WvW Hybrid Build (Feedback)

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Posted by: Lettuce.2945

Lettuce.2945

All right so, I’m trying to build an engineer that’s built for roaming and such in wvw. Not a fan of zerging. So I really don’t care about zerg builds. Just wanted feedback on how to best optimize condition damage along with power. I want a good balance of the two. Debating putting Sigil of Cleansing on the rifle, lemme know what you guys think. Also tried to keep my crit chance at 30%+ so IP would proc. I really want protection injection but I want to keep my power above 1.9k and condi dmg above 1k.

http://gw2skills.net/editor/?fdQQFAUlUUpErlcxdLseRCbBNqxAyNUCRllPfgAkUA-T1xCABRp8jOdAA8AAu4CA4p6PLv/QiKBJFAErBA-w

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Posted by: Drakan.3401

Drakan.3401

Honestly at first I wanted to be like what the he’ll is this abortion but after giving it a second look it’s really pretty good but I will say one thing. Celestial Gear. I’m assuming you just didn’t have it so I’m not knocking you I know that stuff is hard to make. All I’m saying is it just balances stats better then we can. The build itself if your ok without the extra Condi removal and without bpregen. It’s basically what I run except for some stupid reason I thought perplexity ruins were based on daze not interrupt which actually makes rifle with reduced CD make more sense. I commend you

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Posted by: Lettuce.2945

Lettuce.2945

I can make celestials quite easily. In fact I’m full ascended on my elementalist. I run a mix of soldiers, zerker, knight, and celestial armor/weapons/trinket on it. But for engi, I really didn’t care for celestial since we don’t really need the healing power since healing turrets don’t really scale with it. It’s only good for bpregen builds but I don’t have it in there. I would consider it though if you got an idea. I went mostly for power and condi damage while trying to keep crit chance above 30. And considerable amount of ferocity. That was mostly my concern besides vitality but I have applied fortitude so that brings me up to around 24-25k hp. I play engineer a lot, it’s my alt behind ele and I spvp a lot to test builds and stuff. Rank 72 atm.

And yeah as for the runes of perplexity, there’s several ways to apply the stacks of confusion. One: Getting hit. 2: Using rifle 4 and toolkit magnet 3: Using toolkit 3 (pry bar). So the stacks of confusion can go quite high. Then I used sigil of corruption to increase the condi dmg to 1.3k. And with just simply 5 might stacks, power goes up to 2.1k and condi goes to 1.45k. Hence battle sigil. But what I’m not sure about, as you pointed out, is the condi removal. I might just have to combo field and remove them and rely on elixir gun 3 as well as the 2 from healing turret usage. But trying to figure out if it’s worth disposing of the corruption sigil and taking cleansing instead.

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Posted by: Twigifire.8379

Twigifire.8379

Good build I went for hgh over 3 kit though. Taking elixir b, s and nade kit

I have rampager armour, and trinkets are a mix of zerker and rabid.

I can get 25 stacks in a fight, and have 3K power, 50% crit chance, 1.7K condi dmg

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Posted by: Burnwithme.1576

Burnwithme.1576

My goal with hybrid eng – only celestial and BR trait. Otherwise is better to do full condi / power
http://gw2skills.net/editor/?fdEQJAqelUUpWrlcxdLseRCbBNqxAyOcBR2xq8xIGAA-T1xHABD8AAWS5nb6BmTJIAnAgEV/Rk9HCAgAYoDdoDdoDtrbzhezhO0SBso0I-w
My roam build. Alot of might and healing, hybrid dmg,1.2k range with EG ( really important), good close range dps with control and blind. over 9k blasts

(edited by Burnwithme.1576)

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Posted by: Saturn.6591

Saturn.6591

Sadly, Backpack Regenerator only scales very poorly with healing power.

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Posted by: Arantheal.7396

Arantheal.7396

http://gw2skills.net/editor/?fdQQFAUlUUpErlcxdLseNCbBNqxA6NUCf+ABIpA-T1xCABOcBAA4BAcy+Dfp8TQdAHqEsT1fIDg/YA-w

Here you go, min-maxed your build.
-Full Celestial, simply the best power/condi mix out there, awesome for roaming
-Runes of Balthasar because you will love the extra burn upon turret usage
-Min-maxed your food
-Switched sigil of battle with sigil of strenght (10stacks might for critting > 6-9 stacks for swapping)
-crit chance now by comfy 42%, procs IP nicely + runes of balthasar now make it most effective
-deleted blood-injection, gave you one extra trait in the rifle-arms section instead, choose freely (I’d recommend fire-forged trigger at this point, but mod.ammo works nicely as well)
-you now deal 5% more dmg while the target bleeds
-since you incorporate more toughness/healing-power now, you became more tanky
-since you incorporate fury to a greater extend now your direct dmg increased.
-1.9k power maintained
-1.1k condi-dmg almost maintained, proc sigil of strenght once (first hit) and you’re there, also the +5% dmg increase from Target the maimed should compensate it just nicely as well.

also, I’d drop sigil of corruption for sigil of perception.
ability to proc shrapel+ sharpshooter + sigil of strength + IP faster/more reliably > raw condi dmg
But that’s personal preference, therefore not done in the link.

Edit: since you mentioned condi-removal…
EG#3 does not clean you, only allies in the cone.
but EG#5 does clean one condi on up to 5 allies, including you, even tho its not mentioned in the tooltip.
Therefore using your now free firearms trait for fire-forged trigger would be most recommended, also allows you to leap and cripple more often if choosen.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Lettuce.2945

Lettuce.2945

http://gw2skills.net/editor/?fdQQFAUlUUpErlcxdLseNCbBNqxA6NUCf+ABIpA-T1xCABOcBAA4BAcy+Dfp8TQdAHqEsT1fIDg/YA-w

Here you go, min-maxed your build.
-Full Celestial, simply the best power/condi mix out there, awesome for roaming
-Runes of Balthasar because you will love the extra burn upon turret usage
-Min-maxed your food
-Switched sigil of battle with sigil of strenght (10stacks might for critting > 6-9 stacks for swapping)
-crit chance now by comfy 42%, procs IP nicely + runes of balthasar now make it most effective
-deleted blood-injection, gave you one extra trait in the rifle-arms section instead, choose freely (I’d recommend fire-forged trigger at this point, but mod.ammo works nicely as well)
-you now deal 5% more dmg while the target bleeds
-since you incorporate more toughness/healing-power now, you became more tanky
-since you incorporate fury to a greater extend now your direct dmg increased.
-1.9k power maintained
-1.1k condi-dmg almost maintained, proc sigil of strenght once (first hit) and you’re there, also the +5% dmg increase from Target the maimed should compensate it just nicely as well.

also, I’d drop sigil of corruption for sigil of perception.
ability to proc shrapel+ sharpshooter + sigil of strength + IP faster/more reliably > raw condi dmg
But that’s personal preference, therefore not done in the link.

Edit: since you mentioned condi-removal…
EG#3 does not clean you, only allies in the cone.
but EG#5 does clean one condi on up to 5 allies, including you, even tho its not mentioned in the tooltip.
Therefore using your now free firearms trait for fire-forged trigger would be most recommended, also allows you to leap and cripple more often if choosen.

Thanks. EG3 and EG1 can cleanse a few conditions if you blast them in EG5. That’s what I was referring to. But yeah, I like the build. It’s very well rounded. I might swap out sigil of corruption for either cleansing or perception. And as for the rune suggestion, it’s good. Just thinking about in the long run, what would be more beneficial. Burning duration or stacks of confusion on interrupts since engineers have a few. Dropping supply crate, rifle 4, magnet, then putting pry bar. That’s already 4 ways to apply confusion and it’s one of the best condis in game. But I think I most likely will go with Balthazaar. As for firearm trait, I will probably go for fire forged trigger. Or take 2 off from there and go for protection injection or bpregen. Can always play around with traits, no biggie. Just wanted the gear feedback. I tried to avoid full celestial but seems like I can’t. . Thanks! Will have it done fast.

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Posted by: Arantheal.7396

Arantheal.7396

Np, enjoy.

But about confusion:
Welp, I don’t like it. It’s an awesome condition as it is, sure, but its definitively not worth focusing on it. People without a brain will fall to it pretty fast, but as soon as you meet someone with a close eye to his condi-bar, he will simply stop spaming and clean it as soon as possible, rendering the rune-set obsolete, given that burn could have ticked longer and for more overall damage in that situation.
But each his own, watching scrubs killing themselves with confusion is definitively worth it^^

Engineer is love, Engineer is life.

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Posted by: Lettuce.2945

Lettuce.2945

I said I most likely would go with Balthazaar x.×.

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Posted by: killahmayne.9518

killahmayne.9518

Have you considered the trait Sitting Duck? With the +40% condition duration food the trait literally becomes a permanent cripple every time you use immobilize . Not to mention the immobilize becomes 3 seconds and the burn becomes 10 seconds.

With the trait pretty much you can potentially inflict immobilize, cripple, burn, vulnerability and bleed. An opponent can have a hard time clearing these, and you can do this every 8 seconds.

I feel like it is an underrated trait, however you do give up most likely rifle range for it.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Lettuce.2945

Lettuce.2945

Actually…What do you guys think of this build? Slight modification to Arantheal’s build.

http://gw2skills.net/editor/?fdQQFAUlUUpErlcxdLseNCbBNqxA6NUCf+ABIpA-T1REABIcBAyS5Hf6AA4BAcp6Pws/QXKBJDAzYA-w

Hoelbraks or flame legion runes? Thoughts?

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Posted by: Arantheal.7396

Arantheal.7396

http://gw2skills.net/editor/?fdQQFAUlUUpErlcxdLseNCbBNyx8GQuhS85DEgkC-T1REABIcBAUe/hsU+xnOAAeAAXq+TXKBJDAzCA-w
What I would do with your version, lettuce

The reasoning behind is that you have this expensive buff-food that opens great opportunities for spending the 2 leftover trait-points more effectively and compelling.
-this build now features 97% permanent condi-duration-loss on cripple, chill and immob, and overall 64% condi-duration-loss. Playing fetch with it will be most frustrating for people chasing you. Also makes our life against necros so much easier…
-Runes of anti-toxin instead of hoelbrak – reasons: 4% more condi-duration loss, the might-proc is more powerful and most reliably against our hardcounters: necros.
-switched the whetstone to oil. Yes, we already have sigil of perception but for initial bursts, you want to have the higher base crit chance, especially since it would be just 38% otherwise. the power can be compensated by might-procs.

Engineer is love, Engineer is life.