WvW Front Lines Bomb Build

WvW Front Lines Bomb Build

in Engineer

Posted by: Behemoth.2193

Behemoth.2193

After growing sick and tired of swapping to different characters to fit the role that my guild needed, I decided I’d make the most versatile zerg-focused engi I could that could hang with the warriors and guardians. I’ve ran this build for 2 weeks and I’ve had a lot of success with it.

http://gw2skills.net/editor/?fcAQJAqelIq6Z37SfF17IRoH2HAqV0D9bZH/pgcB-jECB4hBk+AgABMJtIaslRFRjVvATXiIq2loIa1yAUMGA-w

Strengths
*Decent Aoe damage that almost always hits the front of the zerg as they pass
*5 Blast finishers (some are obviously more difficult to execute like Big Ol’ Bomb)
*Combo fields that are regularly needed like fire and water fields
*Very durable (I’m also Asura master race so sometimes people don’t even pay attention to me)
*Somewhat reliable escape (Stealth combos/Toss elixer S + Rocket boots)
*Self healing (If your bomb spam isn’t interrupted you should be out regening HS wars. Backpack regen = 165 Bomb heal = 291, Regen boon = 250, altogether 706 per second. The real strength in this though is that unlike Wars, you still have your Healing Turret to cast alongside that regen as well as whatever you can get from water + blasts.)
*Group healing (Regen boon, bomb heal, water + blasts. If both zergs are at a stand off regrouping I just spam bombs and regen to heal my allies.)
*Knockbacks (From personal experience I can say that Big Ol’ Bomb sometimes goes completely unnoticed in a zerg. If you’re smart pop a water field so you knock them back and provide a mid-fight Aoe heal to your buddies. Shield 4 is also there but it’s less reliable radius wise. You’re up in the enemies face though since you’re spamming bombs and it’s not too difficult.)

Potential Weaknesses
*Poison (Obvious reasons, however since most people are running PTV and not focusing on using conditions it really isn’t common unless they’re an organized guild with a ton of necros.)
*Only one stun breaker (Tbh though I don’t have that much of a problem with this, the guardians around me usually give me the stability I need to survive the incoming stuns. On top of that as you can see I try to make sure that stuns actually don’t have that great of an impact. Stabilized Armor + Protection Injection + Saffron Bread give me massive damage reduction on top of my armor stat.)
*Next to no condi removal outside of HT (Like CC though I try to mitigate condi’s effects as much as possible with Saffron Bread, Melandru Runes and Automated Response)
*Lack of Vigor/Evasion (Again though I rely on my zerg buddies to give me the vigor I need. Warriors with warhorn are so common and help me in that regard. I also take Energy sigils to try and help.)

Other Notes
*The missing Inventions trait is interchangeable depending on the situation. If I’m running trying to reach the zerg I take Power Shoes, after that though I replace it with either Protective Shield or Reinforced Shield because others will be applying the necessary swiftness.
*The reason I have two weapon swap sigils is due to the upcoming Sigil rework. I imagine though that Energy sigils will be reduced to either 25% or 33% to compensate. At the moment now though I take Superior Sigil of Restoration because you tag so many people with your bombs.
*THIS IS NOT A ROAMING OR 1V1 BUILD. Can it roam? If by roam you mean run around without too much risk of getting 1 shotted, then most certainly yes. It can 1v1 just as good as any other bunker character, it won’t reliably kill anyone though unless they are bad or over-commit. My only successful fight was a 2v1, but the other 2 were just really bad. The warrior got his Kill Shot reflected back at him and the engi with him didn’t try to kite my bombs or anything.
*Why 30 in Alchemy instead of the 20 just needed for Backpack Regen? Extra boon duration for regen/prot, more health, AR helps when trying to escape when cripples/immo/chill is being thrown everywhere. Plus all starting traits in firearms are useless for this build, another 10 in explosives doesn’t give much, and putting 10 in tools for something like speedy kits is redundant while the others don’t offer anything outstanding.

WvW Front Lines Bomb Build

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Posted by: Hoof.1523

Hoof.1523

ye thats a rly good build, but I suggest try out elexir gun / elexir b / Bombs and auto elexir S instead of automated response. When playing that build i never found automated response much of help. But the invul will get u out of danger, ur heal will be refreshed and with ur heal power u can heal up ur health to a good amount again.

WvW Front Lines Bomb Build

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Posted by: Carpboy.7145

Carpboy.7145

I have a very similar build in my sig, but i used it for roaming instead of zerging


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

WvW Front Lines Bomb Build

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Not entirely convinced by the AR choice, especially since you invested quite a bit into condi duration reduction. You have rocket boots to get you out of a clutch immob, cripple, or chill situation, and elixir S to stop anything coming at you or to go stealthy. But it’s surely not a bad choice by any means. I guess if you stick mostly to group combat then individual mobility becomes less of an issue. You could also use the auto elixir S and take a different utility instead,

Otherwise, speedy kits would be a very solid choice, especially since you really need to run around a lot more with the bombkit (as opposed to just hanging back with grenades or pulling with toolkit). I guess empowering adrenaline, explosive powder, and short fuse would also make nice choices too though.

Personally, I’d probably slot elixir gun instead of elixir S. Elixir S seems like a much more appropriate choice for a roaming type spec where you need the utility for controlling the fight and getting out of danger. In group fights, elixir S can save you but you can counter that by not putting yourself in a position where you need to use it to begin with… although I guess you are using the bomb kit, so you might just naturally be in harm’s way.

If you did slot elixir gun. you’ll still have a stun break, and the abilities can provide some very nice support, especially for group condi cleansing. It also gives you an additional blast finisher for your fields (especially water fields) and a way to jump around. Just have to make sure not to put the light field on a water field.

WvW Front Lines Bomb Build

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Posted by: Behemoth.2193

Behemoth.2193

Thanks for the feedback guys. I took your advice and swapped AR for Auto Elixer S. I have a lot more survivability (although I almost never died anyway, still this helps). I have yet to give up the rocket boots simply because they are too good for what they do imo, they have saved me many times. I’ve tried swapping out Elixer S for Elixer Gun since I have the Elixer S trait, and while I like it, I’ll probably be swapping out either depending on how I’m feeling. There’s many situations where I think “kitten , wish I had the Invuln to get out of that.” But then there’s the moments where it’s unnecessary. I’ll maybe try to make a video showing its effectiveness.

WvW Front Lines Bomb Build

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Posted by: Hvaran.6327

Hvaran.6327

not bad. But. Here u are.
http://gw2skills.net/editor/?fcAQFAUlIq6ZnuSfF17ISoHSo9pWieUZWGk9pgcB-jECBYfAEDAJpFRjtMqIasqaDRWvATDD1lATKgiEGB-w

Mode dmg. mobilty +dps with riffle

Stability ffs!!!

and if u wanna see how it works, few not best shots are here
http://www.youtube.com/watch?v=-J2Eqtk-48g

same traits but 70% cleric gear and p/s and u can easily change elixir S to elixir gun and beeing awesome support.

Handarand – Handacooon – Handa Panda – Handa Genie

(edited by Hvaran.6327)

WvW Front Lines Bomb Build

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Posted by: Linc.6834

Linc.6834

decent build, I’ve recently come across a post about using potent elixirs with boon duration runes (2xTraveler,2XMonk,2xWater) to extend the duration of the stability on Toss B to 8 seconds. That along with 20 points in tools gives you about 33% uptime on stability for 5 people, even more if you take advantage of Inertial Converter.

He was also using the magnetic bomb from kit refinement, using it in conjunction with BoB to pull people and launch them. I wanted to try it but am worried about the coming rune rebalance, it may make boon duration stacking like this impossible.

WvW Front Lines Bomb Build

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

decent build, I’ve recently come across a post about using potent elixirs with boon duration runes (2xTraveler,2XMonk,2xWater) to extend the duration of the stability on Toss B to 8 seconds. That along with 20 points in tools gives you about 33% uptime on stability for 5 people, even more if you take advantage of Inertial Converter.

He was also using the magnetic bomb from kit refinement, using it in conjunction with BoB to pull people and launch them. I wanted to try it but am worried about the coming rune rebalance, it may make boon duration stacking like this impossible.

They implied that they don’t want people stacking all those rune pairs to accumulate bonuses like that. However, there may still be some rune sets that offer an equivalent amount of general boon duration, it will likely just require all runes of one type. As such, I’d be wary of investing in traveler runes if you’re not overflowing with cash.