engineers to feel like engineers. The same reason I only use longbow/shortbow with my ranger regardless of viability. I was using turrets long before they became the trend.
Also, engineer has been nerfed so much that there isn’t really any other viable alternatives left.
Yes the profession is highly versatile and complex but maybe you should be sharing these alternatives with the rest of the community if you are trying to change the trend.
Its fun to play and its really not as afk build as most ppl think. Also turrets damage isnt that what killing you thats condi procs from other traits turrets just distract you. Good engi use them for perma reflect and control not for damage.
I will say same think what I said to one dead mesmer today – “Stop using win win illusion spam and I will stop using my turrets:-)”
(edited by Rozbuska.5263)
I just find the whole idea of rocking out with a battery of death around you, to be pretty sweet. Game mechanics aside, how’s that not awesome?
My phone keeps deleting my detailed response to each of your answers so here is the shortened version.
Why do you play a build that most other players do not respect? I’d rather play complex high risk reward specs, than something similar to a turret engi. And doesn’t sitting in a point for the whole match get boring?
And the guy who made that comment about mesmers using illusions to win , unless you were talking to a PU mesmer, then I suggest you learn more about mesmers, because they are a sad to play class because they depend on illusions to do anything. .
Low risk high rewards builds attract a lot of those pvp heroes thinking they are the best. Some people looking for meta builds ended up playing turrets because someone told them it was cool, and realized they could roflstomp most classes without good stability uptime. Third, turret engi is indeed more braindead than other specs in tpvp, but it’s efficient. Pvpers want efficiency and thus play those “cheesy” build. Complex high risk high reward specs are great, and i like playing those, but some people can’t see the point of having an harder time with the same results. Sitting on a point is indeed boring, but at least you may feel useful. I wouldn’t ever play a turret engi, because i know how infuriating it can be to fight against, but most turret engis either lack the experience to realize how cheesy they are or consider the results before the way to achieve it. It’s all about human laziness, nothing special, just like thieves in www playing P/D condi and jumping on every single guy they defeated, then raging when a better player kill them.
Why do you play a build that most other players do not respect? I’d rather play complex high risk reward specs, than something similar to a turret engi. And doesn’t sitting in a point for the whole match get boring?
I am not here to please you and pvp is CONQUEST so until changed"holding points" builds are considered recommended rather than your self-made cheesy list of builds. How many turrets do you see in WWW or pve?
Why worry about what’s ‘respected?’
People respect all sorts of weird, stupid things. Some people respect fighting spirit, staying in the fight until it’s over – and others think that’s stupid. Some people respect cleverness, and some call it fighting dirty. Some respect knowing when to back off, and others call it cowardice.
Respect varies. What the user likes, however, is rather more likely to be more stable.
Also, yeah, as Oxtred just pointed out: If you can get the same results, with less trouble executing, a lot of people are going to go ‘why bother.’
I can understand your contempt towards turrets. I feel the same way towards Warrior in settlers spamming their stupid little bow (Warrior has pretty much been my main since forever).
But back to the topic.. I do not use only turrets.. I am THAT engineer who will try to incorporate flamethowers, grenades, bombs, wrench kits, and alchemy gun (whatever its called) but in terms of viability its miles behind turrets.
You have to expect people in this game to follow the trends… for some reason I cannot explain the cookie cutter mentality has ALWAYS been a part of this Franchise’s community.. going all the way back to noob arena in Guild Wars 1.. I have tried breaking this mentality for years but to no avail.
In other games (like World of Warcraft) people actually like to see people who achieve success in duels or otherwise using different builds.. I wish people had a more open mindset here but that is just the F2P world we are a part of.
Seeking efficiency is a thing in every single game, and even in real life organisation. And in gw2, the most efficient builds in pvp are also the easiest.
My phone keeps deleting my detailed response to each of your answers so here is the shortened version.
Why do you play a build that most other players do not respect? I’d rather play complex high risk reward specs, than something similar to a turret engi. And doesn’t sitting in a point for the whole match get boring?
And the guy who made that comment about mesmers using illusions to win , unless you were talking to a PU mesmer, then I suggest you learn more about mesmers, because they are a sad to play class because they depend on illusions to do anything. .
For engi is illusion mesmer very hard opponent because our range weapons dont oneshot them. But ok let take other class.. What about hambow war? Everyone from noobs to “pro” players play it (and dont tell me something else because I dont met other war build in pvp like 6 months). Everyone hates it did they stop using it? No. So why shoud we? Turret engi is pretty easy counterable its just L2P issue so stop crying and go improve your skill.
My phone keeps deleting my detailed response to each of your answers so here is the shortened version.
Why do you play a build that most other players do not respect? I’d rather play complex high risk reward specs, than something similar to a turret engi. And doesn’t sitting in a point for the whole match get boring?
And the guy who made that comment about mesmers using illusions to win , unless you were talking to a PU mesmer, then I suggest you learn more about mesmers, because they are a sad to play class because they depend on illusions to do anything. .
For engi is illusion mesmer very hard opponent because our range weapons dont oneshot them. But ok let take other class.. What about hambow war? Everyone from noobs to “pro” players play it (and dont tell me something else because I dont met other war build in pvp like 6 months). Everyone hates it did they stop using it? No. So why shoud we? Turret engi is pretty easy counterable its just L2P issue so stop crying and go improve your skill.
That’s totally the kind of useless answer not helping at all. Turret engi is counterable by high stability uptime classes > warriors, and to a lesser extent, guards and eles. It’s absolutely not a matter of L2P. That “l2P” is thrown out ad nauseam for stupid reasons, I’m pretty confident everyone here knows how to play and what to do. There’s no counter to spammable aoe knockdown in a contest game mode. If you consider yourself that good, please show us how you deal with a turret engi, and i’m not speaking of low level engis spamming mindlessly but rather a good player playing turret.
The minute someone pulls out L2p is the minute they step down to the level of ad hominem and cease to become respectable in my eyes.
As for the OP’s question, which is extremely loaded, people play cheese specs for the simple reason that they are efficient. They exemplify high reward for little risk in terms of skill floor or counter-play.
Now, thankfully, the Accelerant packed Turrets nerf is coming which will halve the knock distance from 300 to 150, which is going to make the decap combo significantly harder to pull off without also requiring a Rifle cooldown so there is that.
As for Engineers spreading turrets out instead of concentrating them into a ring, that’s actually the optimal way of playing Turrets because it saves them from AOE. That you then died to it speaks more to being unable to judge a situation correctly than to Turret Engineer being that much stronger. The build is strong, for sure, but it lacks in many areas, such as vulnerability to CC and Conditions. Turrets themselves are also trivial to take out from range and their attacks are slow and avoidable. It’s when people insist upon walking into the range of multiple turrets that issues arise.
It’s also notable that the Turret skills themselves have not received any significant changes in terms of their damage output and in fact have received some nerfs like Surprise Shot being nerfed, Net Turret immobilise being nerfed, and Flame Turret’s Smoke Field being nerfed. Thumper Turret got stronger with the new traits, but still remains largely the same in the way of usefullness – limited. Only the upcoming change to Rocket Turret receiving tracking on overcharge will significantly buff Turret Engineers but the turret itself is quite fragile; so killing it is easily a 50 second cooldown out of the way.
Short of that I don’t really have any more advice to give without an idea of your spec, and to wait for the APT nerf.
That’s totally the kind of useless answer not helping at all. Turret engi is counterable by high stability uptime classes > warriors, and to a lesser extent, guards and eles. It’s absolutely not a matter of L2P. That “l2P” is thrown out ad nauseam for stupid reasons, I’m pretty confident everyone here knows how to play and what to do. There’s no counter to spammable aoe knockdown in a contest game mode. If you consider yourself that good, please show us how you deal with a turret engi, and i’m not speaking of low level engis spamming mindlessly but rather a good player playing turret.
What knockdown spam? Those skills have 20s and 30s cd. Yes you can destroy turret for kd but after that you are turret engi without turrets we use it only in case of emergecy or for blasting and in feature patch will be nerf of knocking distance so you dont worry noone will knock of you by turrets from you beloved point anymore:-)
If you go to turret engi what is prepaired on point its obvious you most likely die its same like you allow hammer war chain stuns on you you die aswell. Dont fight him in turret range and if he wanna stay there well 1 point is not enough to win.
You never play on wide plains use terrain turrets cant shoot behind corner.
Hi all.
I play a variety of builds on many different classes bit my current favorite at the moment is glass S/F ele. I do well against most turret engis, mainly due to the combination of burst and projectile hate, and dragon’s tooth actually one shots most turrets, so when they’re close enough together it’s almost a non issue.
The things that irk me are that turret engis are so common at my level of solo q, and that the game mode encourages such kittenty tactics, so that I lose frequently despite being able to outplay specs like this one. The other issue I have with turret engis is that when you’re so glassy, the turrets can easily kill you if you don’t blow an invuln on the stomp, bit that’s more of a minor inconvenience.
Anyway that being said im much more afraid of D/P and S/D thieves in terms of duels.. it’s just I feel like turret engis make it harder for whatever team im stuck with to deal with, and I lose ultimately because they bunker a point and much on people who aren’t that experienced.
(edited by nearlight.3064)
Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.
Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.
cant beat a turret engi 1v1 on point? ill take that challange
Hi all.
I play a variety of builds on many different classes bit my current favorite at the moment is glass S/F ele. I do well against most turret engis, mainly due to the combination of burst and projectile hate, and dragon’s tooth actually one shots most turrets, so when they’re close enough together it’s almost a non issue.
The things that irk me are that turret engis are so common at my level of solo q, and that the game mode encourages such kittenty tactics, so that I lose frequently despite being able to outplay specs like this one. The other issue I have with turret engis is that when you’re so glassy, the turrets can easily kill you if you don’t blow an involved on the stomp, bit that’s more of a minor inconvenience.
Anyway that being said im much more afraid of D/P and S/D thieves in terms of duels.. it’s just I feel like turret engis make it harder for whatever team im stuck with to deal with, and I lose ultimately because they bunker a point and much on people who aren’t that experienced.
Glass S/F ele actually has an easy tool for dealing with Turret engi, and that tool is called Dragon’s Tooth. In a power build it’s enough to one-shot or almost one-shot a Turret. Follow up with Air Attunement → Lightning Strike or if against Thumper Turret then use an Arcane skill on it first.
All of a sudden you’ve burned a 6 second cooldown /- an Attunement for an Engineer’s 30. In addition, Magnetic Wave and Swirling Winds completely negates a Turret Engineer’s entire suite of tools and when they’re down, there’s still Obsidian Flesh.
I find that the reason most players fail to utilise their glass builds properly and get blown up is that they lack patience and get murdered for it. As glass you should never venture into the range of more than 1-2 Turrets of a Turret engi. If you don’t have your defensive cooldowns, even more so. Don’t just Lightning Flash in and try to blow out a Soldier’s Amulet in effective HP and ignore the Turrets because that is precisely the thing to do to get rekt.
There is absolutely no excuse for playing a matchup badly from the beginning and then complaining about it. Your response sounds more like a complaint against Player vs Point or the classic Bunker vs Burst dilemma. The thing about conquest though is that you don’t necessarily have to assault that point. Or if you do, then you don’t have to do it alone. Turret Engineer’s greatest weakness more than AOE is more than 1 target. If you want to solo, run Glyph of Greater Elemental, but otherwise, all you need is just one other person and the Turret Engineer is nullified because every single skill of every single tool the Engi has is single target focused.
If anything, S/F ele shouldn’t be pushing Far point, which is where Turret Engineer is most likely to park him/herself. You lack the mobility to rotate back to mid in time, you lack the tools to score a quick decap if you can’t blow up the defender (and let’s be real, every single backpoint holder is going to be at least semi-tanky) and your damage is best utilised in teamfights where there’s going to be CC setup for your burst and your teammates can peel Thieves off of you.
If you can’t deal with a Turret Engineer, rotate between mid and close and force outnumbered fights until the Turret Engineer is himself forced to rotate to assist – and then he will be utterly useless because Turrets do absolutely bugger all in teamfights. It’s one thing to run a build and another to run it in the right role. All too often players complain about the power level of this, that, and the other when the problem is that what they are running simply is not fit for purpose for what they want to do. GW2 unfortunately is a game about apex choices and until that design paradigm changes there is not much you can do except for play the role your build was designed to do. And not just play the role, but play the rotations.
In the words of GMan, the right man in the wrong place can make all the place in the world. Put your S/F ele in the opposing team’s hardest place to deal with and you will find more success.
Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.
cant beat a turret engi 1v1 on point? ill take that challange
Hardly a challenge considering Grenades. The standard Bomb/Nade Engi puts Turret engi in the dumpster, as does Celestial Rifle/nade. Heck, even Celestial Rifle Triple kit that doesn’t run grenades has tools to win and if all else fails, drop Crate. Even HGH Engineer has a good run against Turret Engineer, which says something about just how unwinnable the matchup is.
Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.
You will have same problem with any other good bunker build. Actualy good engi bunker will hold point much better even 1v3 than turret engi.
I myself can take 3 people on far point with a bunker spec. But those people probably aren’t amazing at all. Anyway, decap engis are a problem because they can, well, decap. In addition to their capacity of denying a cap, they can also totally neutralize a point against a non stab heavy char. The match up isn’t unwinnable ( mostly because most turret engi just spam them all on point and a single cleave is enough), it’s far more involving for the assaulter and it’s infuriating to fight against. Everyone is taking it personally, but fact is that turret engis are powerful on average play ( not that much in high level) and considered cheesy, no matter what you and me think about it. OP asked why people are playing turret engi, so i and other gave him reasons and general knowledge about how they work ( for a reminder, because everyone knows how it works, it’s more for new people reading through). I’m perfectly aware of how they work, what counter them, what are the meta builds for engi right now. Turret is annoying to fight and are the king of contest due to their aoe knockback abilities.
I myself can take 3 people on far point with a bunker spec. But those people probably aren’t amazing at all. Anyway, decap engis are a problem because they can, well, decap. In addition to their capacity of denying a cap, they can also totally neutralize a point against a non stab heavy char. The match up isn’t unwinnable ( mostly because most turret engi just spam them all on point and a single cleave is enough), it’s far more involving for the assaulter and it’s infuriating to fight against. Everyone is taking it personally, but fact is that turret engis are powerful on average play ( not that much in high level) and considered cheesy, no matter what you and me think about it. OP asked why people are playing turret engi, so i and other gave him reasons and general knowledge about how they work ( for a reminder, because everyone knows how it works, it’s more for new people reading through). I’m perfectly aware of how they work, what counter them, what are the meta builds for engi right now. Turret is annoying to fight and are the king of contest due to their aoe knockback abilities.
Every other classes has cheesy build. Engi finaly after 2 years also got one and ppl freaking out because its besides top players isnt free kill anymore:-) Btw do you even try engi by yourself?
I main engi. The discussion apply to all cheesy builds, engi was an exemple. Don’t take it personally because your class is targeted, it’s an exemple amongst other. The particularity of turret engis is their strenght come from the game mode flaws, and not a broken combination of traits/ runes/ stats.
@Malthias, thanks for your very detailed feedback. I of course knew that DT could take out turrets easily, it’s just that it’s radius isn’t large enough to beat them all but I digress.
I guess my biggest gripe is that I’ve been playing solo queue with no sense of organization, so unless I get the rare team that is able to face roll the other team completely, im forced to assault points alone, and Sue to the lack of communication, I sometimes feel like the only person with a brain on my team and I do whatever I think will help us win, but it’s seldom enough to win games outright. So I know my role is to gank people in teamfights, but the nature of disorganized games makes me feel the need to overextend myself in a futile attempt to win games, which is the only reason why I run into turret engis in the first place.
(edited by nearlight.3064)
Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.
cant beat a turret engi 1v1 on point? ill take that challange
Hardly a challenge considering Grenades. The standard Bomb/Nade Engi puts Turret engi in the dumpster, as does Celestial Rifle/nade. Heck, even Celestial Rifle Triple kit that doesn’t run grenades has tools to win and if all else fails, drop Crate. Even HGH Engineer has a good run against Turret Engineer, which says something about just how unwinnable the matchup is.
i normally just run 2/0/6/4/2 healing bombs with celestiel to fight turret engineers, if they thought they had a brain dead spec just wait till the face a spec that only has to auto to win lololol
Turret build is pretty fun, I don’t really see it as cheesy though. If I can’ 1v1 a turret engie I just move on, and so should you. Then come back later to 2v1 which takes them down faster than other specs.
Low risk high rewards builds attract a lot of those pvp heroes thinking they are the best.
Its stupid not to play low risk/high reward if you want to win. Look at any composition of the best teams. They only run low risk/high reward specs.
A good thread isn’t really a good thread without Vee Wee.
A good thread isn’t really a good thread without Vee Wee.
Naturally, I have a penchant for Vee Wee since I remember his/her/its map chat discussions in kaineng map chat last year. In honor of Vee Wee, his/her/its post answers my question.
I pretty much ignore most of what Vee Wee posts. Mostly because they are a Narcissistic egoist with little to no real opinions, just the opinions of whatever is popular to say. Occasionally they have good advice in the form of raw data, but on opinion questions like this, best to ignore them. They are the status quo.
As to your question, I play turrets in almost every part of the game because I like it. I find it to be flexible and useful for PvP, WvW, Dungeons, and pretty much everything. Throw a few points to SD and you have an attack, even when blowing up turrets.
Is it the highest damage? Probably not. Does it bring tons of utility as compared to say, a Water Elementalist, unlikely. Do I care? Not at all.
I ignore Vee Wee as well.
I run my turret build in pvp because I enjoy it. I help my team by being incredibly powerful. I know my weaknesses and I know what counters me. I can be a bunker at home, decap far or wreak absolute havoc in mid. I’ve beaten skilled players and I’ve beaten noobs. My turrets survive longer than people think and I am setup to unload blinds and conditions, plus giving me tons of vigor to constantly dodge and survive, while my turrets wear you down. I regularly beat most engineers that come at me.
I run turrets in WvW because the reflective shield causes absolute havoc in choke points. I can put a thumper behind a door and knock someone off their ram. I can put turrets on top of walls and have them shoot down at people. And they are excellent in open field fights with all the buffs they give my party and the fact they’re not really paid attention to.
I run turrets in dungeons because again, the shield causes havoc. Not all fights are good for turrets – some are downright awful. But I still enjoy it and have used turrets in every dungeon path, respeccing as necessary in case the situation needs it.
I play it because I enjoy it. This is a game. The goal is to enjoy it. I do not care what your opinion is and if you think turrets only dominate the noobs, I look forward to melting your face some day.
I usually don’t agree with Vee Wee but at least he makes me smile wich isn’t really the case of other posters. But I wonder why you would be detrimental to your team for your own fun. If you’re perfectly aware of turrets limitations in dungeons, you’re purposely making your own fun more important than the 4 other guys’ experience. It’s not like you’re forced to use meta or anything, but bringing the right utilities will save everyone’s day.
And if he makes the other four people’s experience more important than his own at the cost of his own enjoyment of the game, what then? Being a ‘team player’ is one thing, playing something you don’t enjoy because it’s what everyone else wants is another.
Also: Vee Wee is just…annoying. I hate reading their posts, and find that any meaning in them is shrouded in ‘Look at me! I know how to use exclamation points and yell Wahoo!’
I usually don’t agree with Vee Wee but at least he makes me smile wich isn’t really the case of other posters. But I wonder why you would be detrimental to your team for your own fun. If you’re perfectly aware of turrets limitations in dungeons, you’re purposely making your own fun more important than the 4 other guys’ experience. It’s not like you’re forced to use meta or anything, but bringing the right utilities will save everyone’s day.
Most dungeon paths are fine with turrets. Some are terrible. For those that are terrible, I respec for that fight and move on. Which is what I just said. Learn to read.
Maybe you’re not alone in this thread and I was answering to Raiff. But that’s impossible since you must be the center of the world.
Maybe you’re not alone in this thread and I was answering to Raiff. But that’s impossible since you must be the center of the world.
In that case, let me respond. I place my enjoyment if the game over others. If an instance isn’t going our way, sure, I’ll respec if it’s needed. I would rather we try other ideas and actually use our brains rather than default to what the status quo says is imperial doctrine on the matter. As for PvP/wvw, games we lost were due to a lot of other factors, my spec being the least of them, heck, even a non-issue. So no worries there.
Why do you feel the need to pit others joy above your own? That’s a big sign of some mental issues. I can never say enough about the pros of good counseling. :-)
Maybe you’re not alone in this thread and I was answering to Raiff. But that’s impossible since you must be the center of the world.
In that case, let me respond. I place my enjoyment if the game over others. If an instance isn’t going our way, sure, I’ll respec if it’s needed. I would rather we try other ideas and actually use our brains rather than default to what the status quo says is imperial doctrine on the matter. As for PvP/wvw, games we lost were due to a lot of other factors, my spec being the least of them, heck, even a non-issue. So no worries there.
Why do you feel the need to pit others joy above your own? That’s a big sign of some mental issues. I can never say enough about the pros of good counseling. :-)
Or you’re just selfish. I’m pretty sure thats more of a character flaw over being selfless and doing all you can to help other people.
And I like Vee Wee’s posts for the nostalgia. Back when he trolled map chat in kaineng LA back in the day. It brings me back to a time before I lost my innocence…
Oh I’m extremely selfish nearlight. I’m so selfish as to want to play a character I spent the time to level and gear, in a game I payed for and support, my way. I seek to enjoy a product I bought for, get this, my enjoyment. If my and others play style meshes, and we melt faces on every front, awesome. If not, oh well, adios. Same logic the elitists and status quo types spout.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Golly gee willikers my frand Raiff is that the thanks I get for trying to help your clueless bum in that other thread! Vee Wee answered so many of your questions! These questions were extremely basic Engineer questions too! Oh well! A thankless job this is trying to help newbies on this 4um!
PS Turret Engineers are very bad! If you ever face anybody even remotely competent you will get your booty smacked! Bootysmack!
Wahoo! Bye frands!
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Golly gee willikers my frand Raiff is that the thanks I get for trying to help your clueless bum in that other thread! Vee Wee answered so many of your questions! These questions were extremely basic Engineer questions too! Oh well! A thankless job this is trying to help newbies on this 4um!
PS Turret Engineers are very bad! If you ever face anybody even remotely competent you will get your booty smacked! Bootysmack!
Wahoo! Bye frands!
It was that thread that showed me what kind of person you are. Technical stuff, you’re spot on. But in the opinion arena, you side with the safe crowd. I don’t blame you, that’s probably how you got in the top 10 for PvP, you did what was proven and easy. But that’s not what makes games grow, or promotes change of any kind in this world. Experimentation, imagination, and a willingness to break away from “What is proven to be right” to try and improve other ways., that is what promotes growth.
So sadly Vee Wee, you are par. Not above, not below, but average. no matter how good you do, if you never use your imagination and skills to promote change, you will never be above that.
Also, you suggested against turrets. I did the bomb/grenade walk that you suggested. It was boring, played, and countered. I went turrets, and every match after, my team rocked. So you can see what data I have to suggest you really don’t know more than the basics.
Adios Amigo!
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Well my frand Raiff you are entitled to your own opinion! Since you are new to the Engineer class and most likely have a low rating for your turret build to actually work, you will eventually learn that kits are the most effective way to play Engineer! It’s the trial and error process that comes with new things! Vee Wee went through the same process over 2 years ago! Back in May or June 2012, Vee Wee also used turrets back in Guild Warts 2 beta! Vee Wee wishes turrets were good! Very sad!
You can say that Vee Wee “doesn’t break away from what is proven to be right” but the truth of the matter is Vee Wee created Vee Wee’s own personal build a long, long time ago! A build that has become pretty popular today! PvP hasn’t changed much in over a year!
Wahoo! Bye frands!
@OP:
Simple. People play turrets because it is the current easiest spec in the game to play. For a while, it was mm necro, then it was spirit ranger. Now it is turret engi.
Soon, turret engi will get nerfed and the bandwagon players will move onto a new spec.
Because 2 turrets and a condi build with elixir gun put out a lot of power and condi damage at the same time, is not totally reliant on turrets, and has a stun break.
Also, I like Vee Wee and had fun running with him in hj. His esports chant turned our team that was flagging around to a win. I was running healbombs and condi damage at the time but have since switched to 2 turret/elixir gun and p/s to be actual pressure instead of inferior bunker with mediocre damage in the case of healbomb type builds.
I find his builds too glassy for me mainly is my problem which runs counter to the idea of engi that I want to play, which is something more solid, preferably with some turrets or other unique mechanic that the other classes don’t have. I have liked turrets and pet stuff since EQ necromancer, DAOC Animist, and Warhammer Online Engineer. The concept of area denial is very interesting tactically.
The minute someone pulls out L2p is the minute they step down to the level of ad hominem and cease to become respectable in my eyes.
Well someones been educated
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