a real niche for med kit?
someone doesn’t pvp much…
I only use Med Kit now. Here are a few reasons:
-I have been using Lyssa lately to help with condition classes, and the on demand boon every 10 seconds is nice.
-Lay down health packs if you see a fight coming your way.
-Kiting in WvW roaming. Run and heal.
-Stimulant is great, especially for getting all the crit procs in early.
I was using a 4-kit build, but have dropped the EG for Elixir S (I do really miss EG, but I need to get stomps because so many people were able to rez on me in a multiple person fight).
I use Med Kit frequently.
Advantages
-if you put 30 points in Tools, it has a short cooldown (15 sec)
-if you put 15 or more points in Tools and also don’t put 15 or more points in inventions, Your Medkit toolbelt heal will come off cooldown at 25% health while any other heal would not. This is big.
-If you use speedy kits, you can get free swiftness. And vigor with Invigorating Speed. Though certainly you don’t need medkit to do this.
-With 5 ore more points in Tools, your toolbelt heal restores 10% endurance (okay, probably not that noticeable)
-dropping 3 bandages for yourself while running adds a lot of health, and can be done every 12 seconds. This is also big. I’ve used medkit so often that using a different heal makes me nervous since I may be unable to regenerate health at all for 15+ seconds after using healing turret or elixir H.
Disadvantages are certainly poor condition removal and lower burst healing vs. healing turret (if you run and use blast or leap finishers in your water field and overcharge the turret immediately upon deployment).
I’ve never gotten the impression that any of our heals are bad … except AED and Elixir H without traits.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I would not say niche, that implies it’s only useful under a very specific situation. I use Healing Turret a lot, but I certainly respect the Med Kit. Other posts above me have done a good job showing the advantages the kit has over the turret, so I won’t repeat them.
AED is something I would call a niche skill. It is only useful under the very specific situation of a super glassy build in which you have practice getting it off at the precisely correct moment. And even then with the long cast time you can be interrupted, or in PvP experienced players will just stop damage for a few seconds.
Our other three heals (Elixir H I would say needs traits to compete with the kit and turret) all have their uses and I wouldn’t question the decision of any Engineer who used one of them in their build over the others.
Jade Quarry
med kit is good if you have low crit chance since you can get fury.
it’s also good for glassier builds that run at least 15 into tools because of the double heal.
any other time healing turret is way better
There are a large number of “on heal” procs. Med kits is the very best for those type of procs as you can get into and out of it quickly and often.
MedKit really shines in any build that goes deep into the Tools trait line. Reducing the cooldown on your toolbelt with 30pts in Tools gives you a heal of nearly 5000 every 15.5 secs. On top of that, 3 dropped kits for 1000 a piece.
It’s great selfish self-healing and works way better than HT while on the run, especially with Stimulant giving swiftness.
The main downside to MedKit is that it only cleanses 1 condition every 15 seconds.
[TTBH] [HATE], Yak’s Bend(NA)
The only drawback is hk4 when an immobilize lands on you, very frustrating. But other than that it is great… it most certainly is our best underwater heal for all those wvwe’rs out there.
The only drawback is hk4 when an immobilize lands on you, very frustrating. But other than that it is great… it most certainly is our best underwater heal for all those wvwe’rs out there.
Cloaking Device
Also, is it not 1 every 10 seconds for condition removal? I sometimes lay down clusters of med packs if I see an enemy coming.
I am thinking of making the 20g plunge into Lyssa runes for WvW roaming. I have been running them in sPvP and love them. Full condition clear on Supply Crate and a random boon on demand with the Med Kit.
Thanks for your input. I appreciate it. I probably didnt run high tools long enough to realize the sustainability would be significantly better than with ht. I personally love to run 30/10/0/20/10 or similar, in wvw i used to use it with a Rune of the centaur for perma aoe swiftness. Since the ht buff i couldnt let ht go anymore though, and this thread was a mean to find a way to reactivate that armor, to be able to use that swiftness again.
Oh ane by the way, ht has double heal on 25% aswell. And no, not stackable, since same treshold.
Im still in doubt if i can make a wvw small team roaming build work.
engineers are one of the best roamers because they can simply beat every class and every build except condi necros if you play it well. also they have a great escape tool with rocket boots and permanent swiftness. very few classes can catch up.
this is the build i run:
http://gw2skills.net/editor/?fcAQJAqalIq6dH5SiF1LJyoCdGoC5lIF6nl95xbxWQIA-j0BB4iBkWAk+AITtIaslWFRjVdDTHjIqWKAYmGB-w
Thank you for posting, but im sorry that i didnt make clear that i’m trying to figure out a team roaming build with high tools and the centaur rune, so that i could use the armor set i have and make a viable use of medit. As for roaming in groups, it makes it particurly difficult to find anything better than the aoe heal of ht…
You could just have a warrior in the group with war horn to give swiftness.
Medkit + altruism runes + enhance performance + sigil of battle. I’d take leg mods and poultry lemongrass soup for anti-immob and anti-cripple. Just my .02.
You can also look into kit refinement on medkit.
Medkit + altruism runes + enhance performance + sigil of battle. I’d take leg mods and poultry lemongrass soup for anti-immob and anti-cripple. Just my .02.
You can also look into kit refinement on medkit.
Altruism runes are a 15 second cooldown, even though the tooltip says 10, been tested thoroghly. Noble Runes are better, as the 6th bonus actually is 10 seconds. Also gives you more duration on the might.
Noble runes are self buff only though. In a team build HT wins any time due to the group heal /water field / condi cleanse. Unless you run 4x or 6x Altruism, you won’t get much use out of MK in a team.
It’s great for solo roaming though, if you bring some additional condi cleanse/immunity. 6x Melandu + Leg Mods + Lemongrass Poultry Soup and you can play Queen’s Don’t Stop Me Now in a loop ;-)
Bill Kilgore – [BIER] –
Assuming you would ever bother to go to dungeons to get noble runes. . . the investment is unfriendly for those who enjoy more competitive aspects of the game.
Altruism work quite nicely.