Zerker or Rampager for PvE
i play zerk grenade engie.
also some clever people did the math and zerk grenades pulls out around 8% better then other stat combos.
even in full zerk with a 30 /10 /0 /0 / 30 build your gonna see atleast 10 + bleed stacks just by using frag grenade every CD and minor trait bleed procs. ticking around 48 dmg so you get the bonus of high crit dmg + condis just by playing your rotation.
this is nice for pve as most groups wont say no to a zerk nade engie (they know its high dmg and high stacks of vuln).
the only problem u will get is a group of 3-4 warriors who have a lvl “30” engie and then know the class better then you (i have over 1k hours loged on my engie) and tell u they suck at zerk lol.
we just need to make the zerk community aware that zerk grenade engies are worth taking to dungeons and prove alot of debuffs / cc for the group naturally.
Fractal lvl 80 – 126 AR
Don’t listen to anyone who claims to have calculated it. The flight time, projectile spread, enemy movement, blocks/blinds, evades, condition application of the rest of your group, and how long the specific enemy is alive all are variables that can’t really be calculated. Just to name a few. I don’t believe the estimations that have been done on the forums are all that accurate, these aren’t insignificant things that you would have to leave out.
Zerker is probably better if you have a heavy condition Necro in the group, making most of your bleeds and your poison moot. If there isn’t a heavy condition damage profession in the group, I would bet Rampager is better. It’s all affected by circumstance, which could change from one group to the other.
Just go with what you prefer, something that could work best with other builds you’re interested in trying.
we just need to make the zerk community aware that zerk grenade engies are worth taking to dungeons and prove alot of debuffs / cc for the group naturally.
This is not a characteristic of Zerker grenades, it’s a property of grenades in general. You could wear Cleric’s gear and you’re putting out just as much vulnerability and blind as a Zerker.
Jade Quarry
(edited by Adamantium.3682)
yes well the COMMUNITY in general is not aware that zerk engies are good. all they are used to are bad engies using pistol pistol as main dmg source and not using any kits mixed in.
we need to make the community more aware of zerk nade engies / bomb engies. and there are ppl who dont put 30 points in explosives with grenades and put them in fire arms or other tree so it dont come naturally with the vuln stacking etc.
more awareness of zerk grenade engies is needed big time
Fractal lvl 80 – 126 AR
Well I don’t want to hijack this thread, I guess I’m just missing why we have spread awareness of Zerker Engis. I feel Zerker anything is already pretty pervasive in anything PvE. I’m thinking you had a bad pug that tried to tell you how to play Engi? Just ignore them. I’ve never seen an Engi use grenades without Grenadier. Ever. I’m sure it happens, but no one in their right mind is going to judge you based off that. Definitely not something that requires us to start a campaign.
Jade Quarry
Well, no one actually tells me how to play engineer. It’s just me who wonder what is better in term of dps.
I’m a hardcore WvW player and I consider myself know the engineer class well enough. It’s just that I want to know what is the best in term of dps because I recently have just started doing fotm again (which I hate the most in this game) to get the ascended dire trinket.
And I know that in high lvl fractal you need to down the mobs as fast as you can that’s why I created this thread. But as I read all of you guys post, going zerker probably is the best. gonna make zerker armor when ascended armor hit then.
According to GuanglaiKangyi Rampager deals a little more damage in open PvE under ideal circumstances, even with a build like 30/5/0/10/25. However most mobs in open PvE don’t live long enough to reach your maximum number of Bleeds so Berserker is properly better.
However in groups Berserker will pull ahead. The reason for this is because all buffs to condition damage, like Might, increases your damage linear, meaning it doesn’t matter if you have 0 or 1000 Condition Damage, your Bleeds will profit equally from Might, whereas there are a lot of buffs or effects which increases your direct damage by a percentage, e.g. Vulnerability, meaning you’ll profit from them roughly twice as much if you have 2000 Power instead of 1000.
Add to the mix that the additional Crit Damage from Berserker gear (that you’re sacrificing for Condition Damage with Rampager’s) scales directly with your crit chance, and your crit chance is going to be darned near 100% in a proper Berserker loadout with a group that supplies perma-Fury, Banner of Discipline, and possibly Spotter as well, which ends up being what pushes Berserker stats over the top in organized group PvE content.
This is a build I’m currently working on, for might stacking/group vulnerability. It is mostly zerk but it should provide a lot of group might and vulnerability, (The extra vulnerability duration I think is more than worth the few spots of zerker gear that you lose).
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
If you don’t mind doing it every ~16 seconds Bomb Kit #2 followed by Elixir Gun #4 will give you over the cause of ~50 seconds about as much Might as Thumper Turret but you’ll get far better additional skills.