WvW Roaming - temp armor suggestion?

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: Magical Things.8465

Magical Things.8465

For WvW roaming I ran across this build:
http://en.gw2skills.net/editor/?vdAQFASlUUh2tYJXwWLQ7FLTGF9bX3794HUBRg4zcABAA-TVSGABG8ABA4CAElyPEOQAos/QeKBfU9H60B4mGiAAHAM8wDP8wDPGAzA-w

I’m working on the celestial armor but since it’s time gated it will take a bit. Is there any armor combination anyone can recommend that would be suitable as an in between while I charge quartz crystals daily?

I appreciate any assistance!!!!

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: Soon.5240

Soon.5240

Maybe try Rabid? Level 80 Exotic armor can be purchased fairly cheap on the TP.

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: ArchonWing.9480

ArchonWing.9480

I’m not sure if celestial is that great of an idea for this build.

You’re doing mostly physical damage aside from the flamethrower burn so condi damage doesn’t help that much and you don’t really have anything to take advantage of healing power with.

Backpack regenerator doesn’t seem to be a good idea as none of the kits are really worth camping.

Finally, being kited will be a problem.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

dont underestimate the power of a traited pull to overcome kiting

i quite like those 4 kits in a condi setup, but that type of setup does come with pistols to ensure you have lots of things to be doing while at range.

edit: actually, looking at the build a bit more, go with firearms over scrapper. you arent even using any scrapper things besides hammer. or take a couple gyros. and if you do decide on gyros, final salvo. because then youll have some lightning fields and super speed, which currently you will barely be getting any use out of and both of the superspeed traits you have are only good with lots of superspeed and lots of lightning.

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)

WvW Roaming - temp armor suggestion?

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Posted by: zinkz.7045

zinkz.7045

dont underestimate the power of a traited pull to overcome kiting

It doesn’t overcome kiting, hammer engy is probably the easiest build to kite in the game (of builds that actually get played), it has no meaningful ranged pressure, all its ranged options other than EG 1 which is hardly pressure, are easy to avoid totally or partially to varying degrees unless at short range, it only has one gap closer (12 sec cooldown) on the weapon which is pretty slow to cover ground and one ranged CC on a 24 sec cooldown.

(edited by zinkz.7045)

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: santenal.1054

santenal.1054

A celestial build not using incendiary powder is not poperly using his condition damage stats (imo). You should try to theorycraft some beter build, its fun. At what im seeing currently i would not even recommend an armor containing the condition damage stat(other then celestial).

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: Josh XT.6053

Josh XT.6053

This build is pretty solid for roaming, it is what one of my guys in my guild uses for roaming. http://asphyxia.tv/wvw-roaming-engineer/

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

WvW Roaming - temp armor suggestion?

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Posted by: Magical Things.8465

Magical Things.8465

Well can anyone suggest a better build then since you say it’s bad?

I do enjoy scrapper with hammer but would be willing to switch to a ranged weapon.

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: santenal.1054

santenal.1054

This build is pretty solid for roaming, it is what one of my guys in my guild uses for roaming. http://asphyxia.tv/wvw-roaming-engineer/

The scrapper traitline is not filled in completely (maybe you forgot).

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: Magical Things.8465

Magical Things.8465

A celestial build not using incendiary powder is not poperly using his condition damage stats (imo). You should try to theorycraft some beter build, its fun. At what im seeing currently i would not even recommend an armor containing the condition damage stat(other then celestial).

BTW the build you have in your signature isn’t very optimized either imo. No one uses traveler runes any more when there are traits available to get swiftness easily. Why would I take 25% movement speed when I can get 33%? Also for the + stats, leadership runes would be far superior and greatly increase boon duration at the same time.

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: Magical Things.8465

Magical Things.8465

This build is pretty solid for roaming, it is what one of my guys in my guild uses for roaming. http://asphyxia.tv/wvw-roaming-engineer/

The scrapper traitline is not filled in completely (maybe you forgot).

No it’s left open so you can take adaptive armor or final salvo depending on the situation. What build stays exactly the same all the time?

WvW Roaming - temp armor suggestion?

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Posted by: Josh XT.6053

Josh XT.6053

This build is pretty solid for roaming, it is what one of my guys in my guild uses for roaming. http://asphyxia.tv/wvw-roaming-engineer/

The scrapper traitline is not filled in completely (maybe you forgot).

No it’s left open so you can take adaptive armor or final salvo depending on the situation. What build stays exactly the same all the time?

Kinda a little of both. I like Adaptive Armor, but Final Salvo is probably what I would run the majority of the time.

Updated to run Final Salvo http://asphyxia.tv/wvw-roaming-engineer/

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

WvW Roaming - temp armor suggestion?

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Posted by: santenal.1054

santenal.1054

A celestial build not using incendiary powder is not poperly using his condition damage stats (imo). You should try to theorycraft some beter build, its fun. At what im seeing currently i would not even recommend an armor containing the condition damage stat(other then celestial).

BTW the build you have in your signature isn’t very optimized either imo. No one uses traveler runes any more when there are traits available to get swiftness easily. Why would I take 25% movement speed when I can get 33%?

I chose traveler runes so i can still switch between damage (long fused powder pack (though unreliable)) and utility (lock on) and dont have to kitswap all the time to be mobile plus the +25% movementspeed can’t be boonstripped. Hidden flask also gives it almost 50% swiftness uptime during fights. Being 6.4/8.7% faster is hardly gonna mather on a build with good range pressure, reliable far reach (1200) and lots of cc. the stats combined with the +10% condition duration and 15% boon duration also makes it a pretty good rune damage/survivability wise compared to other rune sets (on this hybrid build).

Also for the + stats, leadership runes would be far superior

They have the same stats. the difference is:+25% speed + 10% condi duration + 15% boon duration vs +30% boon duration + 2 condi conversions on elite use.

and greatly increase boon duration at the same time.

What is so great about 150% boon duration compared to 135%?

On 11 or 12 mai I removed the following suggestion from the mettabatle build page "If you decide to use other runes then the Superior runes of the traveler then “Lock on” has to be replaced by “Streamlined kits” to keep the build mobile. " You can check the history from the page. There are lots of good rune choices but if i were to add them all the wiki page would get too crowdy. It might be a good idea re-add the tip and make people aware that many runes would work reasonably well with the build.

I stand by my comment, while you dont have (much?) celestial gear yet and gonna use scrapper, tools and alchemy traitlines (with the weapons currently slotted), i would use power gear instead of hybrid gear.

(edited by santenal.1054)

WvW Roaming - temp armor suggestion?

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Posted by: Forestnator.6298

Forestnator.6298

I used to run this build alot while roaming:

http://gw2skills.net/editor/?vdAQFASncoCtbhlcBGpCEqilJji+vr7+W8ZKgAY8DqgIA-TFCGQBA4BAMRlgmTHhBVGkElecb/B7p+DAvAAAA-w

I really like the rune much more then durability: the 6ths bonus heals for more then 4k! And there are alot blocks available to trigger it every 30sec:

  • Hammer #4
  • Tool Kit #4
  • Aegis after heal skill (4th bonus).

Also the 2cnd bonus acutally gives 2sec regeneration (not 1s as listed) and has no internal cooldown. Which ends up in perma regeneration. Plus the sigil of blood and rapid regeneration (also a small synergy with speedy kits trait and tool kit = super speed) the sustain of the build is crazy even without bunker down.

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: Magical Things.8465

Magical Things.8465

A celestial build not using incendiary powder is not poperly using his condition damage stats (imo). You should try to theorycraft some beter build, its fun. At what im seeing currently i would not even recommend an armor containing the condition damage stat(other then celestial).

BTW the build you have in your signature isn’t very optimized either imo. No one uses traveler runes any more when there are traits available to get swiftness easily. Why would I take 25% movement speed when I can get 33%?

I chose traveler runes so i can still switch between damage (long fused powder pack (though unreliable)) and utility (lock on) and dont have to kitswap all the time to be mobile plus the +25% movementspeed can’t be boonstripped. Hidden flask also gives it almost 50% swiftness uptime during fights. Being 6.4/8.7% faster is hardly gonna mather on a build with good range pressure, reliable far reach (1200) and lots of cc. the stats combined with the +10% condition duration and 15% boon duration also makes it a pretty good rune damage/survivability wise compared to other rune sets (on this hybrid build).

Also for the + stats, leadership runes would be far superior

They have the same stats. the difference is:+25% speed + 10% condi duration + 15% boon duration vs +30% boon duration + 2 condi conversions on elite use.

and greatly increase boon duration at the same time.

What is so great about 150% boon duration compared to 135%?

On 11 or 12 mai I removed the following suggestion from the mettabatle build page "If you decide to use other runes then the Superior runes of the traveler then “Lock on” has to be replaced by “Streamlined kits” to keep the build mobile. " You can check the history from the page. There are lots of good rune choices but if i were to add them all the wiki page would get too crowdy. It might be a good idea re-add the tip and make people aware that many runes would work reasonably well with the build.

I stand by my comment, while you dont have (much?) celestial gear yet and gonna use scrapper, tools and alchemy traitlines (with the weapons currently slotted), i would use power gear instead of hybrid gear.

So I put your build in the calculator:
http://gw2skills.net/editor/?vdAQFAUlUUhatYJXwdLQ+FLsFlYHNFPxYbsjfB4IuBBAA-T1xHABzpE8s9HA4CA4mOAlfAALp8LR1fIEg5tA-w

Then I calculated effective power. I factored in all available might stacks. Your average is 2652 effective power. You have zero condi duration in your build so any condi dmg will tickle at 675 condi dmg with 0 duration. So please explain to me how you categorize this as a “hybrid build”. Because it looks like pretty much “carry me” gear and a medi dragon hunter would eat you for breakfast because of such low effective power.

I asked for suggestions for gear. Not a build critique. I never asked you to run my build. But make sure if you suggest one…..that it’s superior.

With that said I will not be running cele gear because I feel it would inhibit my skill growth as a player and I actually like killing stuff.

WvW Roaming - temp armor suggestion?

in Engineer

Posted by: santenal.1054

santenal.1054

You have zero condi duration in your build so any condi dmg will tickle at 675 condi dmg with 0 duration. So please explain to me how you categorize this as a “hybrid build”. Because it looks like pretty much “carry me” gear and a medi dragon hunter would eat you for breakfast because of such low effective power.

+10 condi duration from traveler runes
+33% burning duration from incendiary powder
+33% bleeding duration from serrated steel

Dont go staring yourself blind on the damage stats, due to the many damage sources you can put out some nice burst combos.

I asked for suggestions for gear. Not a build critique. I never asked you to run my build. But make sure if you suggest one…..that it’s superior.

I pointed out (just like others before me) that your build isn’t using the condition damage stat that much (it uses all the other stats from cele pretty well by the way) so temporarily slotting a gear with condition damage stats wouldn’t make much sense (other then cele gear). I didn’t even know it was your build lol (you said you ran across that build so i thought it wasn’t yours) and i didn’t/ain’t planning to suggest a build , all i suggested was that you should try to theorycraft a beter build then the one you presented here (be it a major overhaul or just some minor tweaks).

Have fun roaming, im done putting energy in responding to your comments.

(edited by santenal.1054)