Why does "Regen Mist" not cure 1 condition?

Why does "Regen Mist" not cure 1 condition?

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Posted by: Wolf.5816

Wolf.5816

Q:

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Why doesn’t Regenerating Mist Cure 1 Condition?

Regenerating Mist is the Tool Belt ability for the Engineer Healing skill Healing Turret.

Skill Summary
This Tool Belt ability provides a quick 1 to 1/2 second water combo field and a quick Area of Effect regeneration that lasts 3 seconds, to you and all allies that are within range of the initial activation. This Tool Belt skill has a base recharge time of 1 minute.

The Healing Turret provides an initial heal on deployment and a mild regeneration to all allies who are nearby the Turret on its deployment While also creating a quick 1 to 1/2 second Water combo field. It Will continue to re-apply a mild regeneration and a 1 to 1/2 Water combo field every few seconds. This Healing Skill has a base recharge time of 20 seconds.

The Healing Turrets Overcharged ability Cleansing Burst provides an additional moderate heal and cures all conditions on yourself and all nearby allies. Like all Turret’s Overcharge abilities, activating this skill will enter it into the Turrets “cue” to take effect the next time the Turret uses an ability and does not activate instantly. This ability also has a base cool down of 1 minute.

My point.
Why does Regenerating Mist not cure one condition? Yes, this is more of an opinion but a common one, that many of the Engineers i had discussed this with share. This would be a reasonable, almost expected effect considering other Turret Tool Belt abilities. (Aside from a few) Granted this may seem like a small, almost insignificant suggestion, but it would provide much needed conditional removal for Builds that do not use Elixirs/Antidotes or Kit Refinement without tipping the scales of balance. Or relying on the very limited Utility space.
Specific Example (Opinion)
Elixir based engineers can(would be wise) take traits such as “Cleansing Formula 409” that provides them with efficient condition removal, And allows the alternative Healing Skill Elixir H to have very effective synergy. While the Healing Turrets Overcharged ability does cure ALL conditions it is on a lengthy cool down and is not activated immediately, Not to mention aside from Large skirmishes it is not practical to use this to remove 1-2 conditions. where Elixir H has a 25 second base cool down, and Toss Elixir H has a 30 second base cool down.

In conclusion
Please don’t get me wrong, I greatly enjoy the current mechanics of these skills. And do not expect Turret Overcharged abilities to become instant. Or Elixirs to lose their Random Effects ect.

Please consider that this post is primarily from a PvP perspective. I do have a level 80 Engineer, But i spend most of my time in player verse player environments. The Engineers I have discussed this topic with also spend the majority of their time in PvP as well. I hope this post is not taken as aggressive, ignorant or “over passionate”. I am not saying that everyone agrees, simply because a few players share a similar opinion. The purpose of this post is to simply see what the Engineer community’s opinion is of the current state of “Regenerating Mist”.

Thank you for taking the time to read this, and I apologize for the length.

Veteran of The Mists & Professional Engineer
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Why does "Regen Mist" not cure 1 condition?

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Posted by: emikochan.8504

emikochan.8504

I guess they just want condition removal to be mostly in the form of elixirs.

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Why does "Regen Mist" not cure 1 condition?

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Posted by: Electro.4173

Electro.4173

They really need to improve all the turret-based toolbelt abilities (except the Rifle Turret, that ones a decent instant-cast damage boost). They’re all pretty lackluster, especially considering the fact that the only time you actually have access to them is when the turrets are dead, and if you’re running turrets having your turret dead is a bad thing, so the toolbelt should be good to compensate. Having a crappy toolbelt ability at the same time as you’re already missing your turret is a double-dose of bad.

I agree with Healing Mist cleansing a condition, though I don’t think thats the only improvement it needs. I’d also like to see it become instant (like the rifle shot as mentioned above) OR have the water field last longer (3 seconds would be nice) so that you can actually use the field a bit before it disappears.

Why does "Regen Mist" not cure 1 condition?

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Posted by: Wolf.5816

Wolf.5816

This is true, and general consensus with most of the issues with the tool belt skills being viable appear to be in their lengthy cool down.

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Why does "Regen Mist" not cure 1 condition?

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Posted by: Zinwrath.2049

Zinwrath.2049

i’ve trained myself to hit that water combo field on it when i want to. But i dont think it would hurt things too much to give it one condition removal…..but atm i consider the turret generally our best heal. Especially if you never actually leave the turret alive for more than .1 seconds….which is why the turret should function like the necromancer pet heal.

Why does "Regen Mist" not cure 1 condition?

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Posted by: Wolf.5816

Wolf.5816

Yeah it is an easy quick water combo. A good PvP heal combo I used for awhile was Net Turret>Electrified net>Healing Turret>(During Water field) Detonate both Turrets>Rocket Boots away from the target.>After landing>Soothing Mist>Jump Shot Back into the target.

I agree with your choice, my favorite heal is the Healing Turret as well, although I have seen some nice use out of the Med Kit.

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Why does "Regen Mist" not cure 1 condition?

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Posted by: Zinwrath.2049

Zinwrath.2049

Ya i used the medkit for awhile. its nice because you can go up tools instead of inventions to get that instant CD refresh on your heal when you reach 25% health. Theres things you can do in certain combos to make it work, but overall i prefer the turret, bigger heals since you always get a regen (and if you time it right) a water combo field. Its a win/win.

Elixer H is only good if your traiting alchemy. Otherwise i never use it….longer cd and if it gives me anything but protection, i woulda been better off with turret. we have endless ways to keep swiftness on us…i dont know why elixer H’s rng includes it still.

Why does "Regen Mist" not cure 1 condition?

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Posted by: Chaba.5410

Chaba.5410

The half second water field is just plain stupid, especially considering skill lag problems. Sometimes I can’t even hit it right after placing and then detonating the healing turret.

Chaba Tangnu
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RIP [SIC] Strident Iconoclast

Why does "Regen Mist" not cure 1 condition?

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Posted by: Wolf.5816

Wolf.5816

Engineer is one of the few Professions that can work in all of their heals into specific builds. Most Professions are usually pigeon holed into only a few reliable ways. At least in PvP.

I personally would like Regenerating Mist’s 1 condition removal because it would compliment build diversity in builds that choose not to take Elixir C, Elixir Gun or relying on Toss Elixir Rs Rally cleanse to remove conditions.

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Why does "Regen Mist" not cure 1 condition?

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Posted by: Wolf.5816

Wolf.5816

It can be tricky finding the Combo field water by sight. Especially in the chaos of a heated game not even mentioning latency/lag. But you will eventually gain the tempo and triggering the combo becomes more about timing and less about any visual cue.

But I feel the quick 1-1/2 second combo field is just icing on the cake considering the Healing Turrets mild application of regeneration. Not to mention its unique. But Regenerating Mist’s weaker regen/Longer cast time/cooldown versus its twin, Soothing Mist from the already very friendly Elixir Gun is stronger and instant and on a 40 second base cool down. They both practically screams to remove 1 condition. But the Healing Turret seems that it would benefit more while maintaining balance, with a minute long cool down.

I think similar effects should happen with more Skills. Perhaps a similar 1-1/2 second smoke combo field with Smoke Vent from the flamethrower Kit. Or many even all turrets giving of a similar Turret Specific 1-1/2 aura with different effects.

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