automated response change
I believe it was a bug fix of some sort. As in, previously the trait would not work if your opponent had a high enough condition duration bonus.
its a bug fix.
lets say your at 15% life , no more conditions should be able to be applied to you , since your below 25%. ( conditions placed on you before being under 25% will still tick/effect you, just you cant recieve additional conditions till you are above 25% again).
This was accomplished by conditions getting 100% duration debuffed when applied to you.
Now, lets say a necro has 133% condition duration because of how hes speced /traited. He could still apply conditions to you, albiet for a shorter time, meaning you are not truly immune to conditons. This change means you now are.
TL:DR A bug fix that amounts to a buff that comes up rarely.
Still a lackluster trait, in a trait line where you have a better conditions removal for 20 points.
Server : Anvil Rock (Since Release!) [SOLO]
I think it means that if the enemy has over 100% duration stacked with traits, sigils, you are immune to conditions from that enemy.
If however the enemy has only 100% condition duration or say 99% you are not – that’s how it reads?
Used to read “Automated Response: Become immune to conditions when health is below 25%”
Either way its a nerf I think?
Anyone else?
@Fishybill
Daydream is right, it’s a bug fix, not a change. more then 100% duration enemy used to go tru your immunity.
Server : Anvil Rock (Since Release!) [SOLO]
Yea they fix a bug on what I assume is a little used trait. They probably thought from all the data mining “oh people don’t use this let’s fix bugg” and since no dev actually plays a Eng enough to understand no one takes this trait due to Formula 409 being 20pt trait.
Ahh my bad, good spot
so does this also stop cc? slows, immobilization, fear, etc?