downed state and turrets

downed state and turrets

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Posted by: Arsenica.2105

Arsenica.2105

So. I noticed this some weeks ago(may have been fixed but as i no longer run turret engi i Dont know if it has) that.
When the mesmers go into downed mode their illusions are still alive. Like y they keep atcking. With the engineer once you go onto downed state Your turrets go down. I mean turrets are already quite nerfed we Dont need em THIS nerfed.
I think its the same with necros and mininos but about this last one im not too sure.
So either the ilusions from mesmers shatter when they go into downed mode or our turrets keep firing when we are downed.
Again. I havent tasted this lately so it could be its fixed already.

downed state and turrets

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Posted by: Aristio.2784

Aristio.2784

As stated before in previous threads, Mesmer pets aren’t actually pets per say. They’re spells that take a physical form. Don’t believe me? Which other class in the game summons pets from their normal Weapon Skills?

Besides that point, I’m not sure if Turrets/Minions die when you go down as I never slot for Turrets. It sure does sound like a glitch though.

downed state and turrets

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Posted by: ProstoBob.8196

ProstoBob.8196

um, turrets are still alive when youre downed…

downed state and turrets

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Posted by: Anymras.5729

Anymras.5729

They don’t seem to do anything, even if they’re still theoretically live.

downed state and turrets

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Posted by: LoreChief.8391

LoreChief.8391

I’ll have to die some and test this out, but I think the turrets don’t die at least.

Additionally, Aristio – no class should have pets that go away when downed. Mesmer illusions (whether pet or not) don’t, neither do ranger pets or necro pets.

downed state and turrets

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Posted by: coglin.1496

coglin.1496

Well it is bad to compare them to mesmer illusions anyway. They function completely different. Turrets will attack any enemy, while illusions are specific to the enemy they are cast on. They die when destroyed, the enemy they were cast on dies, or if a 4th one is cast, regardless of what the mesmer does beyond that.

Poor craftsman blame their tools. Poor players blame their Engineer.

downed state and turrets

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Posted by: Punny.9210

Punny.9210

if u had that 2 dogs skill they would still attack while u r downed too

Blackgate

downed state and turrets

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Posted by: coglin.1496

coglin.1496

Yes, it does seem reasonable that the turrets should continue to attack until destroyed.

Poor craftsman blame their tools. Poor players blame their Engineer.

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Posted by: Arsenica.2105

Arsenica.2105

Well it is bad to compare them to mesmer illusions anyway. They function completely different. Turrets will attack any enemy, while illusions are specific to the enemy they are cast on. They die when destroyed, the enemy they were cast on dies, or if a 4th one is cast, regardless of what the mesmer does beyond that.

Its not like im comparing. It because it was on a fight with a mesmer that i first noticed this. Which i hadnt noticed b4.
If you say this doesnt happen anymore then its been fixed, but i wanted to ask just in case i might do a net turret-kit build 4 PVP instead of kits/elixir.

downed state and turrets

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Posted by: Branwin.4609

Branwin.4609

I haven’t noticed this. I do notice when I go down, often the enemies attack my turrets and kill them. My turrets are still up and running if I rally, however. I’ll die a few times to check it out.