check it out engineers! advice/critique?

check it out engineers! advice/critique?

in Engineer

Posted by: Travlane.5948

Travlane.5948

Ok. First off let me say I main thief for 99% of my GW2 time. They are fun. just plain fun. I have recently moved to engineer as i want to do more in wvw/spvp/tpvp other than be a selfish 1v1 player. I have played 130 matches and won 105. I think thats decent since im brand-new to the class but im still trying to learn more and get critiques. Here is what im running and how i play. please be constructive.

20/20/0/30/0

Accelerant-Packed Turrets – Turrets blow up + 300 knockback
Incendiary Powder – Burning on Critical Hit

Rifled Barrels – +200 range on shots
Hair Trigger – 20% less cooldown on skills

Blood Injection – 7% of vitality = condition damage
Backpack Regenerator – 118hp per sec with a kit equipped
Automated Response – No conditions under 25% hp

UTILITIES—————
Healing Turret (heal dmg +condi removal over 25% hp works gr8)
Tool Kit (skill 3
4+5 are just amazing)
Flamethrower Kit (skills 5 help to stomp skill 3 prevents stomp and the rest are good too)
Elixir S (obvious)
Supply Crate (obvious + they blow up and knockback)

WEAPONS + SIGILS——————
PISTOL (main hand)
SHIELD (off hand)
Sigil of Hydromancy (use this to slow down a heal after i interrupt)
Sigil of Battle (obvious)

RUNES—————-
Rune of the Undead (x6) (Only rune set i could find with a useful #6)

ACC—————-
Rampagers Amulet + Carrion Jewel

21,672 HP – 52% crit chance – 2444 attack

I only find necro difficult and mesmer depending on build but mesmer flutters out fast and after 10 secs they just start dying. i find i can hold a point plus put pressure on other bunkers. I chose rampagers after trying carrion and rabid but i find so many builds run anti-condition so i couldnt finish many classes like other engineers with automated response …atleast not easily.wheni switch to rampagers it changed.
Tool kit skill 4 + Shield skill 5 + Shield skill 4 + Flamethrow kit 3 + Elixir S + Flamethrower kit 5 seem to be where i put my defensive reliance on.

open to suggestions/tips etc. ty.

check it out engineers! advice/critique?

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Posted by: insanemaniac.2456

insanemaniac.2456

ditch rifled barrels, it isnt doin much for you. you arent using rifle, and youre playing spvp. so youre primarily nodefighting at close range, but you dont have really good cc on p/s (ie net shot) to hold people off the node. i think id recommend speedy kits.

second, i wanna point out the other great adept alchemy options: prot injection, S @ 25%, vigor-on-swiftness (+ speedy kits), or elixir cds. they make blood injection look kinda boring in comparison.

3rd, sigils. 2 on swap sigils doesnt fly until the feature patch. clever use/justification, but no. pick 1 to keep, grab a… idk, corruption or something… i dont really like any other condi sigils that have no icd.

4th, runes… scavenging, noble, or adventurer are pretty good too.

JQ: Rikkity
head here to discuss wvw without fear of infractions

check it out engineers! advice/critique?

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Posted by: Travlane.5948

Travlane.5948

Meant to say im using 1 of those 2 sigils and keep switching….other one is Sigil of fire.

also ill be losing like 280 condition dmg 10% crit chance (down to 42%) all for swiftness and vigor? i totally agree i need swiftness but is it worth the trade off? and i LOOOOOOOVE rifled barrels as engineer i cant seem to catch up to people even w/ swiftness. without rifle or exlir gun or rocket boots and no ports of sorts i cant seem to keep up when those pesky warriors/eles/guardians decide to flutter away. i know its not about chasing … i guess but still a thought.

THANK YOU FOR SCAVENGING tip. i just changed. forgot about those suckers

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Posted by: Travlane.5948

Travlane.5948

actually there is no “scavenging runes” in spvp :/ no wonder i forgot about them

check it out engineers! advice/critique?

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Posted by: insanemaniac.2456

insanemaniac.2456

hmm… noble too… shows how much i fool around with pvp -.-
i never went in much cuz of crap like this. cant play the way i wanna play due to limitations.

dont use fire w/ hydromancy or battle. it also has an icd. all icds are shared. until the feature patch.

trust me… a year ago, i couldnt imagine running without rifled barrels. someone on this forum said “well yeah its a really nice trait but theres times you just dont need it.” so i tried without, and i found that outside of pve, i could deal with it. but i still switch back for jump puzzles, and generally leave it on cuz lazy. but this is a time you dont need it. but perma swiftness will be really great for getting you back in the fray after a death, cuz there wont always be someone dying at the same time as you who has group swiftness. and the crit loss is no biggy.

im sure you prolly like the damage from blood injection, but if you find you have survivability problems against like power builds… thats what prot injection or S @ 25% is for. need dodges? vigor. hgh build? elixir cds. basically, that slot is overloaded with choice for a greaser or 3 incomparables… and all youre taking is extra damage. my wvw build has the same option in inventions, with energized armor vs anything but metal plating. something to think about.

JQ: Rikkity
head here to discuss wvw without fear of infractions

check it out engineers! advice/critique?

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Posted by: The V.8759

The V.8759

It maybe sounds crazy, but I would personally go Pistol/Shield. Pistol has more condition damage which is more useful in your build since you are most likely bunker. Also the shield knockback and daze is awesome for point holding and interrupting revive.
Next to that I would change Flamethrower for Elixer Gun. You already have enough burn from the trait, and Elixer Gun has better Utility in my opinion. You gain an extra stun break, single condition removal (Which is already missing a bit) with AoE heal and a blast finisher that gets you out of nasty situations.

One of the Firstborn Channel of Fvux

check it out engineers! advice/critique?

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Posted by: Travlane.5948

Travlane.5948

i use flame thrower for the AOE knockback (best in game in my opinion) and the blind plus fire field and AOE dmg from skill 2. i do like elixir gun but the poison on that is so useless i only find myself using skills 4 + 5.

i do run p/s ….p/p didnt didnt do as well ….rifle was amazing but like it better for wvw where i have more room to use it with elixir gun.

gonna think of dropping 10 points in crit/condi line for perma swiftness on kit change. really hate losing that 10% crit chance and 280 condition dmg tho.