hello gw2 community,
this is my first post on these forums and i’d like to begin with apologizing for the fact that i’m not a native english speaker and thus i will write a lot of things the wrong way while making this post.
I’d like to address some key notes that i miss when playing and maining an engineer.
I in no case think i’m pro or even above average but this does not mean i’m not entitled to try and discuss with the big boys so feel free to correct me where i’m wrong but you don’t have to be rude about me being ignorant about certain things, i have no problem listening to arguments that can teach me something however.
1. PVE, while we are certainly not weak and we do have decent damage and some nice tricks under our sleeve, engineer is quite…. unnecessary in dungeons and fractals. Our damage output is decent to high and i understand that a high utility class like ours should have slightly lower dps than top damage dealers like an ele. But even as a utility class we do miss the “edge” that would bring us on par with other dungeon/fractal utility classes like mesmer guardian and thief,..
-warriors got their banners, other offensive party buffs and high damage.
-ele has got very good might stacking ability/ very high damage/ conjures/ acces to vuln and projectile defense
-ranger has spotter/frost spirit, an aoe reflect and pull and some other aoe buffs that groups like.
-thief has stealth stacking, vuln stacking, blind stacking, projectile defense, very high single target dps and high cleave dps
-guardian needs no explaining, a lot of party buffs combined with very high damage (none of that altruistic crap of course)
-mesmer has strong projectile defense, time warp, portal,…. and pretty high damage but a bit less than the others
- necro isnt loved in dungeons and fractals and i know nothing about the class so cant comment on it
they all have mechanics which are very much appreciated/needed in more difficult pve content AND they combine this with a higher damage output than an engi.
+ while engi can stack might and stealth he can’t do it as consistently as an ele and a thief. While he can provide some small projectile def, a pull, .. he doesnt bring very useful group utility traits like spotter,…
He is however an excellent combo field provider and aoe healer.
So while i dont mind playing a jack of all trades class we do need a mechanic that puts us in a more wanted position for dungeons and fractals, heightening our damage output would of course also address this problem but that would mess with the current position engi is in when roaming in wvw since he’s already quite strong there.
2. I would have wanted to start here about the numerous problems with bugs, legendaries, ascended stats, refreshment of how the backpacks look,… but they have already been so extensively discussed ill just add a final question which you could reply to in your responses:
if you would do 40+ fractals or arah, would you accept an engi in your party, given the fact that he knows what he’s doing, and would you be happy to have one in your party.
Thanks for reading and i hope you understood this was not a “engi UP give me godlike buffs so i can kill everything by sneezing at it” kind of topic but merely a vent of what i think that could make the engi class more enjoyable and popular.
PS : a second question : when running a 4 man roam party focusing on direct dps, per example : 2 support guards, a thief and a mesmer: how viable do you think it would be to swap one of those damage dealers out and replace it with a power rifle engi. sd, or regular.