as a PVE engie

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Posted by: krixis.9538

krixis.9538

as a pve engie basically from the start of gw2 I want to say

THANK YOU SO MUCH FOR FIXING ENGIES FOR HOT !!!!!

the trait revamp along with the mortar changes to grenade fix are very welcome.

for those who don’t understand why a lot of engies like the grenade change let me explain.

1. once you learn how to use grenades you understand one very important thing. its almost impossible to hit anything that is moving from 1000 + range with grenades anyway due to its super mega slow speed.

2. the low explosion radius we currently have is a compounded affect that combines with the above fact.

3. no more hobosack ^-^ and we finally get to hold grenades in our hand. I like the bundle of grenades we hold in our right arm. it finally matches the animation of our left hand grabbing “invisible” grenades for the live game.

4. now the mortar is a kit in the elite skill slot we can keep our current load outs for pure dps and then when needed to just pop our mortar aoe the crap out of things in the distance to tag then get back to our dps rotation. the mortar will also be our aoe field machine so we can tag a lot.

5. in PVE 5 man dungeon we just stand as a group in melee range of a boss. so 1500 range is not even relevant. yes there is maybe 1 or 2 bosses where we can stand at max range, looks at fractals. but most of the time in fractals im around 600 or less range to keep in range of banners.

the initital shock of grenade range reduction made me go OMG WTF then I saw the twitch footage and saw the mortar in action so im very very very very very happy now.

if u want to see the mortar in action its on the twitch stream at around 1hour 55 mins in. they are using a temp flame thrower model as a placeholder until the art team make a proper mortar weapon that will be held and portable. ^-^.

oo and the mortar f5 skill is basically like an orbital strike from other games (ION CANNON !1!1!11!!! )

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: Jerus.4350

Jerus.4350

It’ll be nice, I think Engi will make a play for meta group status. We’re not shabby at all currently, but with more potential blasts, more utility traits open for the taking, and the fix to condi stacks (we can’t avoid a heavy dose of condi damage) I think Engi is looking good. Pair that with the defiance changes and slick shoes potential, I think we’re looking pretty nice. Be tough to bump a staff Ele’s damage away, but I think we’ll be able to do enough while serving up some extra stuff.

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Posted by: krixis.9538

krixis.9538

well to be fair we are already a meta class for pve. just most ppl are not very smart when it comes to engineer. and its those ppl that pug the most. which then filters to other players which in turn affects us.

when ppl try to play an engineer in say heart of the mists the complex nature just gives them a perma stack of 25 confusion IRL which then makes them think engies suck and because of that they avoid engies in pve as they assume every other engie ingame also suck because they suck.

I know its silly but that really is how it happens. then ofc you get “That flame thrower noob” join for pve and it just makes it worse. btw those guys who stay in FT non stop for pve 5 mans = bear bow of the engineer. don’t be that guy !

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: Jerus.4350

Jerus.4350

We aren’t part of the PVE meta though, we’re a great second choice, but not meta. War/Ele/Ele/Thief and Guard/mesmer are what make up the current PVE meta. You have every tool you need in that group setup plus the top damage capability. Engi can sub in for a thief but we can’t do the pathing tricks SR makes possible. We can do some might stacks but nothing compared to Ele/War capability. We can do the support of a guard but not for the same duration or repeatable nearly as often. And we of course can’t portal (without spending a ton of cash) or Banner.

Don’t get me wrong, we’re great. Love Engi’s, Our defining roles just aren’t really needed in the current meta (sustained vuln and immob) and with the condi reliance we still do fall behind in damage even if our max potential is pretty competitive.

I think the changes will open things up a bit, I mean dodge roll blasts? Ability to take Fortified Turrets, Heals blast, and Blasts heal, for the cost of a minor loss in damage (static discharge + toolkit recharge lost).

So while we’re not part of the current meta even though we’re solid, I think the additions could allow us to carve ourselves a spot.

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Posted by: Painbow.6059

Painbow.6059

To be honest I think engi is a very underrated class even if it’s not part of the meta.
The damage is great and the utility is great. I would argue that in fractal casual runs an engineer is better than a thief, you get sustained vuln in longer fights, perma immob, better aoe damage and tons of blinds still, furthermore its more reliable to dps on an engineer than a thief due to not being in point blank melee range. Also for certain dungeons such as HoTW an engineer is outright better than a thief, it would even be better for record runs there if more people played the class. You can also quite easily sub out an elementalist for an engineer. I think heart of thorns might switch up the meta due to engi utility potential and potential icebow 4 nerf (engi burst will be more valuable)

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Posted by: Jerus.4350

Jerus.4350

To be honest I think engi is a very underrated class even if it’s not part of the meta.
The damage is great and the utility is great. I would argue that in fractal casual runs an engineer is better than a thief, you get sustained vuln in longer fights, perma immob, better aoe damage and tons of blinds still, furthermore its more reliable to dps on an engineer than a thief due to not being in point blank melee range. Also for certain dungeons such as HoTW an engineer is outright better than a thief, it would even be better for record runs there if more people played the class. You can also quite easily sub out an elementalist for an engineer. I think heart of thorns might switch up the meta due to engi utility potential and potential icebow 4 nerf (engi burst will be more valuable)

Well put, though I think some pathing tricks are still outside the capability of Engi, so I think I’d still want a thief in HoTW for that stuff, unless you know better( I don’t HOTW2/3 much)?

And is Engi capable of doing all the stealth for Ascalon/Harpy skipping or do you kill or block your way through the rest?

What I’d do for a second smoke field to rotate with smoke bomb.

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Posted by: Haralin.1473

Haralin.1473

What I’d do for a second smoke field to rotate with smoke bomb.

Flameturret?

Haralin Engineer
[Skol]

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Posted by: Painbow.6059

Painbow.6059

To be honest I think engi is a very underrated class even if it’s not part of the meta.
The damage is great and the utility is great. I would argue that in fractal casual runs an engineer is better than a thief, you get sustained vuln in longer fights, perma immob, better aoe damage and tons of blinds still, furthermore its more reliable to dps on an engineer than a thief due to not being in point blank melee range. Also for certain dungeons such as HoTW an engineer is outright better than a thief, it would even be better for record runs there if more people played the class. You can also quite easily sub out an elementalist for an engineer. I think heart of thorns might switch up the meta due to engi utility potential and potential icebow 4 nerf (engi burst will be more valuable)

Well put, though I think some pathing tricks are still outside the capability of Engi, so I think I’d still want a thief in HoTW for that stuff, unless you know better( I don’t HOTW2/3 much)?

And is Engi capable of doing all the stealth for Ascalon/Harpy skipping or do you kill or block your way through the rest?

What I’d do for a second smoke field to rotate with smoke bomb.

For hotw p2/3 engi can do all the stealth needed with smoke bomb + toss elixr, it has more sustained vuln for longer fights and can even remove the boons with mines on p2 boss. Not to mention better under water damage and immobs

As for harpy we just kill cause powerful bloods, and on ascalon you can trait for lower recharge on bomb kit if you wanna stealth

for harpy you may be able to kill the first few then stealth with smoke bomb and toss elixr but not tried it

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Posted by: Jerus.4350

Jerus.4350

To be honest I think engi is a very underrated class even if it’s not part of the meta.
The damage is great and the utility is great. I would argue that in fractal casual runs an engineer is better than a thief, you get sustained vuln in longer fights, perma immob, better aoe damage and tons of blinds still, furthermore its more reliable to dps on an engineer than a thief due to not being in point blank melee range. Also for certain dungeons such as HoTW an engineer is outright better than a thief, it would even be better for record runs there if more people played the class. You can also quite easily sub out an elementalist for an engineer. I think heart of thorns might switch up the meta due to engi utility potential and potential icebow 4 nerf (engi burst will be more valuable)

Well put, though I think some pathing tricks are still outside the capability of Engi, so I think I’d still want a thief in HoTW for that stuff, unless you know better( I don’t HOTW2/3 much)?

And is Engi capable of doing all the stealth for Ascalon/Harpy skipping or do you kill or block your way through the rest?

What I’d do for a second smoke field to rotate with smoke bomb.

For hotw p2/3 engi can do all the stealth needed with smoke bomb + toss elixr, it has more sustained vuln for longer fights and can even remove the boons with mines on p2 boss. Not to mention better under water damage and immobs

As for harpy we just kill cause powerful bloods, and on ascalon you can trait for lower recharge on bomb kit if you wanna stealth

for harpy you may be able to kill the first few then stealth with smoke bomb and toss elixr but not tried it

Cool, I had remembered HoTW stealths as being a bit trickier for p2/3 but again do them so rarely.

And cool, yeah my team usually kills as well, I believe we could potentially kill 1 or 2 then make the first run. The second run is way too far to do most of it stealth, so you’d have to clear like half of it then stealth up that last bit. I think. And Ascalon you might as well kill if you’re waiting on an even traited smoke bomb. They die quick enough anyways. Maybe stealth to where you can and move from there /shrug I’d have to try it more often, again, we usually just kill, my fractal team is much more casual about it, just there to have some fun.

Thanks for the info though.

And Haralin, the smoke field on flame turret as I understand requires there be an enemy in close enough proximity, meaning you won’t be able to blast stealth most likely and yeah… not really something you can use. I tried, tried a bunch of things, but when out of combat and away from stuff, there is no smoke field that pops

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Posted by: skullmount.1758

skullmount.1758

What I don’t get is why remove the third grenade from grenadier? They already nerfed the range (which also can’t be increased now with grenadier. this isn’t a problem as op stats, hitting stuff from that far is usually a problem), so why double nerf it and remove the third grenade? Are we gonna get a damage buff from grenadier now to compensate for that lack of third grenade?

Darkhaven server
Please give us a keyring…

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Posted by: Xyonon.3987

Xyonon.3987

They did remove that the trait grants a 3rd grenade. Yet 3 grenades is now default. The trait was stupid to increase your damage by 50% and I have to agree. Now untraited nades are 3 nades. Not sure what this means for grenade barrage though.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: spoj.9672

spoj.9672

I thought they said the 3rd grenade is becoming baseline.

Edit: Too slow. :P

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Posted by: skullmount.1758

skullmount.1758

They did remove that the trait grants a 3rd grenade. Yet 3 grenades is now default. The trait was stupid to increase your damage by 50% and I have to agree. Now untraited nades are 3 nades. Not sure what this means for grenade barrage though.

Oh what I’ve read was only that they’re removing third from grenadier. I didn’t see in notes that its made baseline. Now I see it in Dulfy’s notes.

Darkhaven server
Please give us a keyring…

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Posted by: guardian.6489

guardian.6489

I just realized there’s one bad change for PvE that’s ironically a buff

Accelerant Packed Turrets is now baseline… which means it’ll knock back mobs when your trying to stack might or heal youself….. which isn’t good.

I’d perfer if it was just stuffed into an existing turret trait.

Retired Leader of TTS

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Posted by: Jerus.4350

Jerus.4350

I just realized there’s one bad change for PvE that’s ironically a buff

Accelerant Packed Turrets is now baseline… which means it’ll knock back mobs when your trying to stack might or heal youself….. which isn’t good.

I’d perfer if it was just stuffed into an existing turret trait.

I was thinking the same thing when I initially heard it. Bosses won’t be an issue anymore with the defiance adjustments. But when we’re killing trash, yeah a blowback would suck. But, a drawback to turret might not be all that bad. And you always have the option to not detonate and just pick it back up. Now you have to make a choice. I think Med Kit will make a play for usage and on trash may be the clear winner because of this.

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Posted by: robertul.3679

robertul.3679

Except the hobosacks, which I hate but to be honest the way grenade kit will look isn’t that good either, they didn’t fix anything.

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Posted by: RabbitUp.8294

RabbitUp.8294

Except the hobosacks, which I hate but to be honest the way grenade kit will look isn’t that good either, they didn’t fix anything.

Really? Did you watch the stream or read up on the changes?