Hello fellow engineers. I’m not sure if anyone in this forum has known of this, but something monumental has happened in the ranger forums as of late. There was a developer reply related to a concern a lot of rangers have been having (One of the reasons I put my ranger alt on ice for the last month to level a mesmer) regarding pets and dungeons. In response to the developer post a thread was created in the ranger forum a day ago, the thread is the following:
https://forum-en.gw2archive.eu/forum/professions/ranger/Robert-Hrouda-on-pets-in-dungeons/first
The thread is a day old and has received 9 developer replies. Robert Hrouda has not only made me want to keep going with my ranger, but he has also made me regain all the faith I had lost in the gw2 devs over the last few months (After all these buffnerfs we’ve been getting every patch). Also, he has rekindled the thought of opening some kind of dialogue about things that worry and concern the gw2 community.
This thread most likely will not get any dev love and if it does I certainly don’t expect as much attention as the ranger pet dungeon thread. Regardless, I want to try to open a dialogue about something that we engineers hold dear to us but feel frustrated with, the role of turrets in dungeons.
Right now turrets only benefit from our healing power and our condition damage. They offer very little in terms of direct damage, the conditions they offer are short lived and due to being stationary they die very quickly in encounters involving aoe fields.
I’ve greedily read most threads involving turret builds for dungeons and PvP here on the engineer forums and try to take as much information as I can with regards to how to use them effectively. Personally, I haven’t had much luck with them in dungeons (only slotting them here and there during “safe” fights to see them in action), but what I’ve taken and realized about them is that they can offer some very humble assistance in fights when they are placed completely out of the way and offer some CC if destroyed.
What I wonder is this, will turrets always be limited to this? is this what developers always intended for turrets to be?
As it stands most kits and elixirs seem to be a better use of your utilities. The former giving you a wealth of useful abilities, and the later increasing your damage and or survival. When slotting turrets I always need to keep aggro off them (not hard for a grenadier) and work around them to get any use out of the slot. If I don’t they usually get crumpled under the foot of a champ and I have to wait for the duration of their (rather long) cool-downs to get my slot skill back.
When it comes to the detonations, I feel like I might as well bring in bomb kit and use BoB every twenty seconds and get a few more skills out of it.
Most of the time I feel like I’d rather take a kit or a stun breaker as opposed to have to babysit my turret through out the encounter. I usually feel like they burden me as opposed to help my build, which kind of hurts considering they were one of the things that made me choose an engineer to level first.
This thread doesn’t ask for a redesign of turrets, it asks if the devs will dialogue about the role they want turrets to fulfill (specifically in dungeons), whether they do this, and whether there are plans to bring turrets in line with the rest of our arsenal. If all else fails, this thread also asks for insight and advice on how we should “help” our turrets help us during dungeon encounters.