Hello fellow engineers, I’m still fairly new to the game and the Engineer class. I’ve been messing around in the calculator trying to find a build to fit my playstyle so I’ll start off by explaining how I like to play! I play exclusively WvW first off. I currently run a hybrid grenadier(rampagers/rabid). I enjoy the versatility to roam if there aren’t any commanders around, I thoroughly enjoy tower defense, especially as a grenadier. Raining death from above, destroying their flame rams etc. I also thoroughly enjoy zerg groups/SM captures, massive fights, clusters of enemies to spam grenades on, down someone, and spam some more as they try to revive him/her HA! I haven’t yet tested this in WvW because I wanted it critiqued before buying all the appropriate gear.
So PLEASE, critique it up, comments, concerns, and otherwise!! Thanks!
SO, the build:
http://gw2skills.net/editor/?fcAQFAUlspSXnvSiF17ICoCAmoHPGlNZfewWPIEC-j0yAYMAKDQyLiJwhsW5CSpLaVwwqWwUmCp6zI7NKiWtQAimAA-w
http://gw2buildcraft.com/calculator/engineer/?2.0|4.1n.h1b|0.0.0.0.0.0|1n.7d.1n.7d.1g.79.1n.79.1g.77.1n.77|1p.67.1i.67.1i.67.1p.67.1p.67.8g.67|u3ab.a5.0.u2ab.0|3a.8|2b.2g.2j.2f.30|e
Provided both links for different perspectives.
Why Power?
I want to make a transition from condition/power hybrid to full power/crit due to the fact that conditions last MAYBE 2-3 ticks in a zerg, less than that in an organized zerg, maybe more than that on an unorganized one but that’s beside the point. A full burst/power build will allow me to single out targets and burst them down, or in this situation, AOE them down with grenade spam!! Conditions vs Power in roaming may be a closer match up, but I still believe that burst reigns supreme, against the condi/regen warriors for instance, running all over the place who out-regen your conditions, how about being immobilized by my rifle and eating a full barrage of grenades? You get my point. Plus the condition meta can’t touch the amount of toss elixirs/active elixirs that will be “cleaning” my conditions constantly
Stats:
~20k hp
~2500 armor
~3400 power WITHOUT might!(with 15 stacks which is easy to obtain/maintain in combat, it’s ~3900)
-40% crit chance
-52% crit damage
All of this is after food buffs so don’t forget to take that into consideration! I’m poor so I chose the next step down in consumables rather than the top tier stuff
Traits:
The last 10 points are pretty interchangeable I feel, I chose to put them in Firearms for the Vulnerability stacking as well as the extra precision to get my crit right at 40% which is a comfy amount of reliable crit, add fury on top of that which brings you to 60% and is up every 32 seconds for a 13 second duration so it’s only down in 20 second increments(duration-cooldown on Elixir and let’s face it, between vuln, might, and fury you’re going to be hitting like a truck, they may be down in the 13 second window, if not you have sustainability to last until it’s up again and it’s not a crutch for the build, merely an added bonus. The 30 in Explosives are optional, I enjoy the extra grenade, the minor trait Steel-Packed Power that allows Vulnerability stacking and the extra range from Grenadier for that extra range when sniping people on walls with your nades or the opposite, sniping their zerg from your tower wall! 30 in Alchemy are a complete must for both HGH and 409 Cleaning Formula. Conditions aren’t a problem with this build at all which is nice in the current meta.
Armor/Trinkets:
Kind of quickly toyed around with these. I don’t believe in “full knights, full this, full that” I believe in the fact that there are stat thresholds with every aspect of the game that you want to meet and this is the combination that got me fairly comfortable for a versatile power/crit grenade/rifle build for WvW!
Runes/Sigil:
The choices are obviously for might stacking duration, I would go for boon duration but I can’t be asked to pve for superior monk runes. With the traited +30% boon duration plus the +60% total might duration from the runes I’m sitting at +90% might duration, the take a little while to fall off and I find myself easily capped at 25 each battle especially thanks to my sigil, which is invaluable due to the frequency of grenades critting and works while my grenade kit is equipped(this was a revelation for me, I’m still fairly new to engineer).
All in all, I’m sure it could use some minor tweaks but I’m pretty happy with the outcome! Let me know what you all think, I look forward to hearing your thoughts!
Thanks in advance,
~Mord~
Engi Build Compilation
(edited by Mord.9237)