Why pick Gyros instead of another kit ?

Why pick Gyros instead of another kit ?

in Engineer

Posted by: Miltek.2104

Miltek.2104

I’m just curious what’s the purpose of Gyros are in Engineer class.
Engineers instead of other classes doesn’t have weapon swap (or Atument), so their ammount of skills (thus cooldowns) are super limited.
To compate with other classes, engie must sacrafice their utility skills for aditional weapons (which are great).
And now, with Scrapper release, devs decided to give Summons which are even worse than Guardian’s Spirit weapons (where the shield is only usable for reflects in PvE/WvW).

I mean, Why Engineer would have to pick AI based summon, which dies on one hit and has BIG cooldown, when they can pick kits or elixirs instead ?

Kits and Elixirs are designed to be little stronger than utility skills of rest of the classes, becouse engie lacks of that weapon skills.

Almost all Gyros can be replaced with kits, with much better and controlled effect:

Medic Gyro – Healing Turret has by far higher HP/s healing ratio, removes conditions, is blast finisher, has much lower cooldown and can be picked up instantly/or detonated.

Bulwark Gyro – Maan, this one is made of paper ^^. Toolkit with it’s low cooldown block will reduce more incomming damage than this Gyro. You can argue that you can support your allies with this iDefender, but saddly when he affects 5 players his lifespan isn’t longer than 2 seconds.

Shreder Gyro – Ok, combo finisher whirl is nice, but what’s the point of that Whirl Finisher ? You can place it in lightining field for some Brutal Bolts with some chunk of damage (almost none :P), in this role Granade Kit or Bomb Kit simply inflicts huge amounts of damage and vulnerability. Or maybe place it in light field for AoE condition clear for allies ? Elixir Gun with it’s Super elixir and Flumigate will remove conditions better and more controlable.

Purge Gyro – As above Elixir Gun will remove condition better and more controllable. with AoE effect. Purge Gyro removes 2 conditions every 3 seconds from one player only! If he could survive longer than few seconds it could be good for 1v1 scenerios, but nope. It dies from few hits.

Blast Gyro – Big ol’Bomb does higher damage, has longer radius and launch effect, also can’t be destroyed, in comparision to this Gyro. This gyro is my nightmare now, it isn’t even Gyro, it feels like Gadget type skill (which are underpowered), and even Personal Battering Ram does job better than this Gyro.

Sneak Gyro – this one has only toolbelt skill good – man, that AoE reveal is ten times better than this gyro. Besides of problems with bad AI and keeping up with players, Idea of this skill is kinda… bad ? I mean, what’s the point of the stealth when enemies clearly can see where are you going. For suprise attacks ? Where it would work ? In WvW?… naah it affects only 5 players. For PvE?… naah it would just gather mob aggro. For sPvP ? Maybe in first opening of the fight when you split your team, later it becomes useless for “tank” nature of the Scrapper. Why would player pick that skill instead of Great Mortar, Supply Create or Elixir X with it’s rampager form and AoE Moa.

I’m not rage’ing at Gyros right now, I’m just super dissapointed about those skills. In comparision to Engineer’s Kits, Elixirs or even Turrets they are useless.

Trust me. I’m engineer

Why pick Gyros instead of another kit ?

in Engineer

Posted by: frogshake.2419

frogshake.2419

This topic needs to be merged into the feedback thread Irenio posted. I don’t disagree with you, I just don’t see the reason why you created a separate topic. It’s been said numerous times that the devs prefer ONE feedback thread.

Why pick Gyros instead of another kit ?

in Engineer

Posted by: Thagyr.4136

Thagyr.4136

The Sneak Gyro doesn’t aggro stuff in PvE. Had this thing run into the face of several un-engaged mobs in SW and they ignored it completely. Additionally the stealth it provides stacks just like Shadow Refuge, so after sitting in ones field long enough you have 12 seconds of stealth afterwards, longer if you have two gyros.

Only problem I have with it is that it has the mind of a toddler. Wanders off the first chance it gets and can’t keep up at a run. It’s a great situational tool.

(edited by Thagyr.4136)

Why pick Gyros instead of another kit ?

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

I have found uses for about 3 of the Gyros across both PvE and PvP.

That said, I do not disagree with you.

This is going to be a persistent problem for engineers for ALL elite specs. We have extremely powerful and expansive choices for out utility slots.

The best way to solve some of those problems in the future is to tie our weapon, class mechanic and utilities together…

..like the Druid. But hopefully not as boring.