Would mobile turrets be possible?
Instead, I’d rather we have mini golems. Blue for rifle turret, red for flame, black for thumper, green for net. Or something along those likes
hahaah.. this not only would be useful, but fun! So I’m up for it!
+1 mini golems
there could be a gm trait that works the rangers have for spirits that makes them mobile. but then we would feel like spirit rangers…=/
Another idea(that someone made a thread about) is a teleport turret that can teleport all other turrets to that new location
If they combined Metal Plating and Autotool Installation as an Adept trait, moved Rifled Turret Barrels down to Master, and then stuck a mobility trait as the Grandmaster…I think that’d fit just about right.
They could make the Rifle Turret look like the Droidika from Star Wars :O
mini golems yeah
anyway i also think that more mobile turrets will be great! Yeah teleporter turret, or with weels
or just turn them into different skinned golems, same effect, same damage, same cool down EVERYTHING is the same except they are golems and they can move.
I don’t think this would be that good an idea.
It would possibly make them a bit more useable in formats like WvW, but then you’re in a situation where that trait will be necessary.
How many rangers run spirits without mobile spirits? Zero.
How many engineers run grenades without grenadier? Zero.
Now I’m sure there’s some exceptions to those, but they’re in the vast minority. Introducing such a trait would just make it so that anyone wanting to run turrets would have to run that trait. Otherwise they would just be criticized by everyone and no one would want to play with them. It would also mean that turrets would need to be balanced around their mobility, meaning they would possibly be weaker by default and stationary turrets would fall even further.
Try making a ranger spirit build without mobile spirits or a engineer grenade build without grenadier and see how many people think they are even worth the space they take up on an GW2 build website. Try running such builds and see if you really think it’s worth not taking those traits with those utilities.
So yeah, I’d prefer to just keep them stationary and work out their kinks/buff them as needed rather than making them mobile. Not to mention the animations would be ridiculously stupid without a significant investment in new art assets, and those assets would be a big waste of time considering all the other stuff that needs to/should be/will be done with the game.
(edited by Yamsandjams.3267)
Absolutely agree Yamsandjams, mandatory traits are not fun
I would rather not see another Spirit Ranger or MM Necro clone as homogeniety does not strong design make.
Trait condensation and buffing base values (whilst nerfing Traited values) can do much to reduce the reliance on Traits. That said, there will always be so-called “mandatory” traits because it is those that bring builds together, or form the basis of one.
Things like Evasive Arcana, Cleansing Ire, Halting Strike, various Weapon CD/DPS traits, Ritual of Protection, Invigorating Speed, Empathic Bond/Shared Anguish are too good not to take.
On the other hand for say, Engineers, there will always be the real build defining traits like Juggernaut, Grenadier, Static Discharge.
To say that they are “not fun” would be kind of false, because your whole build revolves around them.
That said, for Engineer, there are some things that really shouldn’t exist as Traits, but are taken anyway because without them a build just won’t work:
- Forceful Explosives in a Bomb build because you can’t hit bombs without it
- Metal Plating for a Turret build because they don’t live long enough without it
- Fast Acting Elixirs for an HGH build because you’ll lose out on peak Might stacks without it; or be without cooldowns under pressure without it
- Speedy Kits because Swiftness outside of Kits is really bad
On the topic of Forceful explosives, hopefully the October patch can come some way to reduce the efficacy of Forceful Explosives and bring up base values; and Metal Plating and Autotool Installation finally consolidated to reduce some of the trait bloat for Turrets.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend