WvW build need feedback
it is realy bad
1) u nearly have no fury and got 4% crit chanse and run Explosives IX (IP) – it will nealy never proc
2) u have Power Shoes and Speedy Kits – they dont stack
3) u are too vulnurable to any crowd control chain, dont have any defensive traits (like Alchemy VI or Inventions IV) or runes (melandru)
4) not enough power to burst anyone with direct damage
5) dont have enough condi damage and duration to melt any one, also cant apply “on-crit” condis from IP and Sharpshooter
i cant see it killing anyone if he is not afk even bearbow ranger
check http://www.wolfineer.com/ for any build u like for a start
I suggest:
- Remove 4 out of Inventions, add 2 in Alchemy and 2 in Explosives OR Tools OR Firearms. Then grab Backpack Regen, Short Fuse (when you choose Explosives), Power Wrench (when you choose Tools) or Hair Trigger/Rifled Barrels (when you choose Firearms)
- Blood Injection should be changed to Protection Injection. Protection Injection will offer you a lot more than Blood Injection will.
- Weapon stats should be Giver, condition duration is good. Sigils are fine, perfect even.
- Armor choice is good, rune choice should be condi orientated. I suggest Antitoxin.
- Accesories should be Rabid so you are able to proc IP or Sharpshooter if you go for that reliably.
- Food should be Koi Cake + Master (or Adept) Tuning Crystal.
So basically, try this.
personally ive found giver weapons to always be worse than [any pick with condi damage], the extra damage on the ticks outweighs small duration increases when its cleansed too often anyways.
for example, the 10 bleed stack from a cannon shot — when its 1200-1300 ticks a zerg will just wither, but 900-1000 is ignorable (and a power builds ~450 always is laughable).
but definitely swap out those soldier weapons for something more suited to a condi bombs build…
head here to discuss wvw without fear of infractions
personally ive found giver weapons to always be worse than [any pick with condi damage], the extra damage on the ticks outweighs small duration increases when its cleansed too often anyways.
for example, the 10 bleed stack from a cannon shot — when its 1200-1300 ticks a zerg will just wither, but 900-1000 is ignorable (and a power builds ~450 always is laughable).
but definitely swap out those soldier weapons for something more suited to a condi bombs build…
I assume he wanted to use it for roaming, in Zergs the conditions get cleansed really fast well in small scale it won’t get removed that quickly. Besides your non-damage dealing conditions will last for a longer duration. Having a long duration on cripple/immobilize/chilled/vulnerability/fear is really good in my opinion. I can see though what you mean but the difference isn’t THAT big. You won’t lose 300ish damage per second when you take Giver weapons over Rabid/Dire/Carrion weapons.
That all depends for what situation in WvW you will use your build. You can basicly play 3 types of WvW – solo roam, front line or back line. You talking about survability and you have bombs so I assume you want play frontline in zerg.
- Condi gear in zerg is waste due to condi stacking. Go power all the way Soldier gear is quite a good choice.
- You wanna minimalize condis on you so take -condi duration food and runes (Melandru for example). Also take Automated Response and Leg Mods – it will make you with food practicly immune to cripple, chill and immobilize. Its not stability but best what
- In zerg are best sigil works on kill because you killing a lot or you are dead anyway.
You can try my build, now after FT buff its even better then before into front line:-)
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That all depends for what situation in WvW you will use your build. You can basicly play 3 types of WvW – solo roam, front line or back line. You talking about survability and you have bombs so I assume you want play frontline in zerg.
- Condi gear in zerg is waste due to condi stacking. Go power all the way Soldier gear is quite a good choice.
- You wanna minimalize condis on you so take -condi duration food and runes (Melandru for example). Also take Automated Response and Leg Mods – it will make you with food practicly immune to cripple, chill and immobilize. Its not stability but best what
- In zerg are best sigil works on kill because you killing a lot or you are dead anyway.
You can try my build, now after FT buff its even better then before into front line:-)
I cannot condone this builds. The typed advice is sound in general, but avoiding fire forge trigger and Juggernaut altogether is bad in my opinion. As is not having a stun breaker.
I cannot condone this builds. The typed advice is sound in general, but avoiding fire forge trigger and Juggernaut altogether is bad in my opinion. As is not having a stun breaker.
Dude I am using this build like 5 months and you can counts my deaths in huge zerg fights on fingers of one hand while I am using it. You dont need any of that traits. You dont need Juggernaut because in zerg you have always 25 stacks of might and you have those 200 toughness from inventions anyway. Reducing cd on FT is even more useless.
You need stunbreaker in only in glass cannon builds. Here you will survive even 1v5 for loooong time and if zerg roll over you while you runing somewhere solo.. Well there isnt enough stunbreakers what could help you.-) In zerg you have stability if not there is so many cc around that even full bar of stunbreakers dont save you.
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Good for you my friend. Glad you rarely die in zerg battles. Play how you want, I strongly support that. I simply stated that I do not “condone” using the FT with out some of its traits, and that I do not “condone” not having a stun breaker. As well i was clear to state that it was
in my opinion
As I stated it specifically as my opinion, you do not have to agree with it in the least.
Reducing cd on FT is even more useless.
In my opinion, no, not really, it is very useful. We tend to have consistent water fields on pin. I find it very good for a low cool down blast on them. Particularly when I am the pin.
As to your claim about stun breakers. Well your welcome to play that way. Stability doesn’t last forever. I have found that once stunned, you can pop a stun breaker and dodge to avoid another. You can even double dodge or rocket boots to get out of trouble.
The OP is asking for advice. I simply stated that I personally do not condone certain aspects of your suggestions or builds. You can get angry about it, defend it, or argue what it does, or doesn’t need, all you like. It will not change the fact that I will ever condone or advise players to run without stun breakers or certain traits for the FT.
You on the other hand are welcome to run whatever build you like and feel works for you. I will always condone playing how you like. Doesn’t mean I have to support it as a way to play for those asking for advise.
(edited by dancingmonkey.4902)
Good for you my friend. Glad you rarely die in zerg battles. Play how you want, I strongly support that. I simply stated that I do not “condone” using the FT with out some of its traits, and that I do not “condone” not having a stun breaker. As well i was clear to state that it was
in my opinion
As I stated it specifically as my opinion, you do not have to agree with it in the least.
Reducing cd on FT is even more useless.
In my opinion, no, not really, it is very useful. We tend to have consistent water fields on pin. I find it very good for a low cool down blast on them. Particularly when I am the pin.
As to your claim about stun breakers. Well your welcome to play that way. Stability doesn’t last forever. I have found that once stunned, you can pop a stun breaker and dodge to avoid another. You can even double dodge or rocket boots to get out of trouble.
The OP is asking for advice. I simply stated that I personally do not condone certain aspects of your suggestions or builds. You can get angry about it, defend it, or argue what it does, or doesn’t need, all you like. It will not change the fact that I will ever condone or advise players to run without stun breakers or certain traits for the FT.
You on the other hand are welcome to run whatever build you like and feel works for you. I will always condone playing how you like. Doesn’t mean I have to support it as a way to play for those asking for advise.
Condon, condom whatever (I really had to ask google what that word mean never saw it before:-D).. Ppl while building engineer making often mistake with focusing traits to one thing like 4 traits purely to support FT or Turrets for example. Yes those builds are often pretty good but not great. Engi profiting from maximal flexibility and you must simple look at bigger picture.
About blast finisher well if you are in position where you must blast waters for some emergecy healing you probably dont will stay on one place and wait for cd even reduced one. Also you dont blast over and over and over on same place usualy its fast multiblast and rush and for that we have much better blasts like Thumper or simply BoB, shield, heal turret combo
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Blast finishers are one of the engineers strong methods of team support for both waters for heals and fire for might. As you appear to be putting the concept down, in an effort to make a back handed comment to another poster, I must offer your team mates my sympathies that you seem to think it is a bad thing. You should learn to use field and finishers for support. It is a team game after all.
https://www.youtube.com/watch?v=6q3em9s5I4c
Actually with Protection Injection/Stabilized Armor and help from protective shield, it’s not really that bad. Rozbuska would have 29k health and 3200 armor with guard stacks, lol. I’d take elixir gun over rocket boots myself. I also guess it’s possible for a build like that to ignore juggernaut and it’s sort of a selfish trait anyways, but Fireforged Trigger is too good to give up, even for the sake of a pushback or AOE blind.
Although I don’t really agree with automated response since it does not apply to existing conditions. I think invigorating speed would be much more valuable since in zergs you always get swiftness on you, and you can proc it yourself if needed.
Personally I use this FT build for zerg…
http://gw2skills.net/editor/?fdAQFAUlUUp+q1axdLseRSdBNqoEqQAyAUARnwFGDA-TFTAABJpE7HVMKa/BeUH5UVC2S5BAmgYRHwDPAALUCygJGPuAAkBoYLA-w
And yes I rely on others for stability, though you could always use toss elixir B. That’s kind of annoying though.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Coglin: engineer and support in WvW its like playing pretend. You can support others a bit and you will maybe feel good about it but others barely notice something:-)
Archon: Automated response was nerfed yes but with this build and other reduction from runes and food still give you 100% under 25% and its still great. In pugiesh zerg fights I use omnombery compots and still its almost on cap (with sigil of restoration its 1500 heal per every kill bigger zerg is more immortal you are).
Invigoration speed is not neccessary there because sigil of stamina. This in zerg is like permadodge:-)
Lack of stability is bad in every zerg build but engineer dont have any good source of that.
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I think support is fine. 20 sec water field and frequent blast finisher iand with an extra water field to go is not irrelevant at all. The other thing about fireforged trigger is the cooldown gives you blinds for a bit more survivability and also lets you use no.2 more. Using no.1 too much will make you get hurt from retaliation.
I’m not a fan of snowball sigils and on kill effects such as Compote. They work well against disorganized group, but against groups with more sturdy hammer trains that aren’t filled with uplevels, it’s hard to get kills— you’ll need to wear them down and it often takes a few tries, involving regroups. The other problem with snowball sigils is that there’s often overkill in which you get your stamina infusions when you don’t actually need them since you don’t have that much control over kills as opposed to just having something casted on you.
I think it has its uses farming certain groups more easily , but I don’t trust them to win a fight where it may be hard, ie “zergbusting”
As for AR the thing is that I don’t see much situations where you’d want to get hit at 25% health that much anyways so often the trait just doesn’t get used at all especially when you’re going for so much sustain anyways. I mean I can sort of understand you’d do it with such a large health pool but IMO it just doesn’t come in play that much.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Coglin: engineer and support in WvW its like playing pretend. You can support others a bit and you will maybe feel good about it but others barely notice something:-)
Archon: Automated response was nerfed yes but with this build and other reduction from runes and food still give you 100% under 25% and its still great. In pugiesh zerg fights I use omnombery compots and still its almost on cap (with sigil of restoration its 1500 heal per every kill bigger zerg is more immortal you are).
Invigoration speed is not neccessary there because sigil of stamina. This in zerg is like permadodge:-)
Lack of stability is bad in every zerg build but engineer dont have any good source of that.
Support is every ones job. If you have a blast finisher and are not using it to support your team when something like a water field needs to be blasted, in a team fight, you do so.
About blast finisher well if you are in position where you must blast waters for some emergecy healing you probably dont will stay on one place and wait for cd even reduced one. Also you dont blast over and over and over on same place usualy its fast multiblast and rush and for that we have much better blasts like Thumper or simply BoB, shield, heal turret combo
Well, it appears to me you are not very familiar with combo fields and finisher. There are some very good guides out there on them. You should google one, they are very helpful. I will explain a little to help you out. A water field for example, can be blasted for AoE healing, as well a fire field can be blasted for AoE might stacks. One thing the FT #2 is great for with a very low cool down blast finisher. You do not blast waters because you are in a bad situation necessarily. Often in largr WvW battles, there are many AoEs from both sides. Most organized groups use TS or Mumble, and verbally coordinate, what fields they are placing, and where, in order to let folk know where to blast them. Often at a commanders request. This can both give a group larger damage out put and/or the ability to deal with more incoming damage. Most good leaders (commanders) use fields and finishers to make very large and important impacts on the battle.
This is one field in which an engineer can offer very very good support. To call it pretend is not very indicative of a team player. Why would you not want to support your own team?
(edited by dancingmonkey.4902)
Coglin: engineer and support in WvW its like playing pretend. You can support others a bit and you will maybe feel good about it but others barely notice something:-)
Archon: Automated response was nerfed yes but with this build and other reduction from runes and food still give you 100% under 25% and its still great. In pugiesh zerg fights I use omnombery compots and still its almost on cap (with sigil of restoration its 1500 heal per every kill bigger zerg is more immortal you are).
Invigoration speed is not neccessary there because sigil of stamina. This in zerg is like permadodge:-)
Lack of stability is bad in every zerg build but engineer dont have any good source of that.Support is every ones job. If you have a blast finisher and are not using it to support your team when something like a water field needs to be blasted, in a team fight, you do so.
About blast finisher well if you are in position where you must blast waters for some emergecy healing you probably dont will stay on one place and wait for cd even reduced one. Also you dont blast over and over and over on same place usualy its fast multiblast and rush and for that we have much better blasts like Thumper or simply BoB, shield, heal turret combo
Well, it appears to me you are not very familiar with combo fields and finisher. There are some very good guides out there on them. You should google one, they are very helpful. I will explain a little to help you out. A water field for example, can be blasted for AoE healing, as well a fire field can be blasted for AoE might stacks. One thing the FT #2 is great for with a very low cool down blast finisher. You do not blast waters because you are in a bad situation necessarily. Often in largr WvW battles, there are many AoEs from both sides. Most organized groups use TS or Mumble, and verbally coordinate, what fields they are placing, and where, in order to let folk know where to blast them. Often at a commanders request. This can both give a group larger damage out put and/or the ability to deal with more incoming damage. Most good leaders (commanders) use fields and finishers to make very large and important impacts on the battle.
This is one field in which an engineer can offer very very good support. To call it pretend is not very indicative of a team player. Why would you not want to support your own team?
Dude I play exclusivly engi since headstart 10 hours every day in all gametypes. Do you really think I already dont know everything about what my class is cappable of?:-) I tried literaly every combination of build and gear and some things simply not worh a slot in certain builds/gametypes.
I have multiple blasts in my build (I even take pistol/shield for extra one sometime and I using them to support my team (and yes we are on TS – our commanders dont stay on one place for blast heal more then 5s so FT 2 recharge is still too long yes you can sometime use it twice in rotation but its not so often to be be worth a trait and YES I tried it aswell). Taking extra blast instead other kits/utilities its waste of slot. You are not alone there you have 5 guys in party and more that 3 blasts per member is simply overkill. Its much better have balanced build (especialy as engi) and support team by damage, control and especialy by damage spliting.
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(edited by Rozbuska.5263)
No, not when you suggest it is “pretend” to use the blast finishers to support your team. I was just trying to help out. No need to get so defensive.
By the way, when it comes to combo fields and finishers, there is no such thing as overkill.