[WvW] Ultimate Roamer

[WvW] Ultimate Roamer

in Engineer

Posted by: Stimulant.3970

Stimulant.3970

Build: http://gw2skills.net/editor/?fdQQFAUlcTp+qVXxELseNCbBBqNI6jEln85DEgkC-TVyHwAa2fwj6P/UGwUJIRlGDeAAP0BA4CAEUJGpAgZOA-w

With this build, you can keep perma swiftness and 10 stacks of might outside of combat.
20-25 might stacks easily in combat yielding 2900-3100 power and 1300-1500 condi dmg. This melts thieves and mesmers with just jump shot and grenade barrage if they jump you.

Access to stability, invis, elixir s for stomps.

lots of condi removal from elixirs plus over 2500 armor and 23k life before guard stacks to stay way more tanky than most burst classes.

With this build you can easily win 1v1 any class (necro included due to high power and condi pressure) and if you are half decent at engi you can 1v3 most in wvw without playing pure regen/tank and taking 10 years to down a group. (can also clear a camp extremely quick)

I know HGH is past its prime but this build has been excellent for WvW and tPvP.

Thoughts?

-Blœ

[WvW] Ultimate Roamer

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

Pretty old stuff. I think you could probably opt for a bit less soldier’s gear to boost your crit damage up, especially since guard stacks can keep your vitality up.

Also, you can’t actually maintain perma swiftness with this build due to the random nature of the elixirs. It’s not advised to just pop them all to move around because if you waste your stability and heal, and then run into someone 5 seconds later, you might need them.

Note that these sorts of build have a Mike Tyson quality. That is, they can’t hold up as strongly against sustained damage. So you either need to take your opponent down quickly, or ensure you do what you need to do to not take unnecessary damage. That’s why I feel tool kit tends to be much stronger than grenade kit for this sort of build since it offers a nice defensive mechanism. Not to mention the magnet pull is great at preventing enemies from disengaging, and it can be comboed into prybar and overcharged shot for a nice damage setup.

This also means you can redirect points from explosives into inventions to take something like cloaking device or protective shield, which are very, very handy traits to take roaming. Alternatively, you can just put an extra 10 in firearms to boost your rifle damage.

Of course, if you’re participating in some group combat, the grenade kit might be better simply because you can dish out some nice AoE damage.

I also think you might be better off using a sharpening stone than a tuning crystal, but that can come down to personal preference.

Also, HGH is not past it’s prime, it’s just not the FotM anymore.

(edited by Yamsandjams.3267)