Your Juggernaut only stacks might to 5 ... I can do better

Your Juggernaut only stacks might to 5 ... I can do better

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Posted by: Sorrow.7452

Sorrow.7452

Flamethrower x 10 stacks of might, 100% uptime.

Superior Rune of the Fire x2
Superior Rune of Hoelbrak x2
Superior Rune of Strength x2
Chocolate Orange or Chocolate Omnomberry Cream

Originally I had posted this as a WvW spec, but honestly its just a setup to hover around 25 stacks of might, self buffed, use it as you will, however you feel it best be used. The important points are Fast-Acting Elixirs, Juggernaut, HGH, and 30 alchemy with the above setup. Take Elixir H and B, Flamethrower, and whichever elixir of your choosing, then spam them as much as possible, including the toolbelt.

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Posted by: CptCosmic.3156

CptCosmic.3156

the build sounds nice on paper and I already tried it out and believe me, it is not that good.

you can get way more might stacks with HGH Pistol Elixir Build and a single Sigil of Strength. not only that, the pistol does not lose weapon stats like all the kits, does not suffer from targeting issues like the flamethrower, can be used at range, still offers you AOE damage with coated bullets and most importantly do not force you into close range.

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Posted by: Sorrow.7452

Sorrow.7452

This is my current build, so it is more than just a paper build. I’ve tried pretty much every setup, including pistol, shield, and for sPvP, I would recommend it over this build, but I guarantee you even if you average out the uptime for might stacks this will come out ahead.

I never said the flamethrower was the end all weapon in this build, which is why I also recommend rifle. In a situation where the rifle is needed you can use a sigil of strength and get a 16 stack of might head start.

I’ve also recommended the rifle because it is necessary to use Net Shot and Jump Shot. The Flamethrower needs to be viewed as a short range weapon, but I will admit there are targeting issues with knocked down targets at point blank range, but I have faith that this will be resolved soon.

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Posted by: Killua.8041

Killua.8041

The Flamethrower needs to be viewed as a short range weapon, but I will admit there are targeting issues with knocked down targets at point blank range, but I have faith that this will be resolved soon.

Well it’s a midrange weapon.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer

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Posted by: Tigger.8035

Tigger.8035

flamethrower wrecks in wvw because it’s one of the few skills who gets its full range fired through gates. I’ve killed many people with flame thrower, even without traits for it

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Posted by: Sorrow.7452

Sorrow.7452

I’ve been messing around with this spec a little, and I did go 30 into alchemy with HGH, and can maintain a stack of 19-25 might popping potions every time they come off cooldown. The food buff is a chocolate orange

I should add I could probably maintain a longer duration of 25 stacks had I switched Elixir U for Elixir C.

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Posted by: Pip Squeak.3418

Pip Squeak.3418

I have been looking for a WvW build that focuses more on flamethrower damage than condition! Thank you for this neat idea!

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Posted by: Sorrow.7452

Sorrow.7452

This is what the build looks like now, and without a med kit I do not recommend it for WvW, the stimulate is necessary for a guaranteed swiftness:

http://www.guildhead.com/skill-calc#McMM9czMogLMMogaMax0x0VcRqMkq

But it does make for an interesting PvE build. I’ve started to run exploration dungeons, and its a pretty versatile build, its also godly for dynamic events.

In dungeons the flamethrower spec is what I use on trash, and AoEish boss fights that are low risk. For high risk, range necessary fights, I change some traits around and get a build centered on rifles, and I have a sigil of superior strength on my rifle. I can get a decent stack of might, though it is no where near the uptime of the flamethrower centered build, then again, I don’t play in an exotic berserker set, I mostly use the masterwork set from WvW…but I am working on getting the berserker set and that may change my mind about the sigil of strength and might uptime from the rifle.

I will say, this is a decent build for people that just hit 80 and do not have a decent set of rare, or exotic gear, especially for those who are focusing on farming events and dungeons.

(edited by Sorrow.7452)

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Posted by: Sporadicus.1028

Sporadicus.1028

I posted my spec in a previous thread with 30 Firearms/20 Explosives/20Alchemy.

http://www.guildhead.com/skill-calc#McMzM9cmorLMmorLMGx0G0VoVRqMk

This is a pretty versatile spec, allowing you to shift from flamethrower to a rifle spec for defense on keep parapets in WvW.

You can also shift over to an elixir gun to add more condition attacks to fight.

This spec lets you not only be a juggernaut in flamethrower mode, but also lets change your attacks up and confuse the enemy.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

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Posted by: Pewpew.9302

Pewpew.9302

If you want to stack might this is what you do. Juggernaut, might on healing skill, might on elixers.

5 + 9 + 3… technically you can get 17 stacks of might out of combat. Pop 8 elixers (B giving 2 might after trait) get 5 might from flame thrower and switch into your med kit to get 3 might.

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Posted by: Sorrow.7452

Sorrow.7452

The point allocation does not work. You can’t have Enhanced Performance, Juggernaut, and HGH. You also can’t pop 8 elixirs with flamethrower slotted and a med kit.

My second build, is the easiest way to 25 stacks with a fairly high uptime.

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Posted by: Casia.4281

Casia.4281

yeah. Elixir H, B, and R are pretty standard. I find it hard to justify any build that doesn’t use them, and 409.
And H.G.H is really nice, but probably not as must have as 409.
H is then 2 might stacks on short cd. B is 3 and sometimes 4 might on short Cd. and R is one short, and one long CD might.
You can maintain 6 stacks with ease with H.G.H. 7-9 possible.
Shorter CD, longer dur, 409 AND H.G.H not possible obviously.

you definitely want R over C. U vs R is up to you. I like R. Extra dodge is great for keeping you alive. As well as the stun breaker. Stun is knockback, down, and fear btw.
The throw action is HUGE in WvW. the pulse removes conditions every pulse. And of course being to throw and aoe res downed people without having to stop fighting changes fights.

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Posted by: Sorrow.7452

Sorrow.7452

More than anything this was just a way to get to 25 stack with a reliable uptime, by self buffing.

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Posted by: Karast.1927

Karast.1927

I tend to use jug with elixir B and 10 points into alchemy for the minor for elixir B at 75% So it’s not hard to get 11-14 stacks of might on my own. I’ve debated using runes to get extra might but I found that in guild groups the might I get from our shout warriors, guardians, ext, keeps me at or near 25.

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Posted by: Sorrow.7452

Sorrow.7452

I tend to use jug with elixir B and 10 points into alchemy for the minor for elixir B at 75% So it’s not hard to get 11-14 stacks of might on my own. I’ve debated using runes to get extra might but I found that in guild groups the might I get from our shout warriors, guardians, ext, keeps me at or near 25.

The preference of using these runes is up to you. They are expensive but they double the uptime of might, making it easy to stay between 20-25 might on your own. With additional help from party members it would be easier to stay at 25 longer.

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Posted by: Karast.1927

Karast.1927

I tend to use jug with elixir B and 10 points into alchemy for the minor for elixir B at 75% So it’s not hard to get 11-14 stacks of might on my own. I’ve debated using runes to get extra might but I found that in guild groups the might I get from our shout warriors, guardians, ext, keeps me at or near 25.

The preference of using these runes is up to you. They are expensive but they double the uptime of might, making it easy to stay between 20-25 might on your own. With additional help from party members it would be easier to stay at 25 longer.

yeah but I tend to get a lot of crit / burn duration / condition damage from rune sets. Or even protection / group swiftness. So I find the might stacks to be slightly less important in the long run.

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Posted by: Kaamau.5341

Kaamau.5341

so this is how that engineer had 25 stacks of might up…

Fort Aspenwood
PRAISE GEESUS

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Posted by: Penguin.5197

Penguin.5197

I have tried similar builds and personally I’ll rather have a full set of runes of strength rather than a hybrid set of runes. I mean you miss out a lot of power at runes 3 and 5 and an extra total 5% damage imo seems to make up the extra set of might that you get from hybrid rune builds.

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Posted by: Dyroth.5063

Dyroth.5063

Depends really. Using this site: http://gw2buildcraft.com/calculator/engineer/

and my build to test, I find that as long as you are at or below 10 stacks of might you do have less effective power than the might stacking runes. At 11 stacks they are roughly the same. So my conclusion is as long as you can keep 3 at least 3 more stacks of might on average higher than the person using only fire runes, you will be doing more damage. In short it all breaks down to how you use it.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

the build sounds nice on paper and I already tried it out and believe me, it is not that good.

you can get way more might stacks with HGH Pistol Elixir Build and a single Sigil of Strength.

I’m not sure I follow.

Juggernaut gives a flat 9 stack of Might with Hoelbrak/Fire/Strength.

With Sigil of Strength, that’s a total of 18.

With HGH + Toss/Elixir B, that’s a total of 25.

[EG] Ethereal Guardians

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Posted by: Amadeus.5687

Amadeus.5687

Nice Necro on a 6mont old thread! good work!

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Posted by: timidobserver.7925

timidobserver.7925

the build sounds nice on paper and I already tried it out and believe me, it is not that good.

you can get way more might stacks with HGH Pistol Elixir Build and a single Sigil of Strength.

I’m not sure I follow.

Juggernaut gives a flat 9 stack of Might with Hoelbrak/Fire/Strength.

With Sigil of Strength, that’s a total of 18.

With HGH + Toss/Elixir B, that’s a total of 25.

I’ll participate in this necro and agree with you. I run flamethrower and p/p depending on my mood. Getting mightstacks is much easier with flamethrower. Even without a sigil, you shouldn’t be below 16-18 ever.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Yeah I didn’t realize that someone necro-bumped this until after I wrote my post.

Still, I think the lesson is valuable. P/P Elixir spec is a good Might-stacking build with HGH, but the Flamethrower lives and dies by it—successfully.

[EG] Ethereal Guardians

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Posted by: JohnDied.3476

JohnDied.3476

I’ve tried out a lot of variations on p/p HGH builds and might stacking juggernaut and I find it easier to stack with p/p elixir builds. Have in mind that while each build uses similar rune sets, p/p focuses on a wide variety of longer duration boons than juggernaut.

P/P doesn’t get great until half a minute of fighting. By then you have quite a lot of boon duration stacked up if you did your traits right.

Mind you I’m not saying that p/p is better than flamethrower, I’m just giving some perspective on the kind of boons p/p gives. Both require so much micromanaging that I’d rather stick to explosives (Hate throwing elixirs, however good they are).