WvW -- how can I improve this build? --

WvW -- how can I improve this build? --

in Engineer

Posted by: Encore.7053

Encore.7053

Hi I if you can give me feedback on this build id be gratefull

http://i48.tinypic.com/16j2ezq.png

Explosions:
Shrapnel- Exp have 15 % ch of bleeding
Short fuse- Reduce recharge for Gr and B 20%
Grenadier- 1 extra grenade and 25% further shot

Inventions:
Protective shield- 3 sec prot on crit 20 sec cool

Alchemy:
Fast acting Elixirs: Elixir skills recharge 20% faster
Self reg, defense: Drink elixir S at 25% H
HGH- All Elixirs give 20 secs of might

This build is working really well, its not a 1v1 build but more a pty cc build so with that in mind how can I improve it.

I usually use crit food and crit Nourishment.

On weapon I use superior sigil of blood- 30% ch LS on crit.

WvW -- how can I improve this build? --

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

You can improve this build by straightening out the stats. You have some condition damage, healing, and crit damage—you’ll get better results if you focus on one or two things. You seem to be using a lot of PTV gear, which is great for WvW, but you’ll get more damage if you choose either condition damage or power/precision. I’d avoid taking any healing power.

The traitline choices are solid, but incendiary power is about 6x better than shrapnel in the explosives line. You’ll probably want to either use elixir H and boon duration runes to make HGH more effective, or keep using med kit but drop elixir B, HGH and elixir recharge. You could slot some great control instead of elixir B, especially toolkit or net turret. There are also some great traits you could grab, like protection injection, vigor/swiftness combinations, etc.

WvW -- how can I improve this build? --

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

For me HGH has always been more of a solo type trait since you are strengthening yourself to stand up to other naturally stronger professions.

If you are in a party it would be better to let it be known for your grp to focus your target. Then drop some Alchemy traits for maybe Firearms.
Since you are using Rifle you could drop Elixir B for Net Turret and get Sitting Duck Trait.
Then if you land 2 nets on a target they will get 10 stacks of vuln to help out your team, works great with a gank Thief.

Mostly I would focus more on CC if you are going to be so Tanky, you can’t rely on killing ppl yourself but you can be one of the best helpers in the game.

WvW -- how can I improve this build? --

in Engineer

Posted by: Encore.7053

Encore.7053

Thx for your feed back guys, I dropped elixir B as you said, and are experimenting with the bomb kit instead. Im gna continue to try the net turret skill later as you also suggested, sounds like a smart choice also

WvW -- how can I improve this build? --

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

theres one simple thingeveryone overlooked as to why some of use do not choose incendiary powder over shrapnel and that is Cooldowns unlike incendiary powder shrapnel has no cooldown wich means your grenades will apply the bleed on more than just 1 target wich a chance of applying 2-3 bleeds per shot for easily 12-20s duration.

but yes if incendiary powder affects more than one target its a must have