“Existing Isn’t A Crime!” Franky – One Piece
Hey everyone!
So I’v been tinkering around with an idea to create a close/melee build and I know alot of you out there have been discussing why engineers don’t have access to melee weapons (I’m one of them!) but this build is the closest I got to a melee build.
utility,
healing turret or medkit
toolkit
flamethrower
slick shoes or thumper turret
weapon,
rifle
armor stats,
a healthy mix of everything. my aim was 800-1000 condition damge, 40-50% critical chance, 20-40% critcal damage, 1300-1600 power, 1300-1500 thoughness, 20k + health and some healing power if you manage to squeeze it in.
traits,
0/30/0/20/20
firearms,
sitting duck or hair trigger (sitting duck for utility) juggernaut and napalm
alchemy,
invigorating speed and backpack generator
tools,
speedy kits and power wrench
The idea is to stay right up face to face with your enemy going for all the highpower attacks first, so what “highpower” attacks you may ask?
jumpshot stright to your target, blunderbust or netshot (this is where sitting duck trait may come in handy, since not only do you immoblize but you also apply cripple and vurnability) now you use your weapon of choice depending on the situation, Pry Bar or Flame Blast.
Things to keep in mind: don’t you overcharged shot rifle 4# if it isnt needed, use when you get immobalized or crippled remember that you have other great tools at your disposal to minimize damage taken! For example, flamethrower 5# aoe blind or 3# aoe knockdown, toolkit 4# gearshield and your regular movement, the trait powerwrench will cripple your enemy with every 1# from toolkit so run around and make sure to land the third attack in that attackchain it hurts!
So pros and cons of the build!
lets start with pros;
great mobility
three knockdowns
short cooldown block
high uptime on cripple
no real super counter, since you apply both medium damage condition plus medium damage power strikes at a rapid rate
the cons;
low condition removal
the fact that you have to stay close to deal damage can be hazardous in some situations
yet agian close combat with sort of low health and thoughness is a high risk playstyle
If someone is intrested I might post a video with this build in action, thanks for reading!
best regards, Sne Hertigun Ruins of Surmia [EU]
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