Wurm Builds
bombs heal + granade+ EG
bombs heal + granade+ EG
Could you be a little more detailed. I am newer to Engi as a class. What gear? Trait points? How much damage do you normally see in P2? etc.
Well, I would assume 30 in inventions for bomb heals, 10 Protection Injection in alchemy, 10 in Tools for Speedy Kits, and im guessing at least 20 in Explosives for Accelerant-Packed Turrets and bigger bomb radius.
Also assuming that since he is doing the whole support thing with bomb heals, elixir gun and healing turret is just more ways of helping ppl out.
(edited by Kabro.6518)
But in P2 this becomes a problem if it’s meant to be support. It becomes a DPS race. Will the bombs or nades still do plenty of damage?
30/30/0/0/10 full zerk
or 30/30/0/0/10 full ramp if you’re in the husk party
grenades, bombs, elixir s/elixir r/elixir gun
and before anyone asks i have no trouble surviving.
thanks ellesee. I’ll give it a shot this week.
I linked this in another thread. It works well on the Wurm for many reasons.
But it means that If you are in a less organsied group you can fill many roles.
Burst is pretty nice as you can wade in from range to dps in a burn phase, awesome cleave and spread conditions.
You’ll have survivability and support thrown in with combo fields.
It’s worth a shot, and if you don’t like it you will always have a WvW build for the same purpose.
before the “But it’s getting nerfed” comments fly in:
I wanted to stop by and say thanks for the feedback. We do feel that the celestial stat set will be hit the hardest with the upcoming critical damage changes, so we are looking at possibly boosting the overall stats by a small amount.
Also the celestial stat set in PvP is using a much lower stat multipliers than the PvE versions so we will be looking at changing this as well. Nothing is set in stone, but I wanted to let guys know this is something we are discussing.
https://forum-en.gw2archive.eu/forum/professions/balance/Celestial-Ferocity-nerf/page/7