I think I share a popular opinion with many when I say that the Holosmith feels very strong in PvP. It’s enjoyable to play, and it offers a very welcomed change of pace from the Scrapper. I think both Robert Gee and Irenio Calmon-Huang have a lot to be proud of with this specialization, as it seems to be one of the more popular ones according to the Reddit poll conducted over the weekend, and it is bringing a lot of non-engi players to the profession. I think the Holosmith will also be a genuine upgrade over core engineer in the PvE side of things, giving us a legitimate, engaging play style that’s quite a bit more active than spamming bombs in the core power engi build while being less frantic than the 4-kit core condi build. There’s a lot both PvE and PvP players have to be happy about with the specialization, but I think it’s important to address the elephant in the room here: five years into Guild Wars 2, the engineer is still an outsider to the WvW meta.
We had a brief stint in the meta when Heart of Thorns first launched, with Slick Shoes seeing very strong synergy with the Scrapper. And with Bulwark Gyro’s toolbelt skill, Defense Field, the Scrapper early on was one of the major contributors to finally disrupting the “pirate ship” meta. But now that Wall of Reflection has a base 30-second cooldown, which can be lowered to a 24-second cooldown with traits, alongside a major shift away from the “pirate ship” to the condi meta we have today, a lot of of our original appeal is gone. The Scrapper has no real defined role in WvW in 2017 outside of Sneak Gyro’s reveal, which admittedly has little utility outside of GvGs.
As such, we’re now entering this game’s five year anniversary and its second expansion release with another elite specialization that does nothing to address these issues. The engineer has struggled to maintain relevancy over the years as it pertains to WvW, and the Holosmith does nothing to fix this. It is yet another specialization that will be very effective in small-group/solo roaming while presenting little upside in a structured raid environment. But rather than sit here and complain about it, I’d like to offer some suggestions to “fix” the Holosmith without disrupting its balancing (i.e., no changes would make the specialization overpowered) while at the same time providing a more cohesive gameplay experience that may potentially translate to core engi skills/trait lines.
The Photon Forge
- Holo Leap: Change from a 3-target limit to a 5-target limit. That way, with Crystal Configuration Zephyr, you are effectively more capable of spreading super speed across your party. I think upping the duration while increasing the skill’s cooldown would also be quite useful; e.g., a five-second duration on a ten-second cooldown. This would also reasonably “fix” the current issue of Holo Leap doing far more damage than its cooldown warrants.
- Crystal Configuration Eclipse: Make it so that it grants Barrier and Stability to allies as well as yourself. This would not feasibly adjust the survivability of the Holosmith in any genuine way, but it would give the Holosmith a little bit more utility that warrants a slot within an organized raid group while giving it stronger role identity as a front liner. For balancing purposes, it could also add +3% heat per Barrier/Stability provided.
Utility Skills
First, let me explain something: there’s a big issue with heat in the sense that it has no downside. There is no cost to staying in Photon Forge as much as possible, especially with the existence of Photonic Blasting Module. Instead, I think using exceed skills should additionally generate heat, essentially forcing you to make the choice between going ham in Photon Forge vs. using utilities that serve a purpose beyond damage. Below are just some ideas with some napkin math behind them. I am not beholden to any of these ideas, but I think such a change would give exceed skills more flavor without disrupting the emerging elixir-heavy Holosmith build in PvP.
- Coolant Blast: Share Frost Aura with allies and not just yourself. Using this healing skill reduces your heat value by 20%.
- Cauterize (Coolant Blast toolbelt): Turn this into a “Save Yourselves” type utility that absorbs conditions off nearby allies, taking one stack of burning per condition consumed. Using this toolbelt now generates 10% heat.
- Flash Spark (Spectrum Shield toolbelt): Share Light Aura with allies and not just yourself. Maybe consider lowering the cooldown as well. Using this toolbelt now generates 10% heat.
- Hard Light Arena: Share boons with allies. For balance purposes, have it provide different boons on each tick. Using this utility now generates 20% heat.
- Photon Wall: Double the duration to 6 seconds with an 8 second duration while over 50% heat. Using this utility now generates 20% heat.
Shield
- Buff Over Shield so that the protection distributed to allies lasts slightly longer. Engineer shield skills have incredibly long cooldowns, even with Over Shield, and it makes the protection on this trait relatively useless in the grand scheme. Perhaps shift it so that it grants protection only to yourself but grants aegis to allies? I just feel like the shield could use a slight buff to give it more raid utility without necessarily affecting the required low survivability/sustain of the Holosmith.
Please let me know what you think. Thanks.
(edited by Phineas Poe.3018)