does precision apply to flamethrower?
Yes it does. It applies to anything with direct dmg.
Tirydia – Scrapper
thank you for the reply.
Except for hitting objects (can’t crit those). You really feel it spending a lot of effort to raise precision, then having to destroy an object.
Precision also does not affect condition damage, such as the burning skills from the flamethrower.
Good point, clarity is good there. In regards to condi-dmg though, there are sources of condi-dmg that can be brought about by a critical hit. So increasing Precision does increase your condi-dmg, but the actual condi-dmg will not crit.
Tirydia – Scrapper
Good point, clarity is good there. In regards to condi-dmg though, there are sources of condi-dmg that can be brought about by a critical hit. So increasing Precision does increase your condi-dmg, but the actual condi-dmg will not crit.
Depends. Burn or poison on crit is virtually worthless as they are duration stack only, and even bleed and confusion have hardcaps of 25 (meaning they quickly max out in group scenarios). This while the only practical limit on direct damage is the currently available gear.
Hitting most things with the Missthrower can be …problematic..
the benefit for FT and pre are your on crit sigils; earth, strength, etc combined with minor traits like target the maimed which only depend on there "being" a cond applied to buff dmg or whatnot.
i run a 0/30/0/20/20 build with P/S (earth/strength), i changed from 20/30/0/20/0 to exchange the explosives traits for +20% crit dmg and toolbelt recharge.
FT can be beastly with high crit.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
Conditions in general are bad in groups, but in particular the burn on crit option is very strong for us.
Tirydia – Scrapper
Conditions in general are bad in groups, but in particular the burn on crit option is very strong for us.
I agree, that is why I think it is most important only that there be certain conds, and thankfully they are easy to apply: bleed (because we get increased dmg on bleeding foes) and vuln (nothing ever wrong with increased dmg).
As long as your foe has bleed and vuln on them, they are suffering because the FT really hammers down on the “weakened” (in hash because i don’t mean the actual cond).
Burn is like icing on the cake, although I really do think every tick of FT#1 needs to apply a burn and not just the last. The 33% burn trait is nice, but the CD they put on it makes it less desirable for me over something like increased crit dmg in the Tools tree.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
FT can be beastly with high crit.
Anything can be beastly with high crit in this game, just observe the critzilla that is 5 signet warriors…
Tho i guess most would not mind so much if Anet had not neutered defensive stats into pointlessness to promote the whole active defense thingy, and put in a secondary stat that directly increase the percentage buff a crit gives…
(edited by digiowl.9620)
ya but a 5 signet warrior is also a glass cannon (typically) that doesn’t know how to use the rest of his abilities where a high crit FT build used by a competent engie is beastly because of its ability to spread dmg and conds through large groups of foes while allowing the engie to tank as well.
1800 pow
2000 pre
1800 tough
2800 attack
64% crit
knights armour w/ base 6might jugg stance.
average 1250-1500 dps on attack FT#1 before accounting for goggles sigils etc.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.