changes i hope for elixir gun

changes i hope for elixir gun

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Posted by: EvilZombie.6801

EvilZombie.6801

i am hopping that elixir gun change into a green poison flame thrower! haha

#1: poison/healing mist ! poison enemies but heal ailles !

it will be awesome for healer-engineers in WvW !

make it ORKY !!! …. VERY ORKY !!!!

i enjoy playing my engineer like MAD Dork !

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Posted by: Kimbald.2697

Kimbald.2697

all traits effect Flamethrower and Elixir Gun alike (except the range one) but the one that SHOULD effect Elixir Gun is… Juggernaut.
Give that thing some punch already

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Your suggestion to turn out best support kit into a DD kit are horrendous.

Little needs to change with this kit. The main change it needs is for the elixir F to be adjusted so it actually hits mobile targets.

Acid Bomb is spectacular.
Super elixir is great.
Fumigate works well and is a great AoE cleanse.
Tranquilizer Dart does a great debuff and has a healthy stack of bleeds.

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Posted by: Kimbald.2697

Kimbald.2697

Your suggestion to turn out best support kit into a DD kit are horrendous.

Little needs to change with this kit. The main change it needs is for the elixir F to be adjusted so it actually hits mobile targets.

Acid Bomb is spectacular.
Super elixir is great.
Fumigate works well and is a great AoE cleanse.
Tranquilizer Dart does a great debuff and has a healthy stack of bleeds.

notice that i’m not changing it at all.
I’m merely pointing out it’s illogical that it shares all traits with flamethrower except Juggernaut.
And yes: it could use that, if only for the toughness. but the might won’t hurt the kit, or make it any way less supportive.
It’s not like it would end up being overpowered either.
It would make it better rounded as a fully functional kit, that is all.

I agree on the fumigate to be better hitting of course, and I would let the orbs fly faster as well, they are too easy to avoid the first hit, which makes the bounce less reliable as well.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: ellesee.8297

ellesee.8297

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

I’d like to see Fumigate cure conditions on yourself as well as your team! They buffed Guardian Torch 5 to do it, why not Fumigate! Especially since Engineers have the least amount of condi clear in the game!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Howdy folks! Dancing monkery here, #5286th engi in NA and worlds Last rank 80! With a 100% Win ratio against Vee Wee in Combat !!!

Although I would love this too, it might be extremely over powered. I am sure no one here would disagree that we need more condition removal. Personally, I like the mechanics of Transmute and Elixir C, where the conditions are converted to boons. I would love to see more of that, or more options for that added to the profession. Personally, as limited as our condition removal is, I think Transmute needs to be changed to 7s at worst, but I would love to see 5s. For me, that would take care of most of my condition removal needs, particularly with healing turret.

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Posted by: EvilZombie.6801

EvilZombie.6801

Fumigate should be #1 attack haha for spaming ! dude this is a OKRY weapon ! spraying acid at others ! what are darts? when you can spray !

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Posted by: Phadde.7362

Phadde.7362

Does Super Elixir counts as an Elixir? Surely doesn’t seem like it in practice, even though it even says it’s an Elixir on the Tooltip.

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changes i hope for elixir gun

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Posted by: dancingmonkey.4902

dancingmonkey.4902

No it is a kit. One of those misleading skill names.

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Posted by: Benjamin.8237

Benjamin.8237

It is our Best kit for support. It lets me cleanse allies, allows me to go 1 v x, gives me a heal and escape, lets me cleanse my own conditions, gives me retaliation and applies weakness. The auto already is extremely effective vs bruisers.

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Posted by: Phadde.7362

Phadde.7362

No it is a kit. One of those misleading skill names.

Perhaps this wasn’t an answer to my question, but If it was I meant the #5 skill on the kit, not the kit itself. No weapon skill on a kit is classified as a kit skill. The #5 skill is classified as an Elixir skill on the tooltip, and thus it should work as an elixir.

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Posted by: EvilZombie.6801

EvilZombie.6801

im still voting Fumigate as #1 and buff abit on abilities clear conditions and heal a bit of health of others … given the current damage it’s not going to hurt much ! haha

and kitten MORTAR into kit ! …. it’s like almost a year since i started off beta …. they can’t get it RIGHT !!!!

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Posted by: Hybelkaninen.3087

Hybelkaninen.3087

No it is a kit. One of those misleading skill names.

Perhaps this wasn’t an answer to my question, but If it was I meant the #5 skill on the kit, not the kit itself. No weapon skill on a kit is classified as a kit skill. The #5 skill is classified as an Elixir skill on the tooltip, and thus it should work as an elixir.

It was an answer to your question.
Super Elixir from Elixir Gun doesn’t count as an “Elixir” regarding traits that improves your Elixir skills.
Elixir Traits improves skills such as “Elixir B” because it’s an Elixir Skill.
But it doesn’t improve “Super Elixir” because it is a “Kit Skill”
….hope that made sense.

On topic though.
Juggernaut for Elixir Gun, it would boost it’s usefulness without being overpowered.

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Posted by: Phadde.7362

Phadde.7362

http://wiki.guildwars2.com/wiki/Elixir

Elixir Gun skill type: Weapon Kit
http://wiki.guildwars2.com/wiki/Elixir_Gun

Super Elixir (#5. Also Acid Bomb) skill type: Elixir
http://wiki.guildwars2.com/wiki/Super_Elixir

Elixir B skill type: Elixir
http://wiki.guildwars2.com/wiki/Elixir_B

In the tooltip, the #4 & #5 skill on the Elixir gun is actually listed as an Elixir, just like the other, stand alone Elixirs.

This is listed as a bug on the wiki: “Bug:
Although Acid Bomb, Super Elixir, and Healing Mist are categorized as Elixir skills in-game, they do not benefit from Elixir traits.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Yes, as I stated in my original answer, it is simply poorly named. Skill type and utility set are different things. As we both have already stated, if it is part of a kit, it is not an elixir. Only the 4 utility skills that are titled elixirs, are actually considered elixirs.

BTW. If it is already explained on the wiki, why were you asking about it here anyway?