Why we should buff turrets:
good one mate XD
Yeah turret engineer explains perfectly Anet concept of balance.
Like stronghold explains their concept of ^^ guild vs guild^^
Like ranger pets explains their concept of ^^ AI ^^
And i could go on for hours.. XD
I honestly love this game… I just wish I could have been a developer for it. This game is sadly beyond repairing it’s damage calculation, as there have been too many changes to the values stemming across skills, traits, base stats, evades, etc… I would absolutely love to be a part of the Development team for Guild Wars 3. I don’t want to “run the show”, I just want to add a bit of flavor to make it a game that will be balanced at the core, rather than around the edges. Hopefully someone sees this and gives considerable thought to hearing some of my ideas:
Providing an aesthetic update: New armor slot allowing you to imbue your armor with crystal infusions, making them glow with your color of choice, in the provided pattern.
1v8/8v1 Jump Puzzle PvP?
I also have an almost completed written description of a new PvP zone that would better tie together WvW and PvE.
I have more ideas!
Siege equipment needs to be stronger, who gets hit with a trebuchet and doesn’t perish….this guy.
who gets hit with a trebuchet and doesn’t perish….this guy.
Did read that in the pace of the spongebob intro xD
In case of emergency, may be dropped in mass in order to destroy any hopes of happiness in the eyes of all Quaggan infants.
Perfectly sums up turret engi’s in SPvP.
The turret engi is a blight upon the landscape of SPvP.
how to fix turrets
1. give them aoe dmg immunity when used in a PVE dungeon
2. let turrets scale with stats and have the ability to crit
3. make self repairing trait base line for turrets
4. reduce the cd on turrets esp the rocket rurret
5. picking up turrets should not incure any cooldown (for pve)
6. if option 3 is to OP then change it so turrets get healed when we use a heal skill
7. remove all threat generation from turrets when in a dungeon
8. just separate PVP and PVE fully. and have WvW follow the PVE rule set due to PVE gear being useable in WvW and that 90% of WvW is just big zergs with ranged aoe being the meta.
9. give turrets wheals (or legs like the clock work robots from season one, reverse engineering is a powerfull thing ) so they can move. looks at the Bots from wildstar.
10. maybe have a new elite skill. that combines all turrets in game into 1 SUPER MEGA turret of doom !!!!!
Fractal lvl 80 – 126 AR
I think Engineer should be changed to Super Hero class, he spawns with a large long red cape and a big ST on his chest for Super Turrets!
He then is completely controlled by the game Developers while the player sits back watches, once in a match the ST engi flys to the middle of the map and plants a NUKE Turret, after a couple seconds giving the opposing team some hope, he sets the nuke turret off which kills all opposing players on the map and instantly give 500 points.
EDIT: Also note, if you happen to be so graced to see the ST be weary that any damage to the ST will be reflected back to you in the form of flying turrets that will chase you around with the subsequent damage.
i don’t play turrets but i want turrets with wheele and turbo function to make them move around me at an incredible speed for x seconds