Why would I even bother switching to my pistol with grenade kit equipped?
in Engineer
Posted by: Dojo.1867
(edited by Dojo.1867)
in Engineer
Posted by: Dojo.1867
Seriously it is just stupidly strong and unlike bomb kit (which you can chain in for burning/blind and swap back or requires melee range) it is basically just “activate and spam grenades”.
Why don’t we take some strength of grenade kit (exspecially the spammable autoattack) and put it on the pistol? It just is braindead easymode for me that overcomes everything else easy. Why did I get me a cool Corrupted Shield and Pistol if I am never going to see them if I dont want to reduce my damage by 50% intentionally?
Edit: Sorry forgot to mention. I talk about PvE only, I know it is bad for PvP due to the targeting mechanic making it much less accurate vs unpredictable moving targets.
(edited by Dojo.1867)
in Engineer
Posted by: Isilith Tehroth.6047
Seriously it is just stupidly strong and unlike bomb kit (which you can chain in for burning/blind and swap back or requires melee range) it is basically just “activate and spam grenades”.
Why don’t we take some strength of grenade kit (exspecially the spammable autoattack) and put it on the pistol? It just is braindead easymode for me that overcomes everything else easy. Why did I get me a cool Corrupted Shield and Pistol if I am never going to see them if I dont want to reduce my damage by 50% intentionally?
Because obviously you don’t pvp. One blind utility from grenades is no where enough and you’ll get stomped in pvp. I use pistol with shield for the cc and flamethrower as well for the aoe damage and CC. Its daunting I need to switch between everything, but its the only way I can compete with ez mode classes out there.
in Engineer
Posted by: Dojo.1867
Yes I am talking about PvE. Should have mentioned that. Sorry. This is about PvE. The dominance is way to storng there, it is just dumb if you have targets that don’t really move unpredictable. I edited my opening post oh and to give some constructive ideas:
TLDR: We have 3 possible weapon combos. Now atleast don’t make 2 of them rediculously inferior to some kit spam…
(edited by Dojo.1867)
in Engineer
Posted by: Nepocrates.3642
I wonder have you used this in or? the density of mobs make certain AOE very dangerous to use in certain areas. If you do not keep you wits about you, you will be easily over run by mobs.
For the record I only use grenades under water. I have never been good at using them on land.
in Engineer
Posted by: Dojo.1867
Yes I used it in orr and whenevery I pulled more than one mob (which I considered rather hard to do) I just killed all 2 or 3 in no time. With pistol/shield I actually have decent fights with dodging/blocks/blinding that require timing but here I just kite around abit and press the skills and all the mobs die…
And seriously underwater is just as stupid. Lets be honest and aknowledge them being too strong.
in Engineer
Posted by: Karast.1927
You do better damage with the tool belt skill if you have your main weapon equipped.
Also if your using a power build you might want to swap to rifle for a burst rotation / CC.
You don’t have to use grenade though. It’s a really a 1 mashing play style right now, but there are other builds that are more diverse
in Engineer
Posted by: Dybz.9275
I like grenades in pvp or pve. I usually use rifle in pvp, but in wvwvw it’s nice to have some good spamable aoe attacks that scatter bunched up enemies. I’ve heard pistol/shield is better, but for some reason I can’t get into the pistols skills. Like the kiting/cc abilities of the rifle more.
As for pve, again haven’t gotten into pistols, but I find myself switching between rifle/grenades quite often depending on situation or enemy I am fighting.
in Engineer
Posted by: Elshagan.6342
You’re thinking of Grenades as a utility when the Kits (Flamethrower, Elixir Gun, Grenades, Bombkit etc) are to be considered our secondary weapons like a Greatsword to a War or Guardian.
So no Grenades don’t need a nerf in their current state. IF they are to add an Auto attack to it than maybe.
in Engineer
Posted by: Dojo.1867
So you think it is balanced if attacking with pistol will barely do 50-70% of grenade damage or do you think pistols need a buff?
Like every seocndary weapon it is supposed to be on par with the alternatives not unbeatable above it…
in Engineer
Posted by: Casia.4281
Pistols end up weak because:
Condition damage does not scale as well as direct damage. Exotic direct damage gear outpaces defense and condition damage. An exotic pistol and white pistol deal the same amount of condition damage, with the same condition damage stat. An exotic pistol will deal MORE damage then a white one, with power.
Grenades do not scale with weapon either of course. So that is another matter. But you can argue their raw skill scaling compensates.
Condition damage has artificial limits. 25 stacks of bleed per target, regardless of source. 1 burn, 1 venom, 25 confuse. Likely a small deal in spvp. A huge deal in wvw and pve. This makes having 2 condition based players in a party, etc kindof pointless. Even in tourney play this is devastating.
1 second intervals.
% damage buffs do not effect condition damage. Vulnerability, 5% damage to bleeding targets, etc, these all direct damage only.
condition damage can be “cleansed”. This is actually a good thing. a well designed mechanism. However, when the alternative is crit, which has no counter, crit obviously is superior. Crit is a passive value that increases direct damage regardless of skill by extreme values, and can even apply various conditions… While conditions have the removals, which can negate its damage. Note that blind, evade, stun, etc all work on conditions initial attacks as well, so none of those are pure DD negations.
in Engineer
Posted by: Atmaweapon.7345
Problem is, despite an entire trait tree dedicated to firearms, with the way engineers work each weaponset has to have a ton of utility rather than damage.
Also the way you phrased the uses of other kits as “swap for a specific skill and swap back” seems to indicate that you think that only our weapons should be viable for damage. In reality, we should be able to use any sort of kit as our main “weapon” while treating our limited weaponset as a forced kit.
in Engineer
Posted by: RoughJaco.3148
So, grenades are barely on par with other classes one button “specs”, and pistols are rather boring and ineffective, therefore grenades should be nerfed useless?
/mindboggled.
If anything we should ask for a less spammy but autoattacking grenade with more and more interesting weapon woven in, buff the weapons and their synergy with our kits, don’t nerf the kits stupid, it makes no sense.
You have other specs that are a lot more involved if you don’t find grenades fun, try one of them.
Underwater is another thing, they are clearly OP compared to other classes, but again, that doesn’t mean they need nerfing, it means other classes (especially mesmers) need an underwater buff IMO.
in Engineer
Posted by: Dojo.1867
So, grenades are barely on par with other classes one button “specs”, and pistols are rather boring and ineffective, therefore grenades should be nerfed useless?
/mindboggled.
It sure is fun to randomly create sentences people never said because it is easier to argue against them …
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