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During weekend I had chance to beta test Wildstar (stress test) and I chose engineer.
One thing that I liked about it it was: bots – mobile turrets, finaly something focused on turret gameplay, however they were not necesairy but it was very nice to have them as dmg boosters and interrupters. My choice was of course bruiser bot and artillery bot. After ending of the test I wanted to implement something similar on my engineer (I know, our turrets are not moving and I wish not any dev make them move to give us another dumb zoobuild).
Ok enough of “why”. I wanted to make something somewhat similar: tanky but heavy hitting, equiped with magnetic shield, 2 hand cannon, 2 turrets and something to enhance area denial and boost dmg output.
It is fun build, I tried to roam with this on 3w – clears camps even nicely fast and can pin down for long time. I know however major flaws – lack of good cond removal, it’s somewhat not mobile for attacking, and if someone tries to kill turrets we have to wait very long before they’re back. And all we know turret bugs, but maybe in distant future we can hope for better and maybe this can become viable. I have to try this on sPvP but in time I’ll wait for your criticism and your thoughts
P.S. Sorry, if I am somewhere unclear – english isn’t my native language.
Mmmh.. if i well remember a dev recently stated they are going to work on the bugs.It will be a long and slow work i guess.
But frankly,even without bugs,what would you expect from some IMMOBILE turrets in a game where the movement and the dinamic combat is the key?
Turrets would still remain as useless as they are now.
The only gamemode where turrrets can be a real area denial and be effective would be the current sPvP where u have to plant yourself in circle and not move from there : and that’s the only kind of static-area game where we can use them.
In pve they would still remain more than useless.
In WvW ….well they will always be “meh” there.
And yes,i have to agree with you about the Wildstar turrets.They are not that powerfull or impressive BUT they make u feel an ENGINEER .
Also they have only 15 sec cooldown IF they are destroyed.Really cool.
Mmmh.. if i well remember a dev recently stated they are going to work on the bugs.It will be a long and slow work i guess.
They said they were working on them. At this point, I think they’re probably recoding chunks of the game to reduce spaghetticode.
is managed or ai?……………
is managed or ai?……………
AI , with an activation skill that cause AoE interrupt and things like that on longer cd(every turret have his special ability with longer CD , some tank ability , other offensive ability).
But the main thing is that turrets actually FOLLOW the engineer , they don’t need to go in CD just because your target is enough smart to moves 1000 meters away from you during a combat,and if the enemy destroy turrets they have ONLY 15 sec CD.
AI , with an activation skill that cause AoE interrupt and things like that on longer cd(every turret have his special ability with longer CD , some tank ability , other offensive ability).
But the main thing is that turrets actually FOLLOW the engineer , they don’t need to go in CD just because your target is enough smart to moves 1000 meters away from you during a combat,and if the enemy destroy turrets they have ONLY 15 sec CD.
sounds a lot like ranger spirits and necro zoo that everyone hates here
Anyone remember Engineer class in Hellgate: London? It had mobile drones and was mostly a ranged class.
Engineer in Torchlight II also has mobile drones.
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