Wrong stats in traitbars?

Wrong stats in traitbars?

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Posted by: Torque.7951

Torque.7951

Like precision and condition damage. Why are these two together? As far as I know conditions can’t crit so the stat distribution here seems a bit off. Also, since kits and pistols/rifles are our defining class tools, shouldn’t the power/condition duration traitbar cater towards that instead of bombs and explosives?

Imo it should be more like:

Firearms – power and condition damage
Explosives – precision and crit damage
Inventions – toughness and condition duration
Alchemy – vitality and boon duration
Tools – Toolbelt recharge rate and healing power

Thoughts? I mean i could be way off here but this seems so much more logical. Firearms for straight forward gunning. Explosives for big booms. Inventions make you AND conditions more durable. Alchemy gives health and makes elixirs longer. And tools help you heal better…

Wrong stats in traitbars?

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Posted by: helgi.3962

helgi.3962

Check trait 5 from Explosives and the first minor trait from Firearms.

In some of the BWE’s, the best Engineer spec was just spamming auto attacks to apply burn and bleed with your pistol while using an amulet (or armor set in pve) with

precision, condition damage and toughness.

Wrong stats in traitbars?

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Posted by: Torque.7951

Torque.7951

Did you even read my post? I’m talking about stat allocation, not what build and skills were good 4 months ago. Besides, your point is invalid since explosive shot is very weak in its current state and just autoshotting an enemy is very boring.

And conditions cannot crit. So putting precision together with condition damage is just silly.

Wrong stats in traitbars?

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Posted by: Rehero.7821

Rehero.7821

To put what he said more politely the traits and stats that come with them are placed properly in my opinion and I would rather not see it changed. The stats weave into what the traits themselves have to offer rather well.

Wrong stats in traitbars?

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Posted by: helgi.3962

helgi.3962

Did you even read my post? I’m talking about stat allocation, not what build and skills were good 4 months ago. Besides, your point is invalid since explosive shot is very weak in its current state and just autoshotting an enemy is very boring.

And conditions cannot crit. So putting precision together with condition damage is just silly.

I read your post.

I responded that we have traits that proc conditions on critical hits.

I said that this is probably why Engineers have precision and condition damage grouped together, regardless whether it is the “best thing out there” right now.

I mentioned an old build because when the class was initially made, the best specs used those particular traits and therefore it was a good idea to group precision and condition damage together. They nerfed those builds but did not change the grouping of stats.

I am not saying it’s a good idea, I’m simply giving reasons for why it is so.

Wrong stats in traitbars?

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Posted by: Lyuben.2613

Lyuben.2613

I agree.

The way it used to work was like this:

Explosives– power and condition duration
Firearms– precision and crit damage
Inventions – toughness and healing power
Alchemy – vitality and boon duration
Tools – Toolbelt recharge rate and condition damage

This was in BWE1 I believe, they changed it in BWE2 to what we currently have now. I never fully agreed with the change frankly. But honestly, there is no way to get it right. With the old system of it, the firearms traitline benefited power builds- therefore the rifle more. With the current one, it benefits the pistol more.

This is because crits have a pretty equal effect on crit and condition builds, quite helpful. Crit damage builds need the chance, and condition builds need the procs, but the trouble is, the rifle has no need for condition damage at all.

Vibor Bauman- Level 80 Engineer- Gandara

Wrong stats in traitbars?

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Posted by: draculthemad.6273

draculthemad.6273

Torque:
Engineers usually have the on-crit traits that proc conditions since they are very early in the trees.

That is why condition damage and precision go together for Engineers.

Wrong stats in traitbars?

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Posted by: Ashes.6418

Ashes.6418

What I dislike about the trait-stat allocations is that if I want power+crit, I’m pidgeon holed into being an explosives Engineer. If I want vit+boon, I’m pidgeon holed into being an Alchemist Engineer. The fact that our traits are tied to both builds and stats drops customization a lot.
I play an alchemist condition damage stacking Engineer. I desperately want power + condition duration, but the explosives trait line is absolutely useless to me because I use Elixirs not bombs.

Wrong stats in traitbars?

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Posted by: Torque.7951

Torque.7951

What I dislike about the trait-stat allocations is that if I want power+crit, I’m pidgeon holed into being an explosives Engineer. If I want vit+boon, I’m pidgeon holed into being an Alchemist Engineer. The fact that our traits are tied to both builds and stats drops customization a lot.
I play an alchemist condition damage stacking Engineer. I desperately want power + condition duration, but the explosives trait line is absolutely useless to me because I use Elixirs not bombs.

You are the first person who understood. Being pidgeonholed due to stat allocation. My suggestion was merely there for a better option that had choice in it. Right now if you want power you’re forced to go into explosives with no traits that support let’s say, the rifle. Other profession suffer less from this problem.

They should separate stat points and traits so any build is possible.