engi build for commanding in wvw.
just make sure you take stabilized armor (10 inventions), protection injection (10 alchemy), and maybe even prot-on-being-critted whatever its called (20 inventions). run either soldiers, sentinel, dire, rabid, settlers, or knight/cavalier mix. something with either a primary toughness stat or both toughness and vit, for maximum survivability.
i will say theres nothing quite like magneting some poor wretch when youre being followed by a zerg!
head here to discuss wvw without fear of infractions
Aye, that never gets old. Similarly with putting BoB next to someone who’s downed by a cliff and walking off
The Toolkit shield is the hands-down best block in the game, p/s gives another block, soldier’s or even better sentinel’s makes you tough as kitten, Bomb 4 means “whoops, no more melee damage for a few seconds”.
If I had infinite spending money and a reliable zerg, here’s how I’d build:
http://gw2skills.net/editor/?fcAQJAqelIqaZ38SyF17IxIFdW0hUYfDL6h+tsjB-jECBIjChkDAUIJMnrIaslNFRjVZDT9iIq2guIa1SBIryI-w
28k HP, 3333 Armor, two blocks, a good heal, and plenty of CC. Plus, take drastically reduced damage while CC’d.
However, this build is pretty kitten expensive, and has almost no killing power in a 1v1. Staying power, sure, but not killing power.
Ferguson’s Crossing