Hi everyone,
It seems like the recent patch has driven most engi’s to explore new builds, but left some demoralized from the loss of Elixir R. Lately I’ve been playing around and having success with a power version of FT/EG that hasn’t changed much post-patch, so I thought I’d share. I’ve had some interest from people watching me in spectator mode too, so I made a video from some recent sPvP matches that should help demonstrate how I play the build.
A little bit about me:
My in-game name is Woodstock and I’ve been playing almost exclusively engineer since launch. I have 2,257 games on my engineer and have been ranked as high as 91st on the leaderboards without a dedicated team. I originally started playing condi FT/EG with kit refinement and loved it, but with the kit refinement nerf I reluctantly abandoned that build in favor of grenades. With recent buffs to the FT and EG I decided to take a look at it again, but using power.
The build: http://gw2skills.net/editor/?fcAQFAUlIqya38yuF1LJxoCdG0j8W37KSR+b8nCsF-TkAA2CvI0RFkLIjOycs5MEB
Video: http://youtu.be/uZe1o10O8Nk
A little bit about the build:
Flamethrower- With the buffs to flame blast and the ability to might stack using FT #4, runes and sigils, the flamethrower can now put out decent burst damage. Flame blast (both damage passing through and the activated explosion) usually hits between 3k to 5k total. The other skills offer great utility. Importantly, FT#5 gives you a way to secure stomps on a short cooldown. I avoid using Flame Jet because of the abundance of retaliation, mediocre damage and long cast duration.
Slick Shoes- With the added stun breaker, slick shoes have become a viable choice for pvp in my opinion. They combo extremely well with EG#4 to keep people in the heavy AoE DoT or to prevent burst when you’re stunned. The additional stun break (gives the build 2) on super speed also lets you use it for offensive purposes, like after an overcharged shot.
Elixir Gun- Probably my favorite kit. The auto attack does decent damage and weakness has been buffed greatly. I’d still use the rifle auto over this though, unless you’re fighting glass cannons. EG #2 and #4 both do good power damage, especially in groups. #4 can be used for blast finishers to stack might and great mobility. It can also be canceled early by switching kits to reduce the long cast if used offensively. #3 is difficult to use well, but it is a good source of poison and great for stacking conditions with the FT toolbelt, fast attack rate and on crit effects.
I don’t have any sort of defined rotation for this build, but some decent combos do exist that you can see in the video. Honestly, I’m still learning it myself and am a little rusty after my vacation. Overall, the build is a great hybrid. I hope you enjoy the build and video, let me know if you have any questions.
~ Woodstock