WvW Roaming Help

WvW Roaming Help

in Engineer

Posted by: Yams.6082

Yams.6082

I’ve been running a condition build in WvW for some time, with moderate success, but there are a few builds/classes that I have trouble dealing with. I know that there will be counters to the build I run – what I’m looking for is for suggestions on how I can tweak my build to reduce their effect, and playstyle suggestions.

Build I’m using:

http://gw2skills.net/editor/?fdAQJAqelUUpkr9ZxvLseRSaBNq0AqQIyQulPPhDEAA-TlSEABIoEUG1fAwE3I6BkS5QEnAgi3f4JlEBpEr5HAApAgZOA-w

1) I have some trouble with condition builds. Necros are a pain to fight because of the number of conditions they unload. P/D condition thieves are also a problem. I think I need more condition removal other than HT’s burst. If anyone has suggestions on dealing with this, please let me know.

2) Rangers. Yes I have trouble with rangers. Their 1500 longbow range is pretty far and the shots hurt. I usually end up getting kited (no stability, knockback shot has no animation, stealth shot has no animation, canines suck).

3) My runeset. I got perplexity runes a while back near the time they first came out (and were ridiculously OP). Since then they’ve undergone a few nerfs, but gw2spidy has them selling for 8-9 gold per piece. For perspective, I bought them at 1-2 gold per piece. Is perplexity still the best for condition builds? I was thinking of replacing them with antitoxin runes for the reduction in condition duration, but I’m not sure if that is the best option for my build.

Thanks in advance engineering community

Yams One/Two/Three/Four/Five/Six
SBI

WvW Roaming Help

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

sigil of generosity might help you more than battle but es mucho $$$

if youre running from a zerker ranger, he wins. if you turn and fight youll have a (good) chance.

one of the things about perplexity builds is you tie up your runes and food for a lot of extra damage, but runes and food are 2 of the major sources of mitigation for condis accessible by engis. so basically, you kitten out condis cuz they do good damage, but you leave yourself vulnerable to them cuz you cant build to fight them.

JQ: Rikkity
head here to discuss wvw without fear of infractions

WvW Roaming Help

in Engineer

Posted by: johnpoc.8732

johnpoc.8732

1) Not much to do about P/D thieves, we’ll have to wait for Anet to do something about them. When it comes to necros I keep heavy pressure by being close to them, make sure to dodge when staff is on. They have really low mobility so it’s easy to have them at bomb range

2) You can use S block and tool kit blocks to close the 1500 gap with rangers, I don’t use rocket boots, I use elixir S for the stealth and to avoid constant CC. You can also use elixir gun (has a stun breaker on tool belt, condi removal and a pretty strong auto attack) that can help against condi classes.

Lockn Loada/Ryu Shueki
[RUN] solo/duo roamer

WvW Roaming Help

in Engineer

Posted by: Goodi.7931

Goodi.7931

I’m running a very similar gear and build on my engi while roaming. Difference is that I use nades (and XI in explosives) over toolkit and elixir gun over rocket boots. Nades give a nice counter against ranged classes like rangers, which I pretty much never have problems with: block/reflect heavy hits and condispam them with nades.

Condition necros on the other hand are tricky if played well, they can just send my conditions to me and at that point the elixir gun cleanse isn’t enough to help. So the trick is not to do full bomb with everything you have but kinda wear them out and keep your range with grenades… Bad condimancers I can kill and even averages with proberly timed Supply Crate… but if the guys is good you’d better of just run. In general though I like the utility of elixir gun and stun break it brings and would recommend it if you want more cleansing. Another chance is just to switch to -condiduration food if you know your fighting heavy condi player(s).

Ciryandil Blackwood – Elementalist
Crimson Conspiracy [CC]
Gunnar’s Hold