[WvW] Solo/Smallman Roaming Build

[WvW] Solo/Smallman Roaming Build

in Engineer

Posted by: K U T M.4539

K U T M.4539

Hello Engi community! This is the build I have been running since the IP + Speedy kits changes/nerfs.

http://gw2skills.net/editor/?fcAQJAqelIqiYH5y3F1LJSIF239BqQ9JqQ+95xbxWQIA-jkCBINBkWAgkGMHqIas12FRjVLTQWzATlCVHDxjIrSBAx0I-w
(Please note: I placed the gear I use, which is why there are only a few ascended pieces, and there’s also a pvp variant near the bottom of the post)

I, personally, view it as an improvement over the 3 1 0 2 1 setup due to the (arguably) higher sustain without the loss of any damage.

The main “Trade” made by swapping from 3 1 0 2 1 to 3 1 2 1 0 is losing Protection Injection and 8% movement speed for Stabilized Armor and Automated Medical Response. I cannot COUNT the amount of times that this minor trait has saved my life. It is simply amazing. With this trait setup you also gain 80-90% (and sometimes 100%) vigor uptime from the Infused Precision + Invigorating Speed combo.

I choose to use Antitoxin runes over the other 3 “major” condition runes (Perplexity, Scavenging, and Undead) due to the relatively low amount of condition cleansing, perplexity being stupidly OP even post-nerf, and my lack of Vit by going full rabid.

For roaming with a more organized small group party rather than solo, swapping Rocket Boots for Elixir Gun increases your support by a huge amount. 5 conditions cleansed on a 12 second cd is fairly amazing, along with an AoE heal, bouncing cripple/swiftness, blast finisher, and a stunbreak.

For 1v1 dueling, you can swap rocket boots for Bomb kit and IP for Forceful Explosions and basically destroy anything isn’t a condi necro 1v1 as having nades/bombs in the same build is crazy strong.


Arguable choices I made due to personal preference:

3x Rabid/Apoth trinkets: I like 170/sec regen. Use straight rabid if you don’t.

Rabid vs Dire vs Carrion: Like Dire? Use it. Dire armor w/ rabid trinks + weps is perfectly fine. I personally view Dire as “OP”. Wtf is Carrion?

Antitoxin Runes: Explained this one a bit, but the -condi duration is really huge, honestly. Undead/Scavenging (with dire, don’t use scavenging on full rabid lolol) are both fine, and there’s perplex if you want to faceroll.

Shrapnel: The combination of this trait, the sharpshooter minor trait, Shrapnel Grenade, Box of Nails, and geomancy or earth sigil, your bleed stacks can get pretty insane.


tPvP variant: http://gw2skills.net/editor/?fcAQJAqelIqiYH5y3F1LJSIF239BqQ9JqQ+95xbxWQIA-ToAAzCpIKS9l7LTRyvsfNWY6B

Rune choice: 50% condi duration in pvp is yes.

Rocket Boots for pvp? wtf?: IMMOB STACKING BE kitten ED. Use bombs if you like them more.


I’ve been trying to get some gameplay with this build recorded, but my computers not all that great so I’ve been having lag and/or quality issues. If I get something up I’ll put it in this thread, probably.

Anyway, please leave your feedback/constructive criticism/hate.

Basic [BS] NSP/Mag

[WvW] Solo/Smallman Roaming Build

in Engineer

Posted by: Joe.4178

Joe.4178

Looks solid! Can’t wait to see this in action when you record, I’ll be waiting for it for sure.

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

[WvW] Solo/Smallman Roaming Build

in Engineer

Posted by: Bombsaway.7198

Bombsaway.7198

I have questions not critiques but I’m missing something I guess.

I think of Tool Kit as a bit more power oriented and grenades as more condition oriented. Having both on the same build with 2200ish attack and 1500ish condition surprised me.

That being said, I do like the combination.

I also struggled to understand why you went 20 in inventions versus the standard get backpack regen and swift kits. That would also free up your adapt trait in firearms.
So you need swiftness (adapt trait in firearms) and power shoes (master in inventions) to essentially get what you would have just taking 10 in tool kit.

Is there something about the minor traits you really find useful in inventions?

[WvW] Solo/Smallman Roaming Build

in Engineer

Posted by: Carpboy.7145

Carpboy.7145

I have questions not critiques but I’m missing something I guess.

I think of Tool Kit as a bit more power oriented and grenades as more condition oriented. Having both on the same build with 2200ish attack and 1500ish condition surprised me.

That being said, I do like the combination.

I also struggled to understand why you went 20 in inventions versus the standard get backpack regen and swift kits. That would also free up your adapt trait in firearms.
So you need swiftness (adapt trait in firearms) and power shoes (master in inventions) to essentially get what you would have just taking 10 in tool kit.

Is there something about the minor traits you really find useful in inventions?

BoN is pure condi, pry bar is great for power and condi, gear shield helps with survivability for both, and magnet is a great 1200 pull. Its hybrid just like nades/bombs.

Speedy kits only allows for 50% vigor uptime, while invigorating speed is 100%.

Like he said in the OP, AMR is absolutely amazing for sustain, More so than backpack regen. Not to mention +200 toughness/heal power


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

[WvW] Solo/Smallman Roaming Build

in Engineer

Posted by: K U T M.4539

K U T M.4539

I have questions not critiques but I’m missing something I guess.

I think of Tool Kit as a bit more power oriented and grenades as more condition oriented. Having both on the same build with 2200ish attack and 1500ish condition surprised me.

That being said, I do like the combination.

I also struggled to understand why you went 20 in inventions versus the standard get backpack regen and swift kits. That would also free up your adapt trait in firearms.
So you need swiftness (adapt trait in firearms) and power shoes (master in inventions) to essentially get what you would have just taking 10 in tool kit.

Is there something about the minor traits you really find useful in inventions?

Carpboy above me sums it up pretty well. The adept trait in Firearms isn’t for swiftness so much as it is to proc vigor. Power shoes is your movement speed buff, picked over Speedy Kits due to the amazing 15 point minor trait.

http://wiki.guildwars2.com/wiki/Automated_Medical_Response

Toolkit is a hybrid weapon. Box of nails is great for kiting melee (And is getting buffed!), prybar hits like a truck and applies 5 stacks of confusion, which is no joke. Easily over 1k damage per skill when fully stacked. Then it also has the amazingly good Gear Shield (Crazy low CD for the duration), and the pull, which are both all around good skills. Nades are pretty self explanatory.

Looks solid! Can’t wait to see this in action when you record, I’ll be waiting for it for sure.

Thanks! I have no real ETA on it, but I’ll try to get it out eventually.

Basic [BS] NSP/Mag