WvW power roaming after patch

WvW power roaming after patch

in Engineer

Posted by: Saturn.6591

Saturn.6591

Heya

Some of you might remember my last topic, where I’ve asked for opinions of a build I’ve come up with that’s using flamethrower. I’ve gotten some nice feedback and hope I will get some here too.

The most recent FT-build I thought about using (not sure if I’ve posted it in that topic too), is this one:

http://gw2skills.net/editor/?fdQQFAUlUUpWrlcxvLseRCdBNqpAyBcARvwZ0wPFAA-TFiFwADeAAAUCaUZhK1fuoDY2+DLVqt+CAQGg8tA-w

But then I thought that using the flamethrower might maybe not be the best idea after all (despite the buffs it will get), and looked for an alternative… that’s what I came up with:

http://gw2skills.net/editor/?fdQQFAUlUUpdrlcxvLseRCdBNqpAyGUBRvwGWkPFAA-T1hFwAAeAgSQjKLUp+jgLAwFdAz2fYpSNyAkvFA-w

So, what do you guys (and girls of course) think? Which one is better? How could they be improved in your opinion? Maybe any major weaknesses/problems I’ve overlooked?

WvW power roaming after patch

in Engineer

Posted by: coglin.1867

coglin.1867

To be totally honest, in about 2 1/2 weeks there might be a lot of different effect that traits, runes, sigils, weapons, and weapons kits will have on builds. As it stands now, I like your newer build personally. That is mostly based on how I play though.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW power roaming after patch

in Engineer

Posted by: Saturn.6591

Saturn.6591

Hm yeah that might be. But thanks for your opinion so far!

WvW power roaming after patch

in Engineer

Posted by: Kaffeglass.5371

Kaffeglass.5371

SD all the way!!!!

WvW power roaming after patch

in Engineer

Posted by: Twigifire.8379

Twigifire.8379

I run a typical turret 2/0/6/6/0 setup with a few different traits in zerker/knights/cavalier mix with net turret, rifle turret and tool kit which works well Because their low 20 second and 30 second cooldown, it can easy be setup for roaming, and perma-fury makes up for my only 38% crit chance.

WvW power roaming after patch

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

I run a typical turret 2/0/6/6/0 setup with a few different traits in zerker/knights/cavalier mix with net turret, rifle turret and tool kit which works well Because their low 20 second and 30 second cooldown, it can easy be setup for roaming, and perma-fury makes up for my only 38% crit chance.

you dont need a whole lot of crit chance to roam with a power build… 38% without fury is just fine…

JQ: Rikkity
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