(edited by Somoe.3621)
Why not make Hip Shot like Life Blast?
I don’t really think that having a long range (though it’s no longer than others in the engineer’s arenal—grenades, notably) really means it “should” be used at long range. As it is, the autoattack is good for chasing down people after you scare them with some order of net/jump/blunderbuss/overcharge. PvE is a little different, but still, the rifle is a control weapon, so having a flexible autoattack is beneficial.
I actually rather like that about a lot of our abilities; they generally work well at all ranges (blunderbuss aside). Things like being able to grenade from 1500 units, or point blank, etc. It gives us a flexibility that’s very much in-line with our style.
I don’t really think that having a long range (though it’s no longer than others in the engineer’s arenal—grenades, notably) really means it “should” be used at long range. As it is, the autoattack is good for chasing down people after you scare them with some order of net/jump/blunderbuss/overcharge. PvE is a little different, but still, the rifle is a control weapon, so having a flexible autoattack is beneficial.
I actually rather like that about a lot of our abilities; they generally work well at all ranges (blunderbuss aside). Things like being able to grenade from 1500 units, or point blank, etc. It gives us a flexibility that’s very much in-line with our style.
I just feel like Blunderbuss could fit so much better with the rest of Rifle’s skills than it does currently. The way I see it this would be fixed by one of two changes; making Hip Shot encourage you to get into close range, or just completely reworking Blunderbuss (which I don’t think anyone would really object to).
or just completely reworking Blunderbuss (which I don’t think anyone would really object to).
Fire and Forget.
Fires a rocket that seeks out your target and explodes on impact. Enemies closer to the explosion take more damage.
Damage at 100 radius: 618
Damage at 200 radius: 386
Bleeding at 100 radius: 4 s(x4) (680 damage)
Bleeding at 200 radius: 4 s (170 damage)
Range: 1000
Basically, a long range Blunderbuss.
I’d rather see a grenade-like projectile than a rocket. Like the grenade launcher under the rifle in real life. Think Graves in League of Legends.
I prefer the rifle in it’s current form.
Hip Shot by no means makes it feel like I should keep my distance. It just gives me the option to. I’m more inclined to say Blunderbuss, Overcharged Shot and Jump Shot encourage me to get in close. It’s a mobility weapon, allowing you to get close, hit hard and retreat as well as allowing you to just kite enemies, all-in-one
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU