WvW face+desk=victory JK not as easy as war
Shredder gyro? lololol… A p/p scrapper will burn kitten through your face in seconds.
If condis mop the floor with you and by your own admission cant outdamage power builds like warriors or out tank guardians… then whats the point? Where does this build belong outside pure mindless zerging?
the point is a hybrid between warrior and guardian and an excuse to actually use engineer.
I don’t know what you’re trying to do with this build. It’s all over the place.
If zerging is your goal and you’re trying to build a bruiser you would be much better off by switching to:
Protection Injection, and either power wrench with toolkit or reactive lenses.
I’d also swap massmomentum to rapid regen.
In this build you got no crit chance. Rather get marauders with druability runes than PTV.
Get sigil of energy. Dodging is way more efficient on a medium armoured class than armour is.
Shredder Gyro is terrible. Replace it with either Elixir B, C, or Elixir Gun. These are like better than shredder gyro even if it had kitten cooldown.
Take Iron Blooded; HGH isn’t really helping you much, if at all. You can easily maintain a few boons on your own— in group fights, that’s a lot of damage reduction.
Take Kinetic Battery; no point in overkilling on endurance— endurance bonuses don’t stack and tools already gives you so much. Same goes for invigorating speed. If you’re building a build around toolbelt skills, then you want this trait. Being able to double cast super speed, the reflect dome, or toss elixir b can and will change fights for the whole group.
Get some Marauder/zerker weapons.
Elixir X is alright for trolling in huge fights due to the toss ability, but not in a build like this. In fights less than a dozen, all you really do is put a giant “kick me” sign on yourself. Stealth Gyro provides tons more utility, and when you’re taking Final Salvo, it’s a mistake not to take it.
I don’t really think it’s possible to fight any kind of non-zerg fight as a “bruiser” without condi-removal; without inventions, you have to take either healing turret or adaptive armor. With the popularity of epidemic, even in larger fights going in anything in front with no condi removal I think it’s downright irresponsible. But since final salvo is so crucial, I think medic gyro has to go.
- Some Condi Removal/resilence
- Lots of damage reduction
- Durability runes = help the group
- Superspeed/swiftness heals you
- Spam the Bypass Coating as needed.
- Counter-stealth/stealth/ninja stomp/run away
- Bring a rev friend and be happy.
For a more balanced build, with more purity of purpose /gag, take inventions instead of tools and take medical dispersion field. Inventions offers a little condi clear which means medic gyro can be a thing.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Shredder Gyro is terrible. Replace it with either Elixir B, C, or Elixir Gun. These are like better than shredder gyro even if it had kitten cooldown.
Take Iron Blooded; HGH isn’t really helping you much, if at all. You can easily maintain a few boons on your own— in group fights, that’s a lot of damage reduction.
Take Kinetic Battery; no point in overkilling on endurance— endurance bonuses don’t stack and tools already gives you so much. Same goes for invigorating speed. If you’re building a build around toolbelt skills, then you want this trait. Being able to double cast super speed, the reflect dome, or toss elixir b can and will change fights for the whole group.
Get some Marauder/zerker weapons.
Elixir X is alright for trolling in huge fights due to the toss ability, but not in a build like this. In fights less than a dozen, all you really do is put a giant “kick me” sign on yourself. Stealth Gyro provides tons more utility, and when you’re taking Final Salvo, it’s a mistake not to take it.
I don’t really think it’s possible to fight any kind of non-zerg fight as a “bruiser” without condi-removal; without inventions, you have to take either healing turret or adaptive armor. With the popularity of epidemic, even in larger fights going in anything in front with no condi removal I think it’s downright irresponsible. But since final salvo is so crucial, I think medic gyro has to go.
- Some Condi Removal/resilence
- Lots of damage reduction
- Durability runes = help the group
- Superspeed/swiftness heals you
- Spam the Bypass Coating as needed.
- Counter-stealth/stealth/ninja stomp/run away
- Bring a rev friend and be happy.
For a more balanced build, with more purity of purpose /gag, take inventions instead of tools and take medical dispersion field. Inventions offers a little condi clear which means medic gyro can be a thing.
unless i was roaming and trying to take camps why would i ever want medical turret over medical kit? the CD on that condi clear and summoning turret is far too large.
as for the trait change of replacing might with stability to create heal on speed thats a personal taste thing. both traits are amazing but with the final salvo trait being taken its foolish to not take the extra might. if i was going to go with the healing trait i would go all in on the bunker aspect and take adaptive armor then reconsider my utility skills.
if i wanted a more balanced build i would go for this. it gains range via mortar abuse and some more love built into bombs, it could deal with more condi damage but then again i use condi more as a way to pressure enemies than a way to kill them too many kitten guardians to rely on condi damage.
(edited by Rangerdeity.5847)
Healing turret clears condis. I’m not sure what it has to do with taking camps.
Final Salvo synergizes with both traits fairly well. One is more sustain and the other is might, but might tends to be much easier to go for in groups. Personally, I think Mass Momentum’s value comes more from the additional power.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I see a few problems with this setup.
First, you’re taking Elixir X, but what good is it doing for you with 4% crit chance? You just won’t really make much use of it with your stat distribution.
Second, you have almost zero condition cleanse and no stunbreakers…
Third, you’re taking Invigorating Speed … but not Streamlined Kits? I just can’t see how you’re making the most of that trait over Protection Injection even if you’re leaping through and blasting your Thunderclaps.
Third, Shedder Gyro … Why?
Anyway. This is what I run in WvW right now.
If I’m running with a guardian in my group I’ll drop Elixir B for Bulwark Gyro and take Iron Blooded.