(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: miriforst.1290

miriforst.1290

Grenades and mortars are our long range options. Great? When they work they are OK (except mortar being made of wool). but suddenly there is this guy,we have all met him, who builds an arrow cart on a destroyable wall. Now you are kittened. There is nothing we can do against them except overcharging a rocket turret possibly and be lucky. The grenades and mortar shells seems to disapear or go through the wall, leaving you with a gg and no damage. Im fed up with this. Any elementalist is carrying around an orbital strike in their staff but our elite cant properly function in the sole role it should excel at, wall cleansing and bombardment. As it isn’t enough with the arrow cart, ranger, elementalist, insert-profession-name-here taking down your pitifully weak mortar with a single skill it most of the time do not work on them if they are defending (and defending with a mortar is painful in another way with the mortar usually hitting the floor. Grenades and mines are in a similar trouble with the destructible environment. When i am playing explosion engineer and the map changes to khylo i am worthless on the center point; grenades, mortar shells and mines disappear (well the model get stuck but they do nothing).

This is on the priority list over the loooong list of engineer bugfixes.

I am sorry, i hate to sound desperate but having given us only targeted aoe projectiles as long range option you cant make them entirely worthless if the enemy happens to stand on an destructible object.

P.S. And to arenanet, why is it that i must have line of sight to throw grenades in a huge arc while rangers and arrow carts can fire through solid stone into tunnels? Give them a requirement of line of sight and suddenly having 7+ arrow carts at every tower might not seem like a good idea since it would require placing them in sight for players .

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: Nepocrates.3642

Nepocrates.3642

(o_O)
Not sure what to say. it is an annoying bug.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Swap to your pistol/rifle, walk up a bit closer, and start shooting…?

While this does seem annoying, it doesn’t leave you helpless like chain-CC, right?

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: RoughJaco.3148

RoughJaco.3148

An Engineer specialising in explosives being the absolute weakest profession in a siege context, while thieves and warriors can do serious ranged damage to stuff on walls and walls themselves, makes perfect sense! Oh, wait…

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: Carrera.2401

Carrera.2401

The grenades and mortar shells seems to disapear or go through the wall, leaving you with a gg and no damage.

This is on the priority list over the loooong list of engineer bugfixes.

I agree! This is very frustrating! Anet plz fix this

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: ecwoodrow.7034

ecwoodrow.7034

Its a bit annoying, but elementalists/rangers need SOME sort of purpose during sieges. We can’t have all the fun ;p.

Atsug Em – [RvR] – lvl 80 Engineer – IoJ
Tryggon Gathol – [RvR] – lvl 80 Warrior – IoJ
Sechnal – [RvR] – lvl 80 Ranger – IoJ

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: miriforst.1290

miriforst.1290

@ecwoodrow
Since when have we engineers been at the top of the food chain for anything really?

And btw don’t you think a immobile and destructible elite should be on par with a 30 sec recharging weapon skill?

I realize you are joking but its actually food for though.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: Nepocrates.3642

Nepocrates.3642

Maybe I am just not understanding what happens in a siege. But I see there are poeple who setup siege equipment, build it and operate it. Everyone can do that. There are those that protect that equipment and we can do that. Then there are people that clear walls. As an engineer I do that very well. infact I kept one side of a castle wall free of annoying players. I destroyed their siege equipment and protect our left side during our attempt at the door. At most we had 3 players doing this but most of the time it was me alone. for the record we were never successful because we just did not have the numbers.

I get that we have issue on destroy-able wall but as for us being the weakest in a siege that seems not true. I was kicking kitten with grenades and my mortar. Man they hated that my mortar also and I got a few kill with that thing.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: ecwoodrow.7034

ecwoodrow.7034

@miriforst Is there any class that competes with engineers in regards to keeping people off walls when attacking? Or pelting down aoe goodness while on defense? As far as I know, neither rangers nor elementalists have spammable ranged aoe’s like we do.

Atsug Em – [RvR] – lvl 80 Engineer – IoJ
Tryggon Gathol – [RvR] – lvl 80 Warrior – IoJ
Sechnal – [RvR] – lvl 80 Ranger – IoJ

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: miriforst.1290

miriforst.1290

^one single meteor shower or barrage aoe denies to a greater effect when attacking or defending in wvwvw, grenade kit is good at single or dual target harassment but when for example attacking stonemists outer wall which feels like its 70% destructible it is a pain knowing that you cant really harass them when they happen to move “out of bounds” but they are still in line of sight and in range of you with staff or longbow or rifle etc. Now i do not complain about the grenade kit being usefull, it is, or it would really be if it wasn’t for people happening to move from the solid wall where i can pressure them immensely to a safe zone where they still can bombard me like nothing happened and for the fact that an arrow cart you can reach with mortar is safe on the same.

I’ve hastily thrown together a demonstration of it on khylo (i apologize for the quality). since i do not know how to embed videos, here it is:.

(edited by miriforst.1290)

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: LameFox.6349

LameFox.6349

I haven’t had my grenades go through a wall, but I do wish my character would learn to throw them OVER objects instead of into them. I mean the little ridge on a wall in WvW is enough to stop them and it comes up slightly past my charr’s knees, what the hell?

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: Edamame.4830

Edamame.4830

Learn to use your Supply Drop offensively. Also GB has a bigger radius, so it will usually hit the cart also. Its annoying, but they can be taken out.

Engies are far from the weakest in a siege. I have an Ele also and my Engies gets way more kills and is way more effective at keeping walls cleared. On defense its no contest.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: miriforst.1290

miriforst.1290

Updated the title to better reflect its purpose of bringing this bug into the light.

@Edamame supply crates recharge of 3 minutes for a decent damage and 2 sec stun is way high to be useful, the main attraction of it is to save your skin with the medkits, net turret, stun and regen in the open, its a defensive elite and not an offensive one (except underwater where it actually got useful offensive turrets such as rocket and riffle turret). I have had mixed results using grenade barrage, each individual grenade has a much smaller aoe than the mortar shells (and since the larger the aoe the further into the wall you can reach, to for example pressure that poorly placed cart). It got a tendency to spread in a fan, making it hit wide but not deep. What i really would like is to be able to place aoe skills on the minimap, the biggest advantage the defenders got is that the team attacking are not only limited by range but by not being able to target on the wall but only on the side, and this is where gigantic aoes like meteor shower and barrage comes into play. Concussion barrage is a lovely skill, the aoe and spread works well on solid walls and it’s long since I’ve forgotten the number of players i have knocked down from their “safe” sniping post. During siege i switch out bombs for mine kit and while my mortar is down (after 1 concussion barrage they sort of notice you, mostly its all about setting mortar to fire “5” once and then abandon ship) i lob it at people standing on the ledges to knock em down into the fray. But this is limited by destructible walls absorbing it as well. When the mine touches it the model of the mine can still be seen, but it is virtually gone into thin air. You will be able to detonate it, but as you see in the video it does nothing except set it on recharge. It cant be proximity triggered either. A counter to this is detonating it a millisecond before it gets contact, but it is really clunky.

But it’s not mainly an issue of balance that is what i am trying to get across, i am trying to bring attention to a bug which prevents you from using aoe targeted projectiles like grenades, super elixir, landmine, mortar shells and i don’t know what else. It might be affecting other classes too.

And no, i am not the weakest i suppose, but i still feel useless when that bunch of people standing clogged up on the wall can just laugh at my grenades, mortar, landmines etc. because they disappear into thin air. I will resort to auto attacking with riffle but its a medium ranged weapon in design. Especially when attacking stonemist you will encounter this.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: LameFox.6349

LameFox.6349

I think I managed to replicate this today for the first time. Attacking SM, throwing ‘nades up at some guy on a wall… but they weren’t exploding, just disappearing into it.

Ah well, another to the shopping list of things that would be nice if they worked.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: Edamame.4830

Edamame.4830

Miri. I am we’ll aware of the stats on Supply Drop. At first I also thought the way you did about it being a more defensive elite. However, i changed my view of it after a friend showed me how effective it can actually be in an offensive maneuver. If you don’t want to use it that. That is your call. Personally I use that combo successfully in the situation that you are upset about.

As for the bug. I haven’t had a lot of problems with it. Not sure why you are getting the issue so much more often. For the record, I play daily and I spend 95% of my time in wvw.

(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.

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Posted by: Mojo.3250

Mojo.3250

One other gamebreaking thing on mortar/grenade engies is the camera. Every time I set up a mortar I need to center my aim first and then pray that the camera won’t move due to terrain/lamp post/rock…after that aiming is just painful. One way to work around it is maintaining an elevated position,but since range is vertical+horizontal I can’t shoot too far. Same thing is with grenades. I have 1500 range(yay!) and I can effectively throw at 900 at most while moving,due to my camera moving and the necessity of ground targeting(don’t get me wrong- ground targeting is ok,but to do it properly there should be an option to zoom out the camera just a little further)..like the delay(grenades actually reaching their destination) isn’t enough.
also…are all engineers alone? I mean,you need to have a REALLY strong arm to throw grenades further(1500) than a mortar can launch a mortar shell (1400).

(edited by Mojo.3250)