WvW engi roaming (video)

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Posted by: Kaffeglass.5371

Kaffeglass.5371

Not the best but i was pretty pleased with it.

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Posted by: Travlane.5948

Travlane.5948

cant see the build. comes up blank

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Posted by: Berengar.6951

Berengar.6951

In this video: Perplexity runes melting noobs

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

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Posted by: Kaffeglass.5371

Kaffeglass.5371

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Posted by: pza.8024

pza.8024

In this video: Perplexity runes melting noobs

you’re kind of right, yet nice video. also: you must be fighting noobs to win 1v3+. or play a really op build, but a build that beats 3 equal players playing decent builds at once does not exist right now. Anet? PLOX GIEV

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Posted by: ukuni.8745

ukuni.8745

In this video: Perplexity runes melting noobs

you’re kind of right, yet nice video. also: you must be fighting noobs to win 1v3+. or play a really op build, but a build that beats 3 equal players playing decent builds at once does not exist right now. Anet? PLOX GIEV

technically it really comes down to build versus build, if they come at my zerker/hybridish build ive been running with 2-3 tanks there is a good chance im genna beat them since they really have no chance of doing enough damage that can get me on the back foot but if they mix it up and throw a burstie guy in there then its a whole other story since i cant take down the burstie with a tank supporting him (oftenly i still do but you get the picture).

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: StrykerMagnus.4120

StrykerMagnus.4120

Cool video, that looks fun. So here’s a noob question: do perplexity runes only activate on interrupt or are they on hit? The description says hit, but I see everyone talk about interrupt.

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Posted by: ukuni.8745

ukuni.8745

Cool video, that looks fun. So here’s a noob question: do perplexity runes only activate on interrupt or are they on hit? The description says hit, but I see everyone talk about interrupt.

there is 2 bonuses that inflict confusion on runes of perplexity the first is 3 stacks on hit and the second is confusion on interrupt

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Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: lazycalm.5186

lazycalm.5186

What do you most often use to interrupt as an engineer, for the perplexity runes to be viable?

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Posted by: oZii.2864

oZii.2864

What do you most often use to interrupt as an engineer, for the perplexity runes to be viable?

Shield off-hand still both, magnet and supply crate are the usuals.

Perplexity runes are the best condition damage runes for DPS that is why they are viable especially if you can get the interrupts. I know people call them OP but I think the other options aren’t as good. There is hardly a dps difference between runes of scavenging and undead the life steal on heal puts it in scavenging. Any condition damage main stat rune is close the 6 piece on both of those is very small difference from other runes.

If perplexity didn’t runes didn’t have a 6 piece proc it still would be the best condition damage runes for dps with noble coming in second if you have reasonable access to might. No 6 piece bonus would just make the dps loss going with scavenging not as big a deal. Basically alot of necro don’t run them because they don’t have good interrupt access engi with shied does though.

Simply with made up numbers

Scavenging gave you – 110 bleed, 720 burning, 250 poison

Perplexity gave you – 105 bleed, 705 burning, 245 poinson, 4 piece proc 400 per skill use.

That is why it’s good a way to get an addition damaging condition. I know people call them OP but I just call it using the best condition rune for any shield engi.

The other condition damage runes aren’t very good or I guess I could say not very creative. If your not running off hand shield then it isn’t that big a deal running another rune.

Roamers mostly hate if you run perplexity on engineer or thief is there really honor among roamers? I don’t know warriors are rocking healing signet and not surge cause of honor. Thieves are D/P hidden killer builds stealth spamming it up, Mesmer’s are PUing/stealthing it up, Necros are terrormancers, Thieves are P/d Condi etc.

Your already running conditions any other roamer that doesn’t run conditions ever is probably not going to like you anyway.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Loco.4561

Loco.4561

What do you most often use to interrupt as an engineer, for the perplexity runes to be viable?

Shield off-hand still both, magnet and supply crate are the usuals.

Perplexity runes are the best condition damage runes for DPS that is why they are viable especially if you can get the interrupts. I know people call them OP but I think the other options aren’t as good. There is hardly a dps difference between runes of scavenging and undead the life steal on heal puts it in scavenging. Any condition damage main stat rune is close the 6 piece on both of those is very small difference from other runes.

If perplexity didn’t runes didn’t have a 6 piece proc it still would be the best condition damage runes for dps with noble coming in second if you have reasonable access to might. No 6 piece bonus would just make the dps loss going with scavenging not as big a deal. Basically alot of necro don’t run them because they don’t have good interrupt access engi with shied does though.

Simply with made up numbers

Scavenging gave you – 110 bleed, 720 burning, 250 poison

Perplexity gave you – 105 bleed, 705 burning, 245 poinson, 4 piece proc 400 per skill use.

That is why it’s good a way to get an addition damaging condition. I know people call them OP but I just call it using the best condition rune for any shield engi.

The other condition damage runes aren’t very good or I guess I could say not very creative. If your not running off hand shield then it isn’t that big a deal running another rune.

Roamers mostly hate if you run perplexity on engineer or thief is there really honor among roamers? I don’t know warriors are rocking healing signet and not surge cause of honor. Thieves are D/P hidden killer builds stealth spamming it up, Mesmer’s are PUing/stealthing it up, Necros are terrormancers, Thieves are P/d Condi etc.

Your already running conditions any other roamer that doesn’t run conditions ever is probably not going to like you anyway.

I get a lot of people calling me a “perplex noob”, these are normally groups of players 2+ who “try” to gank me and fail, then blame it on perplex runes. The truth is, as stated that the perplex runeset gives me the best condition build at present for my shield engi, since I roam solo or in duo’s the extra damage from conditions can cause BAD players problems.

The decent players and decent roamers, can still kill me and quite easily as I found out last night after duelling a really good full zerker thief. I did not call him a “stealth spamming noob”. His stealth + burst was too much for me, I couldn’t lay any real conditionson him because he was so hard to pin down, it was a good build used by a good player.

I can use my burn set, but that limits my condition output and I’m terrible with power build on engi :P

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro

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Posted by: oZii.2864

oZii.2864

I get a lot of people calling me a “perplex noob”, these are normally groups of players 2+ who “try” to gank me and fail, then blame it on perplex runes. The truth is, as stated that the perplex runeset gives me the best condition build at present for my shield engi, since I roam solo or in duo’s the extra damage from conditions can cause BAD players problems.

The decent players and decent roamers, can still kill me and quite easily as I found out last night after duelling a really good full zerker thief. I did not call him a “stealth spamming noob”. His stealth + burst was too much for me, I couldn’t lay any real conditionson him because he was so hard to pin down, it was a good build used by a good player.

I can use my burn set, but that limits my condition output and I’m terrible with power build on engi :P

I agree if your conditions builds for any class your goal is to overload their cleanses and kill them. That is what perplexity does. If you are running shield and not running perplexity for some kind of honor or the sake of being different then you are basically running Lyssa runes without taking the 6 pieces, strength without taking the 6 piece, melandru with out taking the 6 piece.

Power builds aren’t running only 5/6 and people aren’t ending their condi clears 1 second faster for honor. 30 shadow arts thieves aren’t coming out of stealth faster so they have 1 might stack less to be “fair”, mesmers, aren’t coming out of stealth so they missed a protection proc to be “fair” and warriors aren’t using another heal to be “fair”. These are parts of common roamer builds I don’t see a reason not to run perplexity if it is the best for your build. It would be like a condi Engi not running incendiary powder for the sake of being “fair”.

I think the rune was really strong and could agree with it getting toned down but now I don’t see it as such. I think perplexity was the test subject for rune changes, to go along with noble, tormenting, before that your only choice was pretty much undead or just stack durations using 2/2/2. Those newer runes don’t follow rules of release runes.

Like the tormenting sigil not having a shared ICD and we all know that is coming soon.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Kaffeglass.5371

Kaffeglass.5371

Well shield is very good for blast finishers to so it’s not all about shield = perplexity…. even tho perplex is a very nice rune even after nerf.

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Posted by: K U T M.4539

K U T M.4539

Well shield is very good for blast finishers to so it’s not all about shield = perplexity…. even tho perplex is a very nice rune even after nerf.

kind of nice lol

Basic [BS] NSP/Mag

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Well no wonder rangers feel underpowered, they don’t even heal themselves.

I’m a bit confused about the choice of sitting duck in the build. The only real source of immobilize is on the glue bomb, although I think the net turret off of supply crate will also proc it. However, I feel that fireforged trigger, rifled barrels, or coated bullets would be more beneficial overall. Either that or you could redirect 10 points from firearms into alchemy for something like backpack regenerator, blood injection, or protection injection.

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Posted by: Kaffeglass.5371

Kaffeglass.5371

Well if feel the immobilize is rather important.. specially to get a successful confusion bomb after the gluebomb with any change the foe can dodgeroll of out it.

Feel that i have enough condiclearers, blinds and pretty much lacking some dmg so i rather go with sitting duck and get some more precision and con dmg.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Well if feel the immobilize is rather important.. specially to get a successful confusion bomb after the gluebomb with any change the foe can dodgeroll of out it.

Feel that i have enough condiclearers, blinds and pretty much lacking some dmg so i rather go with sitting duck and get some more precision and con dmg.

Perhaps you misunderstand how the trait works?

Sitting duck doesn’t apply any additional immobilize. It applies cripple and vulnerability to foes that you inflict with immobilize. So the initial hit from glue bomb will apply 5 seconds of cripple and vulnerability to it, whereas the subsequent cripple pulses don’t benefit at all.

The initial immobilize from glue bomb is already sufficient enough to guarantee the next bomb hit on an opponent, assuming you drop the next bomb immediately after, so you can still do that sort of combo. However, sitting duck doesn’t actually enhance this combo because they can’t still dodge after the initial 1 second immobilize ends. All the trait is giving you is some additional cripple and vulnerability from the initial glue bomb hit.

It could possibly be pretty useful if applied to a small group though, but it’s a little much to spend on one ability when it doesn’t offer any additional combo potential.