[WvW] DireBurner 9000

[WvW] DireBurner 9000

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Posted by: Rozbuska.5263

Rozbuska.5263

Hi guys I wanna show you my fresh new WvW solo/small scale roaming build. It was in my mind since new patch with Dire stats come out but I manage test it just yesterday (Afaik lvl 80 exotic Dire set comes only from CoE tokens right now) and it’s bit roflstomping. Dire stats + Noble runes are just wet dream of condi engineer.

http://gw2skills.net/editor/?fcIQJAqalIqyaH5y3F1LJyoCdGoH51dhXiKoffUwWPIA-jQCB4iCh0CIkAgkIAZSFRjtKsIasKZER1qbYGzFRrWKAYmGB-e

(I added Corruption sigil into underwater weapon for build stat testing but count it as your backup pistol)

- I can describe this build as heavy condi bunker with great mobility and insane damage output with burning (other condis do also their part of damage:-)).
- You always have 25 stacks of Might and if you manage 25 stacks of Corruption you get almost 3k condi damage and also very decent 2k power damage, 60% condi and 103% (Well 100% is cap) burning duration. For example Blowtorch will tick 12s for 13k damage. If you manage Confussion from Static Shot and PryBar it will tick for 4k.
- Survability is just amazing you have tons of toughness and vitality (simply same as with good old Soldier gear), Rocket boots for escape but you know that all.
- 24% crit damage isn’t much but imo its enough. You haven only 2 minor traits what really use it and FT has so many fast on AA.. You always proc it.
- As usual there isn’t any rotation just use all that burning wisely and don’t unload it at once. Some combination like Static Shot->Magnet->Blowtorch->Prybar->Air Blast are pretty good. Thieves usualy burn and die on Confusion while trying pop up their heal/stealth:-)
- 10 Points in Alchemy is pretty much moderate, you can switch between protection, vigor or whatever:-)
- You can use MedKit instead Turret for even smoother Might stacking but you will have a bit worse condi removing.

I’m sure you can very easily make great Dire builds for grenades/bombs ect with simillar Noble/Battle/Enhance Performance Might stacking without HGH.

Enjoy:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: Sabull.5670

Sabull.5670

6 different sources of Burning with 103% burning duration? Cmon, overkill much, it still does not stack intensity.
Outside of that insanity, sure cool.

[TA]

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Posted by: Forestnator.6298

Forestnator.6298

Burning is king in small size fights. And multiple sources of burning allow him to fight against multiple enemies.

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Posted by: Sabull.5670

Sabull.5670

Burning is king idd but that is overkill

[TA]

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Posted by: Rozbuska.5263

Rozbuska.5263

Yea its overkill but works very well:-) And you dont even see Charrzooka with 3s AA burning:-P

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: amiable.4823

amiable.4823

Interesting build. A couple of points:

1. This seems terrific for small engagements. In larger fights however retaliation is going to destroy you.
2. If you are going to go for mostly smaller engagements I would go for Celestial gear over Dire. FT scales terrifically with power and crit and you gain a lot of that with celestial without losing too much survivability/condition damage. With higher cirt rates you can stack a lot more bleeds using FT1 to cover condition removal by some classes.
3. I would consider subbing out off hand pistol for a shield and then subbing out TK for an EG or another utility with condition removal, this will let you slot medkit easier and make might stacking a lot less hassle. The toolbelt heal is also pretty good as well.

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

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Posted by: Rozbuska.5263

Rozbuska.5263

Interesting build. A couple of points:

1. This seems terrific for small engagements. In larger fights however retaliation is going to destroy you.
2. If you are going to go for mostly smaller engagements I would go for Celestial gear over Dire. FT scales terrifically with power and crit and you gain a lot of that with celestial without losing too much survivability/condition damage. With higher cirt rates you can stack a lot more bleeds using FT1 to cover condition removal by some classes.
3. I would consider subbing out off hand pistol for a shield and then subbing out TK for an EG or another utility with condition removal, this will let you slot medkit easier and make might stacking a lot less hassle. The toolbelt heal is also pretty good as well.

1. Well there are not much builds what handle retaliation better. And due to large HP pool and toughness you have plenty of time to react and stop attaking.
2. Maybe its look like but its not FT build. FT is there only for Incediary Ammo, Air Blast and Smoke Screen. How you can lose survability with Dire against Celestial? Dire has much more vitality and toughness. Yes there is a bit healing power but Turret almost dont scale with healing power.
3. Toolkit for EG looks interesting I will look on that:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: zaragoz.6351

zaragoz.6351

http://gw2skills.net/editor/?fcIQJAqal0piYH5y3F1LJyoCdGoC5lIF6X+95Bb9gQIA-jQCB4iCh0CIk0gkIAZSFRjtKsIasKZER1qbYGzFRrWKAYmGB-e

This is the build I’m currently running, I honestly feel grenades are better in every way and in every situation. You don’t need all that burning running p/p as between rocket kick, blow torch, and incendiary ammo you are going to have 100% burning uptime. Grenades give you an aoe snare and one the strongest bleeds in the game. Just my 2 cents, but I much prefer them and unlike flamethrower they can be used upclose/midrange/or long distance.

Ferguson’s Crossing
Zaragoz[SS] – 80 engineer

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Posted by: Rozbuska.5263

Rozbuska.5263

http://gw2skills.net/editor/?fcIQJAqal0piYH5y3F1LJyoCdGoC5lIF6X+95Bb9gQIA-jQCB4iCh0CIk0gkIAZSFRjtKsIasKZER1qbYGzFRrWKAYmGB-e

This is the build I’m currently running, I honestly feel grenades are better in every way and in every situation. You don’t need all that burning running p/p as between rocket kick, blow torch, and incendiary ammo you are going to have 100% burning uptime. Grenades give you an aoe snare and one the strongest bleeds in the game. Just my 2 cents, but I much prefer them and unlike flamethrower they can be used upclose/midrange/or long distance.

I tried this one (just vigor instead protection) too but its not fit my playstyle. I am sure it will also works great:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You got any videos of this in action, would be interested in seeing how you manage to constantly have 25stacks of Might

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Posted by: zaragoz.6351

zaragoz.6351

I keep 16-21 just from sigil of battle, enhance performance, and superior runes of the noble, so him keeping 25 with juggernaut is easily understandable.

Ferguson’s Crossing
Zaragoz[SS] – 80 engineer

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I keep 16-21 just from sigil of battle, enhance performance, and superior runes of the noble, so him keeping 25 with juggernaut is easily understandable.

I have Battle, Enhance Performance and Juggernaut – I am normally around 7-11 stacks, Is Noble really that effective?

Whats the best heal to combine the Rune and Enhance Performance? I am currently using Medkit, mostly for the wsiftness and Fury, but it having no cool down for the 6# skill makes it seem like it would be great

(edited by ArmageddonAsh.6430)

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Posted by: zaragoz.6351

zaragoz.6351

Well I run med-kit with 20 points in alchemy. That ends up being 60% might duration and I get 9 Stacks every time I switch into med-kit considering all the icd’s are up on the abilities/sigils/runes. But to put it simply they are the best condition runes for might stacking without question. +100 condition dmg +40% might duration +3 stacks might on heal, which when used with med-kit you can just switch in and right back out without even using a heal… yes please.

Ferguson’s Crossing
Zaragoz[SS] – 80 engineer

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Posted by: Rozbuska.5263

Rozbuska.5263

You have 60% might duration so if you have constantly FT equiped and switch every 10s to pistol → medkit and back to FT

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Poliswag.8240

Poliswag.8240

With the firearms trait you sit at 93% burning – why not swap in a giver’s pistol and cap it at 100%? Gets additional duration to all of your burns, you need a flat amount (So 93% on kitten burn will still last 9s, whereas 100% will be 10s – an additional 870 or so damage). Just a thought. Looks nice, man.

[IX][oPP] Poliswag – Engineer

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Posted by: Rozbuska.5263

Rozbuska.5263

With the firearms trait you sit at 93% burning – why not swap in a giver’s pistol and cap it at 100%? Gets additional duration to all of your burns, you need a flat amount (So 93% on kitten burn will still last 9s, whereas 100% will be 10s – an additional 870 or so damage). Just a thought. Looks nice, man.

You missed that 10% burning duration in pistol:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: DeathPanel.8362

DeathPanel.8362

Hi guys I wanna show you my fresh new WvW solo/small scale roaming build. It was in my mind since new patch with Dire stats come out but I manage test it just yesterday (Afaik lvl 80 exotic Dire set comes only from CoE tokens right now) and it’s bit roflstomping. Dire stats + Noble runes are just wet dream of condi engineer.

http://gw2skills.net/editor/?fcIQJAqalIqyaH5y3F1LJyoCdGoH51dhXiKoffUwWPIA-jQCB4iCh0CIkAgkIAZSFRjtKsIasKZER1qbYGzFRrWKAYmGB-e

(I added Corruption sigil into underwater weapon for build stat testing but count it as your backup pistol)

- I can describe this build as heavy condi bunker with great mobility and insane damage output with burning (other condis do also their part of damage:-)).
- You always have 25 stacks of Might and if you manage 25 stacks of Corruption you get almost 3k condi damage and also very decent 2k power damage, 60% condi and 103% (Well 100% is cap) burning duration. For example Blowtorch will tick 12s for 13k damage. If you manage Confussion from Static Shot and PryBar it will tick for 4k.
- Survability is just amazing you have tons of toughness and vitality (simply same as with good old Soldier gear), Rocket boots for escape but you know that all.
- 24% crit damage isn’t much but imo its enough. You haven only 2 minor traits what really use it and FT has so many fast on AA.. You always proc it.
- As usual there isn’t any rotation just use all that burning wisely and don’t unload it at once. Some combination like Static Shot->Magnet->Blowtorch->Prybar->Air Blast are pretty good. Thieves usualy burn and die on Confusion while trying pop up their heal/stealth:-)
- 10 Points in Alchemy is pretty much moderate, you can switch between protection, vigor or whatever:-)
- You can use MedKit instead Turret for even smoother Might stacking but you will have a bit worse condi removing.

I’m sure you can very easily make great Dire builds for grenades/bombs ect with simillar Noble/Battle/Enhance Performance Might stacking without HGH.

Enjoy:-)

Question, have you tested with the sup runes of perplexity on this build?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Question, have you tested with the sup runes of perplexity on this build?

I have been thinking about a Burning and Confusion build myself, so would be interesting to see how it works.

Somethings i would change, Likely go with Giver’s Weapons. That would give 70% condition duration for all conditions and Burning if i went with NS would be 103% though the extra 3% means nothing really as it cant go back 100% but rather be over it then under.

I would likely change some of the traits as well, 70% duration increase and if Perplexity duration got fixed it would be 100% which would be great. I am thinking

Explosives(10) : V
Firearms(20): I, VIII
Alchemy(20): II, VIII

I would have 20 points left to spend. I could go another 10 into Firearms for another 100Condition damage, 100 Precision and 33% longer Burning. So could get 100% burning and Confusion duration(Once Perplexity is fixed) and that would leave 10points to spend.

Sigil wise i would go with Corruption until 25 stacks and then move it out for something else Maybe Earth/Poison and Force

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Posted by: DeathPanel.8362

DeathPanel.8362

Question, have you tested with the sup runes of perplexity on this build?

I have been thinking about a Burning and Confusion build myself, so would be interesting to see how it works.

Somethings i would change, Likely go with Giver’s Weapons. That would give 70% condition duration for all conditions and Burning if i went with NS would be 103% though the extra 3% means nothing really as it cant go back 100% but rather be over it then under.

I would likely change some of the traits as well, 70% duration increase and if Perplexity duration got fixed it would be 100% which would be great. I am thinking

Explosives(10) : V
Firearms(20): I, VIII
Alchemy(20): II, VIII

I would have 20 points left to spend. I could go another 10 into Firearms for another 100Condition damage, 100 Precision and 33% longer Burning. So could get 100% burning and Confusion duration(Once Perplexity is fixed) and that would leave 10points to spend.

Sigil wise i would go with Corruption until 25 stacks and then move it out for something else Maybe Earth/Poison and Force

I would invest in burn/confusion eng build except I’m worried that there’s a massive nerf incoming to perplexity. I’m trying to spread my resources efficiently on a dozen alts.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Question, have you tested with the sup runes of perplexity on this build?

I have been thinking about a Burning and Confusion build myself, so would be interesting to see how it works.

Somethings i would change, Likely go with Giver’s Weapons. That would give 70% condition duration for all conditions and Burning if i went with NS would be 103% though the extra 3% means nothing really as it cant go back 100% but rather be over it then under.

I would likely change some of the traits as well, 70% duration increase and if Perplexity duration got fixed it would be 100% which would be great. I am thinking

Explosives(10) : V
Firearms(20): I, VIII
Alchemy(20): II, VIII

I would have 20 points left to spend. I could go another 10 into Firearms for another 100Condition damage, 100 Precision and 33% longer Burning. So could get 100% burning and Confusion duration(Once Perplexity is fixed) and that would leave 10points to spend.

Sigil wise i would go with Corruption until 25 stacks and then move it out for something else Maybe Earth/Poison and Force

I would invest in burn/confusion eng build except I’m worried that there’s a massive nerf incoming to perplexity. I’m trying to spread my resources efficiently on a dozen alts.

Personally, i think if it was going to get nerfed it would have already, seeing how quickly Tormenting was fixed. However, this is Anet so who knows.

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Posted by: Rozbuska.5263

Rozbuska.5263

Question, have you tested with the sup runes of perplexity on this build?

Well those runes are lame, bugged and will be fixed probably soon so I dont even try think about some build with them:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

my mind is blown how you all manage to have all ascended trinkets with the same stats and ALLof them have offensive infusion slots.

also @ArmageddonAsh.6430 sigil of bursting is like 100 times better then force, should looks into it, 6% condition damage is pretty good stuff, also u could have earth or poison sigil all the time since two weapons and just swap the corruption to bursting like I do

(edited by Khezekiah Bellamy.5016)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Question, have you tested with the sup runes of perplexity on this build?

Well those runes are lame, bugged and will be fixed probably soon so I dont even try think about some build with them:-)

I think all they need to do is fix the duration bug which is SHOCKING that they still havent gotten around to it. The 6/6 I would like to see to a 15% duration (same as now) and the interrupt changed to either have a 20 second cool down or 25% increase to condition damage

Also, how long have they been out, still havent been touched. Look at how long it took them to fix Tormenting something tells me that they wont be changing them.

also @ArmageddonAsh.6430 sigil of bursting is like 100 times better then force, should looks into it, 6% condition damage is pretty good stuff, also u could have earth or poison sigil all the time since two weapons and just swap the corruption to bursting like I do

Ah, looking at the gw2skills website it just says +6 so i wasnt sure if it meant add 6 damage which would be rubbish or 6%. if you have say 1820 condition, 6% adds another 109condition damage that isnt to to bad i guess. Could allow for better use of Givers weapons.

I would go with Corruption on one of the weapons until 25 stacks and then could go with Battle/Doom and Bursting. Going with 20 in Explosives, 1 Givers weapons, Condition Duration food and NS would give me 103% Burning Duration. So i would need just 1 Givers weapon to get 100% duration on confusion (once duration bug is fixed) and 100% duration on burning

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Posted by: Rozbuska.5263

Rozbuska.5263

my mind is blown how you all manage to have all ascended trinkets with the same stats and ALLof them have offensive infusion slots.

I have tons of laurels, commandatios and relics to buy it, but this time I just convert my old MF set:-) About infusions its my lazines to set proper ones in builder but you can make same stats for off/def slots there are just different recipes.

Tekkit Mojo – Engineer
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Posted by: Alkaholic.3875

Alkaholic.3875

U still running this build?

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Posted by: Rozbuska.5263

Rozbuska.5263

Well due to incoming condi changes I now trying somethig with wider condi type spread not just too many burning:-) But Dire+Noble still rulez:-P Also thinking about Apothecary+Noble I have some 25 might heal condi build ïn my mind with elixir gun and 4k HP regen, not done theorycrafting yet:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: Alkaholic.3875

Alkaholic.3875

Tried all night w/ this build. Could not get off enough condi dmg to reliably kill most. I was dying to folks I used to smoke w/ dire perplexity. and perma stealth thieves, forget about it.