engi exp build and wvwvw
My wvw engineer has full berserker armor, power/precision/crit, some berserker trinkets and some vit/toughness/healing trinkets. I feel that I’m able to deal some substantial damage but also have enough survivability with elixer C, S at 25% health, and the supply crate. I focus on grenades. This build’s a little squishy, but I think that my damage output more than makes up for the lack of vitality. Dungeons, on the other hand, would be a different story.
I also like this build for 1v1 scenarios. I usually net shot first, knockback to take them out, then switch to nades and spam them for a few seconds. By this point they’re either dead or panicking at the damage they’ve taken and try to run away. If I can’t do enough damage with nades to take them down, I’ll use the supply crate to stun then work them over with my rifle.
The problem with this build is that it can’t take damage/conditions from multiple sources and survive, so I usually spam grenades to/from walls or from the middle of groups. 1 vs many has a low survival % unless I surprise them due to lack of vit/toughness.
(edited by SurrenderMonkey.9175)
I have seen 3 successful types of WvW engineer. One is a vanguard/juggernaught flamethrower build which leads small groups and zergs, but is fairly useless solo . One is the TANKCAT build for soloing and small group work. The other is a support DPS grenadier with just enough toughness to escape from PvE (for this situation your kit’s lack of dependence on weapon stats is a blessing; you put vit+tough on a shield+pistol and use them to run like crazy).
No matter what build you take, you SHOULD be taking toolkit. Magnet is too good not to take. I almost wonder if it’s too strong as it is right now.
Magnet is too good not to take. I almost wonder if it’s too strong as it is right now.
Necro’s have nearly the same pull thing that also chills with Spectral Grasp. Thieves have something similar but the range isn’t as far.
Never underestimate an engineer with a wrench
Exploding illusions FTW
Magnet is too good not to take. I almost wonder if it’s too strong as it is right now.
Necro’s have nearly the same pull thing that also chills with Spectral Grasp. Thieves have something similar but the range isn’t as far.
The necro ability is really good too. It’s just the way box of nails and that skill (or kit refinement) can synergize. That is, when that annoying nails-don’t-work bug doesn’t kick in.
All I meant to say, really, was that it’s so powerful in WvW. With only a bit of coordination, it’s a free kill on the enemy team during a skirmish.