WvW face+desk=victory JK not as easy as war

WvW face+desk=victory JK not as easy as war

in Engineer

Posted by: Rangerdeity.5847

Rangerdeity.5847

http://gw2skills.net/editor/?vdIQFASncoCtpitoCGpCkfhlJjSsZKgAYcEevIg+vz7+G-T1hDABAcBA8SJIjq/IwDAAKlf9v/Ac6AIFApLtA-w

This build is really unusual for engineers but it serves an interesting purpose. It creates a certain hybrid between warrior and guardian. Lots of support options. Team healing protection reflect/destruction fields super speed enemy moas and far too much access to lighting d. also it has a lot of oumph to match its 3.2k toughness and 25k hp. Your elite skill is really up to you the elixir is there because it works well with the stats this build uses asura can have some fun with power suit (probably about the only time you can enjoy such an amusing ability) or you could use the mortar to allow upscales to help out more in dragged out conflicts or help clean walls during siege.

this build does lack conditions so you wont be kittening off any roamers today but you will have the raw damage to punch a guardian in the jaw. hammer engis have a lot of opening engagement power with thunderclap rocket charge electro whirl combo putting out a lot of heat in very little time. once you open with that blowing your CD on bulwark gyro and defense field to guard yourself from the backliners that are about to blow all their big cool downs on you.then escape with by backpeddling with shock shield and bypass coating. now that you have retreated its time to kitten the value in blowing your cooldowns on your medic gyro and reconstruction field for allies or save them for a little later. once you make that decision its time to decide on if its a good time to ult for a second push or hang out and abuse your remaining gyro and tool belt skills then cycle back into the original combo.

now these rotations are all subject to change on the battlefield. for example you might wanna open with moas or a gyro to grant yourself stability. but the premise of the build is pretty solid and grants you an excuse to use your engineer in WvW using some good ol’ cheap gear. Will it out damage warrior or out tank a guardian? lolz nah never gunna happen ever. if you get caught 1v1 with it are you going to die? probably if the enemy your facing is any good. is it fun smashing enemy zergs in half with a hammer and flying bombs? yupperoooooo

anyone else got a good way to abuse engineer in WvW teams of say 10+?

WvW face+desk=victory JK not as easy as war

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Posted by: Dawdler.8521

Dawdler.8521

Shredder gyro? lololol… A p/p scrapper will burn kitten through your face in seconds.

If condis mop the floor with you and by your own admission cant outdamage power builds like warriors or out tank guardians… then whats the point? Where does this build belong outside pure mindless zerging?

WvW face+desk=victory JK not as easy as war

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Posted by: Rangerdeity.5847

Rangerdeity.5847

the point is a hybrid between warrior and guardian and an excuse to actually use engineer.

WvW face+desk=victory JK not as easy as war

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I don’t know what you’re trying to do with this build. It’s all over the place.

If zerging is your goal and you’re trying to build a bruiser you would be much better off by switching to:
Protection Injection, and either power wrench with toolkit or reactive lenses.
I’d also swap massmomentum to rapid regen.

In this build you got no crit chance. Rather get marauders with druability runes than PTV.

Get sigil of energy. Dodging is way more efficient on a medium armoured class than armour is.

WvW face+desk=victory JK not as easy as war

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Posted by: ArchonWing.9480

ArchonWing.9480

Shredder Gyro is terrible. Replace it with either Elixir B, C, or Elixir Gun. These are like better than shredder gyro even if it had kitten cooldown.

Take Iron Blooded; HGH isn’t really helping you much, if at all. You can easily maintain a few boons on your own— in group fights, that’s a lot of damage reduction.

Take Kinetic Battery; no point in overkilling on endurance— endurance bonuses don’t stack and tools already gives you so much. Same goes for invigorating speed. If you’re building a build around toolbelt skills, then you want this trait. Being able to double cast super speed, the reflect dome, or toss elixir b can and will change fights for the whole group.

Get some Marauder/zerker weapons.

Elixir X is alright for trolling in huge fights due to the toss ability, but not in a build like this. In fights less than a dozen, all you really do is put a giant “kick me” sign on yourself. Stealth Gyro provides tons more utility, and when you’re taking Final Salvo, it’s a mistake not to take it.

I don’t really think it’s possible to fight any kind of non-zerg fight as a “bruiser” without condi-removal; without inventions, you have to take either healing turret or adaptive armor. With the popularity of epidemic, even in larger fights going in anything in front with no condi removal I think it’s downright irresponsible. But since final salvo is so crucial, I think medic gyro has to go.

http://en.gw2skills.net/editor/?vdIQFASnUUBtoiVXBGpCEqilKjievj78WcZCgyb8DWv2D-TVCEABGcBA8XlAmUGAwDAQR1dcSpHXKBdXHA87PQKAmUGB-w

  • Some Condi Removal/resilence
  • Lots of damage reduction
  • Durability runes = help the group
  • Superspeed/swiftness heals you
  • Spam the Bypass Coating as needed.
  • Counter-stealth/stealth/ninja stomp/run away
  • Bring a rev friend and be happy.

For a more balanced build, with more purity of purpose /gag, take inventions instead of tools and take medical dispersion field. Inventions offers a little condi clear which means medic gyro can be a thing.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

WvW face+desk=victory JK not as easy as war

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Posted by: Rangerdeity.5847

Rangerdeity.5847

Shredder Gyro is terrible. Replace it with either Elixir B, C, or Elixir Gun. These are like better than shredder gyro even if it had kitten cooldown.

Take Iron Blooded; HGH isn’t really helping you much, if at all. You can easily maintain a few boons on your own— in group fights, that’s a lot of damage reduction.

Take Kinetic Battery; no point in overkilling on endurance— endurance bonuses don’t stack and tools already gives you so much. Same goes for invigorating speed. If you’re building a build around toolbelt skills, then you want this trait. Being able to double cast super speed, the reflect dome, or toss elixir b can and will change fights for the whole group.

Get some Marauder/zerker weapons.

Elixir X is alright for trolling in huge fights due to the toss ability, but not in a build like this. In fights less than a dozen, all you really do is put a giant “kick me” sign on yourself. Stealth Gyro provides tons more utility, and when you’re taking Final Salvo, it’s a mistake not to take it.

I don’t really think it’s possible to fight any kind of non-zerg fight as a “bruiser” without condi-removal; without inventions, you have to take either healing turret or adaptive armor. With the popularity of epidemic, even in larger fights going in anything in front with no condi removal I think it’s downright irresponsible. But since final salvo is so crucial, I think medic gyro has to go.

http://en.gw2skills.net/editor/?vdIQFASnUUBtoiVXBGpCEqilKjievj78WcZCgyb8DWv2D-TVCEABGcBA8XlAmUGAwDAQR1dcSpHXKBdXHA87PQKAmUGB-w

  • Some Condi Removal/resilence
  • Lots of damage reduction
  • Durability runes = help the group
  • Superspeed/swiftness heals you
  • Spam the Bypass Coating as needed.
  • Counter-stealth/stealth/ninja stomp/run away
  • Bring a rev friend and be happy.

For a more balanced build, with more purity of purpose /gag, take inventions instead of tools and take medical dispersion field. Inventions offers a little condi clear which means medic gyro can be a thing.

unless i was roaming and trying to take camps why would i ever want medical turret over medical kit? the CD on that condi clear and summoning turret is far too large.

as for the trait change of replacing might with stability to create heal on speed thats a personal taste thing. both traits are amazing but with the final salvo trait being taken its foolish to not take the extra might. if i was going to go with the healing trait i would go all in on the bunker aspect and take adaptive armor then reconsider my utility skills.

if i wanted a more balanced build i would go for this. it gains range via mortar abuse and some more love built into bombs, it could deal with more condi damage but then again i use condi more as a way to pressure enemies than a way to kill them too many kitten guardians to rely on condi damage.

(edited by Rangerdeity.5847)

WvW face+desk=victory JK not as easy as war

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Posted by: ArchonWing.9480

ArchonWing.9480

Healing turret clears condis. I’m not sure what it has to do with taking camps.

Final Salvo synergizes with both traits fairly well. One is more sustain and the other is might, but might tends to be much easier to go for in groups. Personally, I think Mass Momentum’s value comes more from the additional power.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

WvW face+desk=victory JK not as easy as war

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Posted by: Phineas Poe.3018

Phineas Poe.3018

I see a few problems with this setup.

First, you’re taking Elixir X, but what good is it doing for you with 4% crit chance? You just won’t really make much use of it with your stat distribution.

Second, you have almost zero condition cleanse and no stunbreakers…

Third, you’re taking Invigorating Speed … but not Streamlined Kits? I just can’t see how you’re making the most of that trait over Protection Injection even if you’re leaping through and blasting your Thunderclaps.

Third, Shedder Gyro … Why?

Anyway. This is what I run in WvW right now.

If I’m running with a guardian in my group I’ll drop Elixir B for Bulwark Gyro and take Iron Blooded.

[EG] Ethereal Guardians