Wrong stats in traitbars?
Check trait 5 from Explosives and the first minor trait from Firearms.
In some of the BWE’s, the best Engineer spec was just spamming auto attacks to apply burn and bleed with your pistol while using an amulet (or armor set in pve) with
precision, condition damage and toughness.
Did you even read my post? I’m talking about stat allocation, not what build and skills were good 4 months ago. Besides, your point is invalid since explosive shot is very weak in its current state and just autoshotting an enemy is very boring.
And conditions cannot crit. So putting precision together with condition damage is just silly.
To put what he said more politely the traits and stats that come with them are placed properly in my opinion and I would rather not see it changed. The stats weave into what the traits themselves have to offer rather well.
Did you even read my post? I’m talking about stat allocation, not what build and skills were good 4 months ago. Besides, your point is invalid since explosive shot is very weak in its current state and just autoshotting an enemy is very boring.
And conditions cannot crit. So putting precision together with condition damage is just silly.
I read your post.
I responded that we have traits that proc conditions on critical hits.
I said that this is probably why Engineers have precision and condition damage grouped together, regardless whether it is the “best thing out there” right now.
I mentioned an old build because when the class was initially made, the best specs used those particular traits and therefore it was a good idea to group precision and condition damage together. They nerfed those builds but did not change the grouping of stats.
I am not saying it’s a good idea, I’m simply giving reasons for why it is so.
I agree.
The way it used to work was like this:
Explosives– power and condition duration
Firearms– precision and crit damage
Inventions – toughness and healing power
Alchemy – vitality and boon duration
Tools – Toolbelt recharge rate and condition damage
This was in BWE1 I believe, they changed it in BWE2 to what we currently have now. I never fully agreed with the change frankly. But honestly, there is no way to get it right. With the old system of it, the firearms traitline benefited power builds- therefore the rifle more. With the current one, it benefits the pistol more.
This is because crits have a pretty equal effect on crit and condition builds, quite helpful. Crit damage builds need the chance, and condition builds need the procs, but the trouble is, the rifle has no need for condition damage at all.
Torque:
Engineers usually have the on-crit traits that proc conditions since they are very early in the trees.
That is why condition damage and precision go together for Engineers.
What I dislike about the trait-stat allocations is that if I want power+crit, I’m pidgeon holed into being an explosives Engineer. If I want vit+boon, I’m pidgeon holed into being an Alchemist Engineer. The fact that our traits are tied to both builds and stats drops customization a lot.
I play an alchemist condition damage stacking Engineer. I desperately want power + condition duration, but the explosives trait line is absolutely useless to me because I use Elixirs not bombs.
What I dislike about the trait-stat allocations is that if I want power+crit, I’m pidgeon holed into being an explosives Engineer. If I want vit+boon, I’m pidgeon holed into being an Alchemist Engineer. The fact that our traits are tied to both builds and stats drops customization a lot.
I play an alchemist condition damage stacking Engineer. I desperately want power + condition duration, but the explosives trait line is absolutely useless to me because I use Elixirs not bombs.
You are the first person who understood. Being pidgeonholed due to stat allocation. My suggestion was merely there for a better option that had choice in it. Right now if you want power you’re forced to go into explosives with no traits that support let’s say, the rifle. Other profession suffer less from this problem.
They should separate stat points and traits so any build is possible.