current bunker eng builds?
Eles are pretty easy, it’s 0/0/0/30/30, with the extra ten either in air or earth. Just take all the traits that look like they heal you or remove conditions, and then use d/d or s/d with three cantrips.
No bunker engi builds have really surfaced since the last patch. There are some engies bunkering with their own personal builds, but there’s not a standard “bunker engi” build that I’m aware of.
Here you go mate. I’ve been using both of these builds for some time, and I can tell you that they work extremely well.
You may have to copy the link into your browser.
Pistol/Shield
http://en.gw2skills.net/editor/?fcAQJAqelIqqbH5ShF17Iy4DdWYGSohB6helX8FA;TsAA1CsoAyAkAILQOgkANs4YxkAA
Rifle
http://en.gw2skills.net/editor/?fcAQFAUlIqqbH5ShF1LJy4DdWYGS49BSRe5XiKUZA;ToAA1Cno6x0joHbPuek9Ms4YB
-Ralph Waldo Emerson
Here’s my Healing Bunker/Support build that is pretty fun. It has a lot of weapon swapping between pistols, elixir gun, and bombs, but also has a ton of healing and condition removal for yourself and your team.
In the rifle build, why you take 25 inventions? not that much of stat, you could take 20% wrench recharge which is great.
Also, rune and sigil choice is very strange. Crit proc when you have almost no crit..
In the rifle build, why you take 25 inventions? not that much of stat, you could take 20% wrench recharge which is great.
Also, rune and sigil choice is very strange. Crit proc when you have almost no crit..
With the traits you’re probably right, but at least now penatbater.4710 has a build to build from. The rune choice was due to SE now scaling incredibly well with healing power and the bird helps. If you’re running the build right, the sigil should proc every 6-7 seconds which I find to be fine, since there is a 5 second cool down anyway.
-Ralph Waldo Emerson