couple of things about explosives and flamethrower that bother me

couple of things about explosives and flamethrower that bother me

in Engineer

Posted by: tigirius.9014

tigirius.9014

I would like to make a few requests. Please if I sound demanding it’s not because I’m trying to I’m just sometimes very passionate about what I care about notably in this game.

One is the underwater grenade vs the on land grenade targeting thing. Targeting is a serious issue on land. It is almost not worth messing with on land because the targeting and the sheer lack of speed at which the grenades land near the enemies to do any meaningful damage and at which they can simply run towards me and dodge the damage entirely is just wrong. The explosions have a larger radius trait should improve grenade explosions as well. I would like to see this change soon, the targeting mechanism should be the same for both or the explosive radius for grenades increased. I would love to see the simple tab targeting for everything but the poison grenade if that’s at all possible.

With this in mind, AOE fields underwater for both the poison clouds on the grenades and the healing clouds on the elixir gun should be a sphere. there should not be ground targeting of anykind underwater, and the spell when switching kits thing should be changed so the elixir gun’s AOE heal is a sphere as well to make it more realistic because we are dealing with liquid dynamics underwater here.

Flame thrower should NEVER miss at least on it’s #1 slot ability. When enemies and objects are in the full cone of the blast of this weapon there should never be a miss. I don’t know how many times some enemy has run to my side while attacking me which then even tho my character turns appropriately while blasting, suddenly turns this attack into miss fest 2000 OR how even tho i’m at the right distance from the object or door I’m destroying it says miss miss miss miss miss miss. Please address this if you aren’t already. This ability should be just like an AOE as far as hit boxing is concerned.

the last thing I’ve noticed is that if the enemy is in a certain position the smoke cloud ability on the flame thrower 1: never blinds them 2: blinds them only once in the few seconds it has to dissipate. I would like to see this improved please so that it would at the very least match in functionality the black powder thief ability because we’re not very mobile while attacking with the flamethrower and being that we are a scout profession 200 toughness and leather padded armor only goes so far.

Balance Team: Please Fix Mine Toolbelt Positioning!

couple of things about explosives and flamethrower that bother me

in Engineer

Posted by: Mif.3471

Mif.3471

Flame thrower should NEVER miss at least on it’s #1 slot ability.

I’ve also noticed another issue lately. When you get hit your character reacts by flinching, which results in your flamestream pointing down and through the map, thus not hitting the enemy. It’s a big problem when facing classes with fast attack speeds or multiple attacks.

It doesn’t seem fair that I can’t hit other players if they’re hitting me.

Tarnished Coast | Best cookies in all of Tyria

couple of things about explosives and flamethrower that bother me

in Engineer

Posted by: Shajin.5492

Shajin.5492

A quick hint for flame thrower and elixir gun fumigate is point your camera where you want it to go, and totally ignore the actual animation. When I started doing it this way I could circle strafe and still get all the hits in on those skills.