elixir nerf has no one noticed
Have you considered a tool belt build? With speedy kits, you can keep yourself in perma swift easily by swapping between kits.
Gate of Madness
I immediately noticed there was a nerf, but I do think we can still obtain perma swiftness. I’m still quirking on things. Elixir B, Med Kit (With Speedy Kits Trait), Med Kit Swiftness (I forgot the name for the ability, I know it’s number 5 in the med kits ) ability.
They fixed a bug that was causing the more potent elixers trait (forgot exact name) to grant massive boon durations.
Shame they didn’t fix much else.
Actually I did notice.
I made a thread about it yesterday: https://forum-en.gw2archive.eu/forum/professions/engineer/MASSIVE-nerf-nothing-actually-fixed/first#post760120https://forum-en.gw2archive.eu/forum/professions/engineer/MASSIVE-nerf-nothing-actually-fixed/first#post760120
I was still stacking up to 1min swiftness yesterday while running around wvw and in Bloodtide, though, it did reset if I fell underwater. I do have speedy kits to help maintain it :/
Community Coordinator
Hello everyone.
As there is already a prior and bigger thread about this issue, the one indicated by Spacemayu, we proceed to close this one and encourage you to keep on discussing this issue there.
Thanks!